Difference between revisions of "Wraith"

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m (Text replacement - "QuaAtkVSTouchAC" to "Qua-Atk-Is-Touch")
Line 537: Line 537:
 
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
 
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
  
| Ability-1-Description = Creatures struck by a wraith must succeed on a Fort save, DC {{#var:Special1SaveDC}}, or they suffer {{#var:Special1-Ability-Dmg}} points of CON [[Ability Damage|damage]], which also heals the wraith {{#var:Special1-CR}} points per point of constitution drained.  This is a spell-like ability and is subject to spell resistance, but does not provoke attacks of opportunity.
+
| Ability-1-Description = Creatures struck by a wraith must succeed on a Fort save, DC {{Save-DC}}, or they suffer {{Ability-Dmg}} points of CON [[Ability Damage|damage]], which also heals the wraith {{CR}} points per point of constitution drained.  This is a spell-like ability and is subject to spell resistance, but does not provoke attacks of opportunity.
  
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!-- Available Variables:  
 
        {{#var:Special1ToHit}}          To-Hit
 
        {{#var:Special1TouchAttack}}    Touch To-Hit
 
        {{#var:Special1SaveDC}}          Save DC
 
        {{#var:Special1StandardDmg}}    Std Damage
 
        {{#var:Special1SwiftDmg}}        Swift Damage
 
        {{#var:Special1AlphaDmg}}        Alpha Damage
 
        {{#var:Special1-Ability-Dmg}}    Stat Damage
 
        {{#var:Special1-Hit-Points}}    Hit Points
 
        {{#var:Special1-Hit-Dice}}      Hit Dice
 
        {{#var:Special1-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special1-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special1-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
  
| NudgeAbility1ToHit =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility1TouchAttack =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility1SaveDC =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility1StandardDamage =
+
                                                        {{Ranged-Dmg}}
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1SwiftDamage =
 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1AlphaDamage =
 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility1-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility1-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility1-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility1-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility1-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 2  -->
 
<!--  SPECIAL ABILITY 2  -->
  
Line 612: Line 578:
 
| Ability-2-Description = If the Wraith successfully damages a creature which is [[flanked]], [[flat-footed]], or unaware of the Wraith's location, that creature becomes [[Withered]] until the end of the victim's next turn.  This attack is a form of precision damage, and cannot be applied to creatures with concealment, or other traits or circumstances preventing precision damage.
 
| Ability-2-Description = If the Wraith successfully damages a creature which is [[flanked]], [[flat-footed]], or unaware of the Wraith's location, that creature becomes [[Withered]] until the end of the victim's next turn.  This attack is a form of precision damage, and cannot be applied to creatures with concealment, or other traits or circumstances preventing precision damage.
  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!--Available Variables:  
 
        {{#var:Special2ToHit}}          To-Hit
 
        {{#var:Special2TouchAttack}}    Touch To-Hit
 
        {{#var:Special2SaveDC}}          Save DC
 
        {{#var:Special2StandardDmg}}    Std Damage
 
        {{#var:Special2SwiftDmg}}        Swift Damage
 
        {{#var:Special2AlphaDmg}}        Alpha Damage
 
        {{#var:Special2-Ability-Dmg}}    Stat Damage
 
        {{#var:Special2-Hit-Points}}    Hit Points
 
        {{#var:Special2-Hit-Dice}}      Hit Dice
 
        {{#var:Special2-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special2-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special2-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
 
| NudgeAbility2ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility2TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility2SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
 
| NudgeAbility2StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility2-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility2-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility2-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility2-ManeuverOffense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility2-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 3  -->
 
<!--  SPECIAL ABILITY 3  -->
  
Line 687: Line 619:
 
: Incorporeal does NOT provide a miss chance.
 
: Incorporeal does NOT provide a miss chance.
  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!--Available Variables:  
 
        {{#var:Special3ToHit}}          To-Hit
 
        {{#var:Special3TouchAttack}}    Touch To-Hit
 
        {{#var:Special3SaveDC}}          Save DC
 
        {{#var:Special3StandardDmg}}    Std Damage
 
        {{#var:Special3SwiftDmg}}        Swift Damage
 
        {{#var:Special3AlphaDmg}}        Alpha Damage
 
        {{#var:Special3-Ability-Dmg}}    Stat Damage
 
        {{#var:Special3-Hit-Points}}    Hit Points
 
        {{#var:Special3-Hit-Dice}}      Hit Dice
 
        {{#var:Special3-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special3-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special3-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
 
| NudgeAbility3ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility3TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility3SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
 
| NudgeAbility3StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility3SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility3AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility3-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility3-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility3-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility3-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility3-ManeuverOffense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility3-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 4  -->
 
<!--  SPECIAL ABILITY 4  -->
  
Line 760: Line 658:
 
| Ability-4-Description = Once per round, the Wraith may move its speed as a move action without provoking any attacks of opportunity.  During this move, it may pass through solid objects, ignore corners, and pass through enemies without penalty, though it must end the move in an unoccupied, unblocked space.  If a wraith has already attacked a corporeal creature or otherwise interacted with the material world this turn, it may not use this ability until its next turn. (This prevents movement-based attacks, such as spring attack, from being combined with phasing abilities like this one).
 
| Ability-4-Description = Once per round, the Wraith may move its speed as a move action without provoking any attacks of opportunity.  During this move, it may pass through solid objects, ignore corners, and pass through enemies without penalty, though it must end the move in an unoccupied, unblocked space.  If a wraith has already attacked a corporeal creature or otherwise interacted with the material world this turn, it may not use this ability until its next turn. (This prevents movement-based attacks, such as spring attack, from being combined with phasing abilities like this one).
  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!--Available Variables:  
 
        {{#var:Special4ToHit}}          To-Hit
 
        {{#var:Special4TouchAttack}}    Touch To-Hit
 
        {{#var:Special4SaveDC}}          Save DC
 
        {{#var:Special4StandardDmg}}    Std Damage
 
        {{#var:Special4SwiftDmg}}        Swift Damage
 
        {{#var:Special4AlphaDmg}}        Alpha Damage
 
        {{#var:Special4-Ability-Dmg}}    Stat Damage
 
        {{#var:Special4-Hit-Points}}    Hit Points
 
        {{#var:Special4-Hit-Dice}}      Hit Dice
 
        {{#var:Special4-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special4-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special4-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
 
| NudgeAbility4ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility4TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility4SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
 
| NudgeAbility4StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility4SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility4AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility4-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility4-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility4-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility4-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility4-ManeuverOffense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
| NudgeAbility4-ManeuverDefense =
+
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
   {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 5  -->
 
<!--  SPECIAL ABILITY 5  -->
  
Line 835: Line 699:
 
: Raising the slain creature from the dead does not destroy this wraith.  Newly-formed wraiths do not retain any of the abilities they possessed when they were living creatures.  Spawned Wraiths are exactly like the creating-wraith except that the do not gain the Spawn Wraith ability until they have been a wraith for at least 24 hours.  A single corpse can only ever spawn one wraith.
 
: Raising the slain creature from the dead does not destroy this wraith.  Newly-formed wraiths do not retain any of the abilities they possessed when they were living creatures.  Spawned Wraiths are exactly like the creating-wraith except that the do not gain the Spawn Wraith ability until they have been a wraith for at least 24 hours.  A single corpse can only ever spawn one wraith.
  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!--Available Variables:  
 
        {{#var:Special5ToHit}}          To-Hit
 
        {{#var:Special5TouchAttack}}    Touch To-Hit
 
        {{#var:Special5SaveDC}}          Save DC
 
        {{#var:Special5StandardDmg}}    Std Damage
 
        {{#var:Special5SwiftDmg}}        Swift Damage
 
        {{#var:Special5AlphaDmg}}        Alpha Damage
 
        {{#var:Special5-Ability-Dmg}}    Stat Damage
 
        {{#var:Special5-Hit-Points}}    Hit Points
 
        {{#var:Special5-Hit-Dice}}      Hit Dice
 
        {{#var:Special5-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special5-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special5-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
 
| NudgeAbility5ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility5TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility5SaveDC =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility5StandardDamage =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility5SwiftDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
  {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility5AlphaDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility5-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility5-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility5-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility5-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility5-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility5-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 6  -->
 
<!--  SPECIAL ABILITY 6  -->
  
Line 907: Line 737:
  
 
| Ability-6-Description =  
 
| Ability-6-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special6ToHit}}          To-Hit
 
        {{#var:Special6TouchAttack}}    Touch To-Hit
 
        {{#var:Special6SaveDC}}          Save DC
 
        {{#var:Special6StandardDmg}}    Std Damage
 
        {{#var:Special6SwiftDmg}}        Swift Damage
 
        {{#var:Special6AlphaDmg}}        Alpha Damage
 
        {{#var:Special6-Ability-Dmg}}    Stat Damage
 
        {{#var:Special6-Hit-Points}}    Hit Points
 
        {{#var:Special6-Hit-Dice}}      Hit Dice
 
        {{#var:Special6-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special6-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special6-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility6ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility6TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility6SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility6StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility6SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility6AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility6-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
| NudgeAbility6-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
| NudgeAbility6-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
  
| NudgeAbility6-CR =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility6-ManeuverOffense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
| NudgeAbility6-ManeuverDefense =
+
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
   {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 7  -->
 
<!--  SPECIAL ABILITY 7  -->
  
Line 979: Line 776:
  
 
| Ability-7-Description =  
 
| Ability-7-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special7ToHit}}          To-Hit
 
        {{#var:Special7TouchAttack}}    Touch To-Hit
 
        {{#var:Special7SaveDC}}          Save DC
 
        {{#var:Special7StandardDmg}}    Std Damage
 
        {{#var:Special7SwiftDmg}}        Swift Damage
 
        {{#var:Special7AlphaDmg}}        Alpha Damage
 
        {{#var:Special7-Ability-Dmg}}    Stat Damage
 
        {{#var:Special7-Hit-Points}}    Hit Points
 
        {{#var:Special7-Hit-Dice}}      Hit Dice
 
        {{#var:Special7-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special7-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special7-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility7ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility7TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility7SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility7StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility7SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
  
| NudgeAbility7AlphaDamage =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
  
| NudgeAbility7-AbilityDamage =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
| NudgeAbility7-HitPoints =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility7-HitDice =
+
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
+
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility7-CR =
+
                                                        {{Ranged-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility7-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility7-ManeuverDefense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 8  -->
 
<!--  SPECIAL ABILITY 8  -->
  
Line 1,051: Line 815:
  
 
| Ability-8-Description =  
 
| Ability-8-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special8ToHit}}          To-Hit
 
        {{#var:Special8TouchAttack}}    Touch To-Hit
 
        {{#var:Special8SaveDC}}          Save DC
 
        {{#var:Special8StandardDmg}}    Std Damage
 
        {{#var:Special8SwiftDmg}}        Swift Damage
 
        {{#var:Special8AlphaDmg}}        Alpha Damage
 
        {{#var:Special8-Ability-Dmg}}    Stat Damage
 
        {{#var:Special8-Hit-Points}}    Hit Points
 
        {{#var:Special8-Hit-Dice}}      Hit Dice
 
        {{#var:Special8-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special8-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special8-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility8ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility8TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility8SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility8StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility8SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility8AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility8-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
  
| NudgeAbility8-HitPoints =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
  
| NudgeAbility8-HitDice =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
| NudgeAbility8-CR =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
  {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility8-ManeuverOffense =
+
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
  {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility8-ManeuverDefense =
+
                                                        {{Ranged-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 9  -->
 
<!--  SPECIAL ABILITY 9  -->
  
Line 1,123: Line 854:
  
 
| Ability-9-Description =  
 
| Ability-9-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special91ToHit}}          To-Hit
 
        {{#var:Special9TouchAttack}}    Touch To-Hit
 
        {{#var:Special9SaveDC}}          Save DC
 
        {{#var:Special9StandardDmg}}    Std Damage
 
        {{#var:Special9SwiftDmg}}        Swift Damage
 
        {{#var:Special9AlphaDmg}}        Alpha Damage
 
        {{#var:Special9-Ability-Dmg}}    Stat Damage
 
        {{#var:Special9-Hit-Points}}    Hit Points
 
        {{#var:Special9-Hit-Dice}}      Hit Dice
 
        {{#var:Special9-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special9-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special9-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility9ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility9TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility9SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility9StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility9SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility9AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility9-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
| NudgeAbility9-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
| NudgeAbility9-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
| NudgeAbility9-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility9-ManeuverOffense =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility9-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  COMBAT TACTICS  -->
 
<!--  COMBAT TACTICS  -->
  

Revision as of 20:04, 15 August 2019

Wraith

Wraith (CR 5)

Chaotic Evil - Medium - Undead
Wraiths appear as tall, ghostly figures shrouded in a wispy cloak that seems to move in a breeze that doesn't exist.
Wraiths are undead creatures of pure wrath, driven by an unspeakable hatred of all living things. A wraith's hatred is so great that small plant life near them withers within seconds. Many druids have observed that some animals seem capable of anticipating the approach of wraiths, often fleeing an area moments before the wraith appears. Even less sensitive animals are terrified of wraiths, becoming uncontrollably afraid and fleeing at the first opportunity.
Wraiths are merciless and cunning, phasing through walls and other obstacles to mask their approach, dispatching their prey with quick efficiency. Wraiths do not savor murder, they simply perform it and move to the next, as if in a hurry to get it all done with. Despite this efficient nature, when attacking, wraiths often scream or utter dark curses, venting their wrath for any surviving ears to hear.

General

Lore Check: Know (Religion) (Basic: DC 10; Full: DC 27)
Init: +13
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Darkvision 60 ft., Lifesense 60 ft.
Passive Perception: 19 (Spot: +9, req's move action)

Defense

AC: 22
Maneuver Defense (MD): 21
Hit Points: 55     (Bloodied Value: 27)    Hit Dice: 7
Fort: +8    Refl: +4    Will: +4
Special Defenses:
Strong Against:
Weak Against:
  • (Undead 1) Cannot heal damage on its own (if it has no Int), but healed by negative energy.

Offense

Movement Types: Hover 40 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Shadow Touch +14 vs. AC (always hits on a 17+ on the die) (1d8+6/19-20 x2) as necrotic (energy, uncommon); plus Life Drain and Surprise Weakness
Full Attack:
  • 3x Shadow Touch +14 vs. AC (always hits on a 17+ on the die) (1d8+6/19-20 x2) as necrotic (energy, uncommon); plus Life Drain and Surprise Weakness
Standard Ranged:
  • 1x Lacerating Wrath +14 vs. AC (always hits on a 17+ on the die) (1d8+6/19-20 x2) as necrotic (energy, uncommon) (Increment: 20 ft.; Max Range: 100 ft.)
Maneuver Offense: +9
Siege Damage: Not siege capable
Special Attacks: Life Drain, Surprise weakness, Incorporeal, Shadow Glide, Spawn Wraith
Action Points: 0

Statistics

Str: 14    Dex: 18    Con: 13    Int: 6    Wis: 10    Cha: 15
Feats:
Skills:
Languages: Thanic

Special Abilities

Life Drain (Sp)

Creatures struck by a wraith must succeed on a Fort save, DC 13, or they suffer 1d2 points of CON damage, which also heals the wraith 1 points per point of constitution drained. This is a spell-like ability and is subject to spell resistance, but does not provoke attacks of opportunity.

Surprise weakness (Su)

If the Wraith successfully damages a creature which is flanked, flat-footed, or unaware of the Wraith's location, that creature becomes Withered until the end of the victim's next turn. This attack is a form of precision damage, and cannot be applied to creatures with concealment, or other traits or circumstances preventing precision damage.

Incorporeal (Ex)

Creatures with the Incorporeal condition do not have a physical body. Incorporeal creatures are immune to all non-magical attack forms. Incorporeal creatures take half damage from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.
Incorporeal does NOT provide a miss chance.

Shadow Glide (Su)

Once per round, the Wraith may move its speed as a move action without provoking any attacks of opportunity. During this move, it may pass through solid objects, ignore corners, and pass through enemies without penalty, though it must end the move in an unoccupied, unblocked space. If a wraith has already attacked a corporeal creature or otherwise interacted with the material world this turn, it may not use this ability until its next turn. (This prevents movement-based attacks, such as spring attack, from being combined with phasing abilities like this one).

Spawn Wraith (Su)

As a swift action, a wraith can rip the essence of wrath from the corpse of any creature slain in the last minute, creating a new wraith. The wraith must be adjacent to the corpse it wishes to defile. The new wraith appears in the space where the creature died or the nearest unoccupied space. The new wraith takes its first action at the same initiative as its creating wraith, beginning the following round.
Raising the slain creature from the dead does not destroy this wraith. Newly-formed wraiths do not retain any of the abilities they possessed when they were living creatures. Spawned Wraiths are exactly like the creating-wraith except that the do not gain the Spawn Wraith ability until they have been a wraith for at least 24 hours. A single corpse can only ever spawn one wraith.


Combat Tactics

Wraiths like to sneak up on their prey, hiding in walls or solid ground until they approach. They prefer to attack the weakest opponents first, hoping to bolster their ranks for the rest of the fight with additional wraiths.
Wraiths can heal themselves with successful Life Drain attacks, and this, combined with their Incorporeal ability makes them extremely tough opponents.
Wraiths are insane with the need to destroy life, and will never abandon a fight with living opponents (though they may strategically retreat, only to return in a round or two, hoping to surprise their foes again).

Out of Combat

Immortality
Many undead creatures, such as this one, cannot be killed by normal means. However, it will lie shattered and dormant after being defeated for as long as a thousand years before rising again to seek to rid the world of life. Casting Sanctify Corpse (Cleric Spell), Gentle Repose (Cleric Spell), Rest Eternal (Cleric Spell), Raise Dead (Cleric Spell), Resurrection (Cleric Spell), or using similar life-giving abilities in the space the creature was defeated only will delay its return for another millennia. In point of fact, there is no known way, short of a Wish (Sorcerer/Wizard Spell) or Miracle (Cleric Spell), or similar divine or quasi-divine intervention, to permanently destroy incorporeal undead.

Rewards

XP: 1,600
Treasure: Sellable Goods worth 1,625 gp.
Weight: 60 lbs.     Volume: 2.4 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)