Difference between revisions of "Winds of Vengeance (Alchemist Extract)"

From Epic Path
Jump to: navigation, search
 
Line 44: Line 44:
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
 
| Components|V, S, M
 
| Components|V, S, M
}}</onlyinclude> (A spiky fish skin, tautly inflated, worth 1 gp.)  
+
}}</onlyinclude> (A vial of tornado air, worth 1 gp.)  
  
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
Line 56: Line 56:
  
 
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
 
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|Encounter
+
| Duration|Day
 
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
 
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
 
}}</onlyinclude>
 
}}</onlyinclude>
Line 93: Line 93:
 
}}</onlyinclude>
 
}}</onlyinclude>
  
| Description = The wordless sounds of this spell are a high, keening refrain, sounding like a rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado.  You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a [[Greater Flight]] speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed.  
+
| Description = You distill some Tornado Juice and mix it into an extract, the draft turning gaseous, whirling in the vial with a high, keening refrain, sounding like a rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado.  You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a [[Greater Flight]] speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed.  
  
: In addition, in combat, as a standard action, you may explosively dismiss the effects of this spell to devastating effect.  All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds.  This blast inflicts {{circle|6}} of {{dmg|buffeting}} to all creatures to whom you may trace line of effect.  Once dismissed this way, the spell effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall or Bouncy Body or the like.)  
+
: In addition, in combat, as a standard action, you may explosively dismiss the effects of this extract to devastating effect.  All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds.  This blast inflicts {{circle|9}} of {{dmg|buffeting}} to all creatures to whom you may trace line of effect.  Once dismissed this way, the extract's effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall or Bouncy Body or the like.)  
  
: This spell can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this spell are dispersed in those squares.
+
: This extract can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this extract's effect are dispersed in those squares.
  
 
: Obscuring spells include: {{Spell-Type|Obscuring}}, and any other effects the GM rules as being affected.
 
: Obscuring spells include: {{Spell-Type|Obscuring}}, and any other effects the GM rules as being affected.

Latest revision as of 14:29, 12 October 2019

Level: Alchemist 6
School: Evocation

Casting

Casting Time: Standard Action
Components: V, S, M (A vial of tornado air, worth 1 gp.)

Effect

Range: Self
Target or Area: You
Duration: Until the end of your next full night's rest
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You distill some Tornado Juice and mix it into an extract, the draft turning gaseous, whirling in the vial with a high, keening refrain, sounding like a rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado. You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a Greater Flight speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed.
In addition, in combat, as a standard action, you may explosively dismiss the effects of this extract to devastating effect. All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds. This blast inflicts (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of buffeting (physical, uncommon) to all creatures to whom you may trace line of effect. Once dismissed this way, the extract's effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall or Bouncy Body or the like.)
This extract can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this extract's effect are dispersed in those squares.
Obscuring spells include: Obscuring (Acid Fog (Sorcerer/Wizard Spell),  Aggressive Thundercloud (Druid Spell),  Aggressive Thundercloud (Sorcerer/Wizard Spell),  Aggressive Thundercloud, Greater (Druid Spell),  Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell),  Barrow Haze (Cleric Spell),  Barrow Haze (Sorcerer/Wizard Spell),  Cloudkill (Sorcerer/Wizard Spell),  Euphoric Cloud (Druid Spell),  Euphoric Cloud (Sorcerer/Wizard Spell),  Fog Cloud (Alchemist Extract),  Fog Cloud (Druid Spell),  Fog Cloud (Ranger Poultice),  Fog Cloud (Sorcerer/Wizard Spell),  Incendiary Cloud (Sorcerer/Wizard Spell),  Mind Fog (Bard Spell),  Mind Fog (Paladin Spell),  Mind Fog (Sorcerer/Wizard Spell),  Nauseating Trail (Alchemist Extract),  Nauseating Trail (Druid Spell),  Nauseating Trail (Sorcerer/Wizard Spell),  Plague Storm (Cleric Spell),  Plague Storm (Druid Spell),  Plague Storm (Sorcerer/Wizard Spell),  Solid Fog (Sorcerer/Wizard Spell),  Stinking Cloud (Alchemist Extract),  Stinking Cloud (Sorcerer/Wizard Spell),  Twilight Haze (Paladin Spell),  Twilight Haze (Sorcerer/Wizard Spell)), and any other effects the GM rules as being affected.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.