Difference between revisions of "Zombie Horde"

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m (Text replacement - "QuaAtkVSTouchAC" to "Qua-Atk-Is-Touch")
 
Line 527: Line 527:
 
:Creatures in the affected area must make a reflex save versus a DC of {{Save-DC}}.  Those who fail the Reflex save take {{Special-Standard-Dmg}} points of {{dmg|Acid}} damage, and must also make a Fort save (also DC {{Save-DC}}) against Zombie Rot (see below).  Those who succeed on the Reflex save take only half damage and do not need to make a Fort save against Zombie Rot.
 
:Creatures in the affected area must make a reflex save versus a DC of {{Save-DC}}.  Those who fail the Reflex save take {{Special-Standard-Dmg}} points of {{dmg|Acid}} damage, and must also make a Fort save (also DC {{Save-DC}}) against Zombie Rot (see below).  Those who succeed on the Reflex save take only half damage and do not need to make a Fort save against Zombie Rot.
  
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!-- Available Variables:  
 
        {{#var:Special1ToHit}}          To-Hit
 
        {{#var:Special1TouchAttack}}    Touch To-Hit
 
        {{#var:Special1SaveDC}}          Save DC
 
        {{#var:Special1StandardDmg}}    Std Damage
 
        {{#var:Special1SwiftDmg}}        Swift Damage
 
        {{#var:Special1AlphaDmg}}        Alpha Damage
 
        {{#var:Special1-Ability-Dmg}}    Stat Damage
 
        {{#var:Special1-Hit-Points}}    Hit Points
 
        {{#var:Special1-Hit-Dice}}      Hit Dice
 
        {{#var:Special1-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special1-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special1-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility1ToHit =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility1TouchAttack =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility1SaveDC =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility1StandardDamage =
+
                                                        {{Ranged-Dmg}}
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1SwiftDamage =
 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1AlphaDamage =
 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility1-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility1-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility1-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility1-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility1-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 2  -->
 
<!--  SPECIAL ABILITY 2  -->
  
Line 612: Line 580:
 
: Similarly, anyone killed by a zombie through damage will also rise as a zombie in 2d6 hours.  If resurrection is cast on a zombie, it returns to life and is no longer a zombie.
 
: Similarly, anyone killed by a zombie through damage will also rise as a zombie in 2d6 hours.  If resurrection is cast on a zombie, it returns to life and is no longer a zombie.
  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!--Available Variables:  
 
        {{#var:Special2ToHit}}          To-Hit
 
        {{#var:Special2TouchAttack}}    Touch To-Hit
 
        {{#var:Special2SaveDC}}          Save DC
 
        {{#var:Special2StandardDmg}}    Std Damage
 
        {{#var:Special2SwiftDmg}}        Swift Damage
 
        {{#var:Special2AlphaDmg}}        Alpha Damage
 
        {{#var:Special2-Ability-Dmg}}    Stat Damage
 
        {{#var:Special2-Hit-Points}}    Hit Points
 
        {{#var:Special2-Hit-Dice}}      Hit Dice
 
        {{#var:Special2-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special2-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special2-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility2ToHit =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility2TouchAttack =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility2SaveDC =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility2StandardDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2SwiftDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility2-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility2-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility2-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility2-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility2-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 3  -->
 
<!--  SPECIAL ABILITY 3  -->
  
Line 682: Line 618:
  
 
| Ability-3-Description =  
 
| Ability-3-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special3ToHit}}          To-Hit
 
        {{#var:Special3TouchAttack}}    Touch To-Hit
 
        {{#var:Special3SaveDC}}          Save DC
 
        {{#var:Special3StandardDmg}}    Std Damage
 
        {{#var:Special3SwiftDmg}}        Swift Damage
 
        {{#var:Special3AlphaDmg}}        Alpha Damage
 
        {{#var:Special3-Ability-Dmg}}    Stat Damage
 
        {{#var:Special3-Hit-Points}}    Hit Points
 
        {{#var:Special3-Hit-Dice}}      Hit Dice
 
        {{#var:Special3-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special3-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special3-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility3ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility3TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility3SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility3StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility3SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility3AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility3-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility3-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility3-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility3-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility3-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility3-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 4  -->
 
<!--  SPECIAL ABILITY 4  -->
  
Line 752: Line 657:
  
 
| Ability-4-Description =  
 
| Ability-4-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special4ToHit}}          To-Hit
 
        {{#var:Special4TouchAttack}}    Touch To-Hit
 
        {{#var:Special4SaveDC}}          Save DC
 
        {{#var:Special4StandardDmg}}    Std Damage
 
        {{#var:Special4SwiftDmg}}        Swift Damage
 
        {{#var:Special4AlphaDmg}}        Alpha Damage
 
        {{#var:Special4-Ability-Dmg}}    Stat Damage
 
        {{#var:Special4-Hit-Points}}    Hit Points
 
        {{#var:Special4-Hit-Dice}}      Hit Dice
 
        {{#var:Special4-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special4-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special4-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility4ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility4TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility4SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility4StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility4SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility4AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility4-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility4-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility4-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility4-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility4-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility4-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 5  -->
 
<!--  SPECIAL ABILITY 5  -->
  
Line 822: Line 696:
  
 
| Ability-5-Description =  
 
| Ability-5-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special5ToHit}}          To-Hit
 
        {{#var:Special5TouchAttack}}    Touch To-Hit
 
        {{#var:Special5SaveDC}}          Save DC
 
        {{#var:Special5StandardDmg}}    Std Damage
 
        {{#var:Special5SwiftDmg}}        Swift Damage
 
        {{#var:Special5AlphaDmg}}        Alpha Damage
 
        {{#var:Special5-Ability-Dmg}}    Stat Damage
 
        {{#var:Special5-Hit-Points}}    Hit Points
 
        {{#var:Special5-Hit-Dice}}      Hit Dice
 
        {{#var:Special5-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special5-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special5-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility5ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility5TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility5SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility5StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility5SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility5AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility5-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility5-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility5-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility5-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility5-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility5-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 6  -->
 
<!--  SPECIAL ABILITY 6  -->
  
Line 892: Line 735:
  
 
| Ability-6-Description =  
 
| Ability-6-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special6ToHit}}          To-Hit
 
        {{#var:Special6TouchAttack}}    Touch To-Hit
 
        {{#var:Special6SaveDC}}          Save DC
 
        {{#var:Special6StandardDmg}}    Std Damage
 
        {{#var:Special6SwiftDmg}}        Swift Damage
 
        {{#var:Special6AlphaDmg}}        Alpha Damage
 
        {{#var:Special6-Ability-Dmg}}    Stat Damage
 
        {{#var:Special6-Hit-Points}}    Hit Points
 
        {{#var:Special6-Hit-Dice}}      Hit Dice
 
        {{#var:Special6-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special6-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special6-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility6ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility6TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility6SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility6StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility6SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility6AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility6-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility6-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility6-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility6-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility6-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility6-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 7  -->
 
<!--  SPECIAL ABILITY 7  -->
  
Line 962: Line 774:
  
 
| Ability-7-Description =  
 
| Ability-7-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special7ToHit}}          To-Hit
 
        {{#var:Special7TouchAttack}}    Touch To-Hit
 
        {{#var:Special7SaveDC}}          Save DC
 
        {{#var:Special7StandardDmg}}    Std Damage
 
        {{#var:Special7SwiftDmg}}        Swift Damage
 
        {{#var:Special7AlphaDmg}}        Alpha Damage
 
        {{#var:Special7-Ability-Dmg}}    Stat Damage
 
        {{#var:Special7-Hit-Points}}    Hit Points
 
        {{#var:Special7-Hit-Dice}}      Hit Dice
 
        {{#var:Special7-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special7-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special7-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility7ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility7TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility7SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility7StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility7SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility7AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility7-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility7-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility7-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility7-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility7-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility7-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 8  -->
 
<!--  SPECIAL ABILITY 8  -->
  
Line 1,032: Line 813:
  
 
| Ability-8-Description =  
 
| Ability-8-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special8ToHit}}          To-Hit
 
        {{#var:Special8TouchAttack}}    Touch To-Hit
 
        {{#var:Special8SaveDC}}          Save DC
 
        {{#var:Special8StandardDmg}}    Std Damage
 
        {{#var:Special8SwiftDmg}}        Swift Damage
 
        {{#var:Special8AlphaDmg}}        Alpha Damage
 
        {{#var:Special8-Ability-Dmg}}    Stat Damage
 
        {{#var:Special8-Hit-Points}}    Hit Points
 
        {{#var:Special8-Hit-Dice}}      Hit Dice
 
        {{#var:Special8-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special8-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special8-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility8ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility8TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility8SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility8StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility8SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility8AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility8-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility8-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility8-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility8-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility8-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility8-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 9  -->
 
<!--  SPECIAL ABILITY 9  -->
  
Line 1,102: Line 852:
  
 
| Ability-9-Description =  
 
| Ability-9-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special91ToHit}}          To-Hit
 
        {{#var:Special9TouchAttack}}    Touch To-Hit
 
        {{#var:Special9SaveDC}}          Save DC
 
        {{#var:Special9StandardDmg}}    Std Damage
 
        {{#var:Special9SwiftDmg}}        Swift Damage
 
        {{#var:Special9AlphaDmg}}        Alpha Damage
 
        {{#var:Special9-Ability-Dmg}}    Stat Damage
 
        {{#var:Special9-Hit-Points}}    Hit Points
 
        {{#var:Special9-Hit-Dice}}      Hit Dice
 
        {{#var:Special9-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special9-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special9-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
  
| NudgeAbility9ToHit =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility9TouchAttack =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility9SaveDC =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility9StandardDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility9SwiftDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility9AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility9-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility9-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility9-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility9-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility9-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility9-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  COMBAT TACTICS  -->
 
<!--  COMBAT TACTICS  -->
  

Latest revision as of 19:17, 15 August 2019

Zombie Horde

Zombie Horde (CR 12)

Chaotic Evil - Medium - Troop
A zombie horde is a thing of nightmares. It is a cluster of zombies working as a pack, wandering the countryside in a never-ending, never-sleeping quest to extinguish all life. A zombie horde consists of at least 16 to 20 zombies acting as a single fighting force, and can number much, much more.
It is not uncommon for several hordes to come together to travel in packs, and such a congregation is apocalyptic for nearby towns and cities. While an individual zombie is little more than a nuisance for a town's normal defenses, several zombie hordes converging on a town can overwhelm it in an hour or so, usually creating dozens or hundreds of new zombies in the process.

General

Lore Check: Know (Local) (Basic: DC 22; Full: DC 40)
Init: +20
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Darkvision 60 ft., Lifesense 30 ft.
Passive Perception: 32 (Spot: +22, req's move action)

Defense

AC: 32
Maneuver Defense (MD): 34
Hit Points: 249     (Bloodied Value: 124)    Hit Dice: 22
Fort: +15    Refl: +11    Will: +12
Special Defenses:
Strong Against:
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
  • (Troop 1) Immune (no effect): flanking (but NOT critical hits or precision damage)
  • (Troop 2) Immune (no effect): any attack which targets Maneuver Defense
  • (Troop 3) Immune (no effect): any spell which targets a specific number of creatures, except mind-affecting spells
Weak Against:
  • (Troop 1) Vulnerable (1.5x damage): area of effect spells (including Channel Divinity)

Offense

Movement Types: Walk 30 ft.
Space / Reach: 20 ft. / 5 ft. (Component Creatures: 5 ft. / 5 ft.)
Standard Attack:
  • 1x Infectious Mauling (Troop -- auto-hit) (3d8+8/19-20 x2) as ripping (physical, uncommon); plus: Zombie Rot
Full Attack:
  • 1x Infectious Mauling (Troop -- auto-hit) (4d8+15/19-20 x2) as ripping (physical, uncommon); plus: Zombie Rot
Standard Ranged:
Maneuver Offense: +19
Siege Damage: Not siege capable
Special Attacks: Virulent Spew, Zombie Rot
Action Points: 0

Statistics

Str: 17    Dex: 14    Con: -    Int: -    Wis: 10    Cha: 10
Feats: Mobility (EFFECT: +4 AC against attacks of opportunity from movement)
Skills:
Languages:

Special Abilities

Virulent Spew (Ew)

As a standard action, the Zombie Horde can vomit out a horrifying shower of Virulent Spew, hitting a 10-foot radius area (4x4 squares) within 50 feet of the Zombie Horde.
Creatures in the affected area must make a reflex save versus a DC of 25. Those who fail the Reflex save take 3d8+8 points of Acid (energy, common) damage, and must also make a Fort save (also DC 25) against Zombie Rot (see below). Those who succeed on the Reflex save take only half damage and do not need to make a Fort save against Zombie Rot.

Zombie Rot (Su)

Any time a creature is damaged by a zombie horde, he must make a Fort save, DC 25, or contract the Zombie Rot disease.
Zombie Rot    (Injury vector; Diseased intensity)
Save: Fort DC 25;     Frequency: 1/day for 3 days
Effect: 1d4 STR damage per interval
Fruition: death, and victim becomes a zombie of the same type which caused the disease.
Fruition Duration: permanent
There are no visible warning signs of the disease's fruition, other than the ongoing sickness, until the zombie begins trying to eat all his nearby friends.
Similarly, anyone killed by a zombie through damage will also rise as a zombie in 2d6 hours. If resurrection is cast on a zombie, it returns to life and is no longer a zombie.


Combat Tactics

Because they are mindless, zombie hordes will advance and attack, relying on their Mobility feat to move into groups of enemies in order to engulf and get adjacent to as many opponents as possible. If they can't reach any enemies with a single move, but enemies are in range of their Virulent Spew after a single move, they will use that instead of charging.
While quite large, zombie hordes can stack with themselves without impairment and can move through narrow gaps as needed, though only two hordes can attack a single opponent in a given round. However, this lets hordes easily navigate narrow alleyways, or other closely confined spaces, and still bring their full might to bear against their enemies, as long as they end their move in a space large enough for their size (4x4, Gargantuan).
Zombie Hordes can move through enemy squares without restriction, though it does provoke attacks of opportunity to do so. However, this lets the horde close with more foes, so they will do so whenever appropriate. While a Zombie Horde will frequently provoke attacks of opportunity from its movement, note that it has the Mobility feat, and can only provoke once per enemy from any part of the horde's movement -- it is a single creature making a single move action, thus it can only provoke once.
Remember that the horde attacks and automatically hits everyone it is sharing a square with AND everyone it is adjacent to. In addition, Zombie Hordes threaten all of their adjacent and internal squares, and they can make attacks of opportunity like traditional creatures. Lastly, every time they inflict damage, it forces a saving throw versus their Zombie Rot.
Bleagh.

Out of Combat

 ; Immortal (Su)

Zombies cannot be killed through normal means. However, zombies may lie shattered and dormant after being defeated for months or even years before their bodies recompose and they once again rise to seek and consume the flesh of the living. Sanctify Corpse (Cleric Spell), Consecrate (Spell) or Gentle Repose (Cleric Spell) will add a year and a day to the time it takes for a zombie to re-compose. Resurrection (Cleric Spell) will bring the person associated with the zombie's corpse back to life, destroying the necromantic bond on its corpse.

In the case of Zombie Hordes, one such spell will affect all the componenets of the horde.

Rewards

XP: 19,200
Treasure: Sellable Goods worth 12,875 gp.
Weight: 130 lbs.     Volume: 5 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)