Wish (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Universal

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A diamond worth 26,625 gp or more.)

Effect

Range: see text
Target or Area: see text
Duration: see text
Saving Throw: none, see text
Save DC: See Text
Spell Resistance: Yes

Description

Wish is the mightiest non-epic spell a Wizard or Sorcerer can cast, principally because of the tremendous flexibility of this incredible dweomer. Stronger effects can be created than a Wish, but nothing even approaches the wonderful utility of re-shaping reality at your whim. By simply speaking aloud, you can alter reality to better suit you. Of course, such unparalleled flexibility and ease is not cheap, as the beautiful diamond required for every casting will attest.
A Wish can produce any one of the following effects.
  • Duplicate any Sorcerer/Wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
  • Duplicate any non-Sorcerer/Wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
  • Duplicate any Sorcerer/Wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
  • Duplicate any non-Sorcerer/Wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
  • Undo the harmful effects of many other spells, such as Insanity (Sorcerer/Wizard Spell).
  • Remove Injuries or Afflictions: A single Wish can aid one creature per caster level, and all subjects are cured of the same kind of Affliction. For example, you could heal the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. If used to restore hit points, a single Wish can restore up to six hit points per caster level of the Wish for each affected creature.
  • Revive the Dead: A Wish can bring a dead creature back to life by duplicating Resurrection (Cleric Spell). A Wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A Wish cannot prevent a character who was brought back to life from gaining a point of Essence Destruction.
  • Transport Travelers: A Wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. The main limitation of this effect is knowledge of remote Planes, which is left to the GM to adjudicate. An unwilling target may not be affected (since they're no longer travelers, but victims), and Spell Resistance (SR) (if any) applies.
  • Undo Misfortune: A Wish can undo a single recent event. The Wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish could undo an opponent's successful save, a foe's successful critical hit (either the attack roll or the critical roll), a friend's failed save, and so on. The re-roll, however, may be as bad as or worse than the original roll. An unwilling target gets a WILL save to negate the effect, and SR (if any) applies.
  • Devil's Bargain: Note that many powerful entities are able to bestow Wishes. While a mortal spellcaster cannot hope to match the depths of cruel malice coupled with wicked wisdom such entities often possess, it is not impossible for mortals to emulate some or all of such an arrangement. If a player wishes to use their powers for such...enhanced uses, GM's are encouraged to follow the guidelines in the monstrous Devils. Players, however, have fair warning: Such deeds lead to woe.
You may try to use a Wish to produce greater effects than these, but doing so is dangerous. (The Wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
Duplicated spells allow saves and SR as dictated in that spell's write-up (but save DCs are calculated using the Wish's spell level, usually a 9th-level spell).
When a Wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the expensive diamond component for this spell).

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30