Magic Aura (Bard Spell)

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Level: Bard
School: Abjuration


Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small square of runed silk, worth 1 gp.)


Range: Self
Target or Area: You
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


You alter your aura so that it grants a +2 Arcane bonus to AC. If cast while adjacent to an enemy creature, the bonus to AC increases to +3 if the spell is completed successfully.
Special: Since this spell is based upon the strength of the caster's native aura, it gains strength as their aura grows more powerful. At level 21, the Arcane bonus to AC increases to +3, or +4 if the spell is cast while adjacent to an enemy creature.
This spell lays an arcane charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.