Xorn Stanchion: Difference between revisions

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| Ability-3-Description = A xorn is [[hardened]] against all physical damage (half damage) while it is standing upon the ground.  If anything causes the xorn to be [[quelled]], [[prone]], [[splayed]], or in any other way not ''standing'' on the ground, it loses this ability until it can regain its footing on solid ground.  
| Ability-3-Description = A xorn is [[hardened]] against all physical damage (half damage) while it is standing upon the ground.  If anything causes the xorn to be [[quelled]], [[prone]], [[splayed]], or in any other way not ''standing'' on the ground, it loses this ability until it can regain its footing on solid ground.  
Note that, if the xorn has a role that normally grants it partial (or total) immunity to conditions, any time it is subjected to [[quelled]], [[prone]], or [[splayed]], these conditions are counted as having worked, but only for purposes of turning off their Earth-Linked hardening vs. physical damage.  These conditions still reduce their conditional immunity each time they are applied, and until that conditional immunity is defeated, the conditions do not inflict any penalties on the xorn, except that they turn off their Earth-Linked hardening to physical damage.


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Revision as of 23:54, 26 July 2021