Xorn Stanchion: Difference between revisions

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<!--  RANGED ATTACK INFORMATION  -->
<!--  RANGED ATTACK INFORMATION  -->


| RangedAtkName =  
| RangedAtkName = Stone Bullet
   <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack -->
   <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack -->


| HasRangedFullAttack =  
| HasRangedFullAttack = Y
   <!-- Values: Y (for yes), or leave blank (for no) -->
   <!-- Values: Y (for yes), or leave blank (for no) -->


| RangedAtkIncrementDistance =  
| RangedAtkIncrementDistance = 40
   <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first -->
   <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first -->


| RangedAtkNumberOfIncrements =  
| RangedAtkNumberOfIncrements = 5
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->


| Ranged-Atk-Dmg-Type =  
| Ranged-Atk-Dmg-Type = bludgeoning
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


Line 510: Line 510:
         if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->
         if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->


| Override-Ranged-Atk--Full-Atk-Qty =  
| Override-Ranged-Atk--Full-Atk-Qty = 2
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack)
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack)
         if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->
         if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->

Revision as of 23:58, 26 July 2021