Equipment

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Sure, it's heavy. But you'll probably need it.

This page is a listing of all of the equipment, goods, and services available in Epic Path. Most goods can also be crafted by someone with the appropriate Profession skill.

This equipment page also includes a variety of lesser magic items called 'lay magic items'. These items are inexpensive, and presumed to be widely available to nearly anyone who can afford them. However, they are not necessarily appropriate for all campaign settings, especially low fantasy or magic-scarce campaigns. GMs should decide whether to allow Lay Magic items as available for purchase during their campaign, and especially during character creation. Lay magic items can also be crafted by someone with the appropriate profession skill, but also require Creator (Feat).

Individual equipment listings in the large table below can be clicked on to view the details of that item, or they can be reviewed in a catalog format on the following sub-pages:

Clothing

All adventurers begin play with a free Outfit, Sturdy Clothes. A full set of clothing weighs 6 lbs, but only if you're carrying it around. Worn clothes weigh nothing (assuming you're only wearing a single outfit's worth of clothing). Note that clothing isn't really optional, even if you're wearing armor. Going commando under that heavy plate mail might sound like a practical way to reduce your encumbrance, but your skin won't thank you for it. That stuff chafes like you wouldn't believe! And don't even get me started on chain mail.

Depending on the campaign setting, characters may instead begin play with either an Outfit, Sturdy Cold-Weather Clothes, or Outfit, Sturdy Hot-Weather Clothes. These outfits are designed to provide better comfort when environmental effects are constant (they provide some DR and ER against either environmental cold, or environmental hot, respectively), but inflict environmental damage if worn in the wrong climates. If you want to wear a parka in a tropical jungle where a cool evening is still 85° F, you'd better be tough.

Players are encouraged to consider purchasing additional outfits, over and above the single outfit they begin with. Outfits for wealthier and noble lifestyles are pretty-much mandatory if you want to mix with the more distinguished crowds. Some character classes benefit from having a change of clothes available (to improve a disguise, for example), while others may just wish to have something else to wear after that 3-day hike through the sewers. If you insist on keeping to a single outfit, there are also clothes washing services available (even magical ones). But seriously, could you stand downwind until you get around to doing that? Yikes.

Starting Equipment

When shopping for equipment, many adventurers may wish to avoid poring over a giant shopping list of bizarre equipment featuring 15 varieties of wax, just to get on the road. Many adventurers just want a basic kit of stuff that will ensure they have the gear necessary for camping in the wilderness or a dark dungeon. To that end, players are encouraged to take a look at the Adventurer's Kit, which costs 12 gold pieces and weighs 44 pounds. A number of possible substitutions are also available to make the Adventurer's Kit lighter, but at added expense. See the Adventurer's Kit entry for details.

Slightly more specialized than the 'everybody wants one' Adventurer's Kit is the Casting Kit, which is of use to all the Arcane casters out there who can't be bothered with all the details and frippery on their Path to ULTIMATE MIGHT. A Casting Kit has everything your arcane caster could ever need to get their spell's on.

Some classes also have certain equipment they should pick up to fully enjoy the benefits of their class:

Note that weapons, armor and shields are not listed here but instead have their own pages:

Master List of Equipment, Goods and Services

Item Cost Weight Craftable? Description
Animal Glue 5 sp 0.5 lbs Profession (Tanner) (DC 15) A simple glue for sticking two objects together semi-permanently.
Backpack 5 gp 2 lbs Profession (Leathersmith) (DC 16) A leather backpack which you can strap to your back to carry your gear. Can store up to 2 cubic feet of material.
Bag, Waterproof 5 sp 0.5 lbs Profession (Leathersmith) (DC 12) A bag which (mostly) prevents water from damaging its contents.
Bandoleer 5 sp 0.1 lbs Profession (Leathersmith) (DC 12) Draw small items from this belt as though drawing a weapon.
Bedroll 1 sp 5 lbs Profession (Weaver) (DC 8) A thin sleeping bag, designed to be easily portable.
Bedroll, Elven Thistledown 4 gp 2 lbs Profession (Weaver) (DC 25) A lighter-weight, superior sleeping solution, for lighter-weight, superior people.
Blanket 5 sp 3 lbs Profession (Weaver) (DC 12) A warm blanket, good for extra warmth or as a ground cushion.
Book, Spellbook 15 gp 5 lbs Profession (Bookbinder) (DC 20) A grimoire into which spell casters can scribe their spells.
Book, Spellbook (Compact) 50 gp 1 lbs Profession (Bookbinder) (DC 25) A lighter-weight version of a spellbook, containing only 70 pages for spells.
Candle 1 cp 0.1 lbs Profession (Farmer) (DC 8) An inexpensive, inefficient way to light up a small area.
Candle Lamp 5 gp 1 lbs Profession (Glass Smith) (DC 12) A small lantern-like device that protects a candle from drafts.
Candlestick 1 sp 0.5 lbs Profession (Blacksmith) (DC 13) A saucer-like spiked plate with a handle to carry or set down a candle.
Canteen 2 gp 1 lbs Profession (Carpenter) (DC 14) A hard, hollow container for carrying water or other liquids.
Case, Scroll 1 gp 0.5 lbs Profession (Leathersmith) (DC 14) A watertight leather case for carrying scrolls.
Chalk (1 piece) 1 cp 0.1 lbs Profession (Miner) (DC 8) The Sharpie of the fantasy world.
Charcoal (1 stick) 5 sp 0.1 lbs Profession (Miner) (DC 8) The off-brand Sharpie wannabe (the Scherpie™) of the fantasy world.
Cloak, Patchwork 1 gp 2 lbs Profession (Tailor) (DC 13) A cloak covered in patches and patchwork, popular among bards and other performers.
Cloak, Reversible 20 gp 4 lbs Profession (Tailor) (DC 16) A cloak with one color and style of fabric on the outside, and another color and style of fabric on the inside. Fancy!
Compass 10 gp 0.5 lbs Profession (Blacksmith) (DC 19) A compass that points to magnetic north.
Crowbar 2 gp 5 lbs Profession (Blacksmith) (DC 9) A hooked iron bar for levering things open that want to stay closed.
Cup 1 gp 0.1 lbs Profession (Carpenter) (DC 10) A simple wooden cup for drinking beverages.
Fishhook 1 sp 0.1 lbs Profession (Blacksmith) (DC 8) A hook. For fishing. You catch fish with it. Bait not included.
Flask 2 gp 0.2 lbs Profession (Blacksmith) (DC 20) A water-tight metal container for transporting beverages.
Flask, Hip 4 gp 0.2 lbs Profession (Blacksmith) (DC 29) A curved flask, shaped to rest flat against a hip when attached to a belt.
Flint and Steel 1 gp 0.1 lbs Profession (Blacksmith) (DC 9) A crude way to start a fire, or a neat way to make a pretty shower of sparks.
Grappling Hook 1 gp 4 lbs Profession (Weaponsmith) (DC 14) A hook which allows you to throw a rope up (or over) to a remote location. Rope sold separately.
Grappling Hook, Mithril 1,001 gp 2 lbs Profession (Weaponsmith) (DC 25) A lighter version of the grappling hook, allowing a rope to be thrown further.
Holy Symbol 5 gp 1 lbs Profession (Artist) (DC 19) A symbol of a particular god or goddess, used as a focus for divine spells and other divinely-granted abilities.
Horn, Signal 1 gp 2 lbs Profession (Blacksmith) (DC 25) A brass horn meant for signaling simple concepts over large distances.
Ink 1 gp 0.2 lbs Profession (Scrivener) (DC 17) A vial of ink for writing, drawing, or otherwise ruining a perfectly good piece of paper.
Key Blank, Wax 15 gp 0.5 lbs Profession (Farmer) (DC 19) A small bi-fold case with wax lining the insides for making an impression of a key so that it can be copied.
Key, Copy 1 gp 0.1 lbs Profession (Locksmith) (DC 19) A copy of an existing key, made from a wax impression of the original.
Key, Skeleton 85 gp 0.1 lbs Profession (Locksmith) (DC 28) A key that works in many different locks of the same style.
Kit, Adventurer's 12 gp 44 lbs Not craftable. A collection of useful things for adventurers to successfully camp in the wilderness or dungeons.
Kit, Alchemy Crafting 25 gp 5 lbs Profession (Herbalist) (DC 26) Allows for creation of extracts, mutagens and bombs, except components with a listed cost.
Kit, Climber's 40 gp 5 lbs Profession (Blacksmith) (DC 21) A collection of tools, harnesses, and spikes to assist with climbing. Rope not included.
Kit, Cooking 3 gp 16 lbs Profession (Blacksmith) (DC 14) A kit of useful cooking tools, spices and utensils for turning that survival skill into a dining skill.
Kit, Fishing 5 sp 3 lbs Profession (Fisherman) (DC 14) A fishing pole, hooks, lines, lures, floats and sinkers. Just add water, mosquitoes, a hot afternoon, and some beer.
Kit, Forgery 200 gp 6 lbs Profession (Scrivener) (DC 32) All the tools necessary to create fake papers, badges, or stinking badges you don't need.
Kit, Gear Maintenance 5 gp 2 lbs Profession (Soldier) (DC 17) Maintain your weapons and armor, so they can maintain you.
Kit, Grooming 1 gp 2 lbs Profession (Blacksmith) (DC 18) Look fabulous, even in the howling wilderness. Because you deserve it.
Kit, Healer's 50 gp 1 lbs Profession (Chirurgeon) (DC 17) Bandages, herbs, and salves, to assist with Heal checks.
Kit, Mess 2 sp 1 lbs Profession (Carpenter) (DC 16) A plate, bowl, cup, and eating utensils.
Kit, Riding 17 gp 57 lbs Profession (Leathersmith) (DC 19) A saddle, bit and bridle, and other useful things for climbing up onto, and riding, a traditional mount.
Ladder, Folding 2 gp 16 lbs Profession (Carpenter) (DC 29) A collapsible ladder that expands to 15 feet in height.
Lamp 1 sp 1 lbs Profession (Glass Smith) (DC 16) A common oil lamp, providing 15 feet of bright light (and 15 feet of dim light beyond that).
Lamp Oil 1 sp 1 lbs Profession (Butcher) (DC 19) A pint of lamp oil to use in lamps, or to engage in acts of arson.
Lantern, Bullseye 12 gp 3 lbs Profession (Glass Smith) (DC 30) A lantern that channels light in a particular direction, rather than all around.
Lantern, Hooded 7 gp 2 lbs Profession (Glass Smith) (DC 23) A lantern that can be hooded to hide the light quickly.
Magic Wand 25 gp 0.5 lbs Profession (Carpenter) (DC 19) A short length of carved wood that allows the use of an implement bonus while wielded.
Map 50 gp 0.5 lbs Profession (Cartographer) (DC 22) A map of a specific region, granting bonuses for finding your way therein.
Mirror, Small Steel 10 gp 0.5 lbs Profession (Blacksmith) (DC 16) A small steel mirror. What were you expecting?
Mug/Tankard, Clay 2 cp 1 lbs Profession (Farmer) (DC 14) A clay mug for drinking from. Adventurous types might even eat soup from it.
Musical Instrument 5 gp 3 lbs Profession (Artist) (DC 20) A small musical instrument for performing music, or whatever the kids call it these days.
Musical Instrument (Superior) 170 gp 3 lbs Profession (Artist) (DC 30) A masterwork version of a small musical instrument, granting the performer a bonus when playing it.
Outfit, Elegant Clothes 150 gp 11 lbs Profession (Tailor) (DC 52) Fashion beyond the ken of mortal men, suitable for dining with kings.
Outfit, Elegant Cold-Weather Clothes 180 gp 16 lbs Profession (Tailor) (DC 55) A great outfit for people who will spare no expense to look great, no matter how cold it gets.
Outfit, Elegant Hot-Weather Clothes 120 gp 6 lbs Profession (Tailor) (DC 55) Be the envy of your stuck-up, blue-blooded neighbors, while beating the heat in style. Stay cool while looking cool.
Outfit, Formal Clothes 40 gp 10 lbs Profession (Tailor) (DC 35) Finer clothes, suitable for nearly any occasion, but not durable enough for constant wear.
Outfit, Formal Cold-Weather Clothes 70 gp 18 lbs Profession (Tailor) (DC 39) An outfit of formal clothing designed to help the wearer endure extremely cold weather.
Outfit, Formal Hot-Weather Clothes 35 gp 7 lbs Profession (Tailor) (DC 39) Fancy clothing that keeps the wearer cooler in hot weather, while still looking marvelous.
Outfit, Sturdy Clothes 10 gp 6 lbs Profession (Tailor) (DC 19) Comfortable, well-made clothing, perfect for adventuring.
Outfit, Sturdy Cold-Weather Clothes 21 gp 10 lbs Profession (Tailor) (DC 22) Good, solid clothing to protect against the bitter cold.
Outfit, Sturdy Hot-Weather Clothes 8 gp 3 lbs Profession (Tailor) (DC 22) Clothing designed to endure extremes of hot weather, without worrying too much about impressing anyone.
Parchment 1 sp 0.1 lbs Profession (Scrivener) (DC 9) A single sheet of paper, suitable for making magic scrolls, or writing angsty poetry upon.
Parchment, Fine 2 gp 0.1 lbs Profession (Scrivener) (DC 20) A very nice piece of paper, with perfectly cut edges, creamy texture, and a hefty price tag.
Piton 1 sp 0.5 lbs Profession (Blacksmith) (DC 13) A metal spike with a loop on the end for attaching a rope, used for climbing or tying something down.
Pole 5 cp 8 lbs Profession (Woodcutter) (DC 8) A 10-foot pole, for poking things without getting too close. Like bears.
Pole, Balancing 8 sp 12 lbs Profession (Woodcutter) (DC 8) A long pole (15 to 30 feet) used to assist with balancing on a narrow surface, like a rope.
Pole, Folding 2 sp 10 lbs Profession (Carpenter) (DC 20) A 10-foot pole you can fold down and stuff in a bag or backpack.
Poncho 5 sp 2 lbs Profession (Leathersmith) (DC 14) Hooded circle of treated wool or leather that keeps the rain or snow off.
Pot, Iron 8 sp 4 lbs Profession (Blacksmith) (DC 17) A large, cast iron pot, capable of cooking approximately 1.5 gallons of food.
Pouch, Belt 1 gp 0.5 lbs Profession (Leathersmith) (DC 9) This is where you store all those little googaws you pick up in the dungeon.
Pouch, Spell Components 20 gp 2 lbs Profession (Herbalist) (DC 25) A small pouch containing all the oddball material components for most spells.
Quill, Writing 1 sp 0.2 lbs Profession (Scrivener) (DC 9) A wooden stylus with a bird feather tip, used to write. Ink not included.
Rope, Hemp 1 gp 10 lbs Profession (Crewman) (DC 13) 50 feet of sturdy rope.
Rope, Silk 10 gp 3.5 lbs Profession (Weaver) (DC 14) 50 feet of silk rope, lighter and stronger than a similar hemp rope.
Rope, Spider Silk 100 gp 2 lbs Profession (Weaver) (DC 37) (Lay Magic) A 50-foot rope made of monstrous spider silk, that is very strong, and quite portable.
Sack 1 sp 0.5 lbs Profession (Tailor) (DC 8) A medium-sized cloth bag you can stuff things into. Larger than a pouch, smaller than a backpack.
Scarf, Pocketed 8 gp 0.1 lbs Profession (Tailor) (DC 19) A neck scarf that has several small pockets sewn into it, to more easily conceal small objects.
Scarf, Reinforced 10 gp 4 lbs Profession (Tailor) (DC 22) An 8-foot long scarf with a hidden chain sewn into it, for climbing or binding.
Sewing Needle 2 cp 0.1 lbs Profession (Blacksmith) (DC 8) This needle allows you to stitch together cloth, canvas, or thin leather. Thread sold separately.
Shovel, Folding 10 gp 12 lbs Profession (Blacksmith) (DC 27) A short shovel whose blade can be folded against the shaft for greater portability.
Soap 1 sp 0.5 lbs Profession (Farmer) (DC 12) A chunky block of soap for cleaning things. Comes in scented or unscented versions.
Spike, Iron 5 cp 1 lbs Profession (Blacksmith) (DC 8) A foot-long iron spike for pinning doors open or closed, or just general mayhem. Hammer not included.
Spyglass 1,000 gp 1 lbs Profession (Glass Smith) (DC 29) A short brass tube with lenses that makes it easier to see distant things.
String 1 cp 0.5 lbs Profession (Weaver) (DC 9) A simple ball of string, that can be used for a million things. Including rhymes! So clever!
Tabard 5 gp 1 lbs Profession (Artist) (DC 18) A sleeveless outer garment worn over armor, and decorated with a crest, flag, or coat of arms.
Tent, Large 30 gp 40 lbs Profession (Tailor) (DC 20) A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 4 people.
Tent, Medium 15 gp 30 lbs Profession (Tailor) (DC 19) A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 2 people.
Tent, Pavilion 100 gp 50 lbs Profession (Tailor) (DC 22) A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 10 people.
Tent, Small 10 gp 20 lbs Profession (Tailor) (DC 17) A wool or waxed linen tent, with poles, ropes, and pegs, only big enough for 1 person. Cozy, but kinda sad.
Thread 3 cp 0.1 lbs Profession (Tailor) (DC 13) Thread for sewing or repairing clothing, or stitching wounds closed.
Tool, Superior +160 gp +0 lbs Profession (Blacksmith) (DC 29) A masterwork version of a standard tool, granting a bonus to a specific skill check or skill use.
Torch 1 cp 1 lbs Profession (Woodcutter) (DC 9) The very first portable light source, before there were iPhones.
Trap, Hunter's 2 gp 10 lbs Profession (Trapsmith) (DC 20) A bear trap, with hinged jaws and a pressure plate. Watch your step!
Vial, Glass 1 gp 0.1 lbs Profession (Glass Smith) (DC 16) A small vial that can hold 1 ounce of liquid.
Vial, Iron 1 sp 1 lbs Profession (Blacksmith) (DC 22) A very durable vial for your 'storing 1 ounce of some mystery liquid' needs.
Waterskin 1 gp 0.5 lbs Profession (Leathersmith) (DC 14) A water-tight pouch made to hold half a gallon of liquid, typically water or wine.
Wax, Sealing 1 gp 1 lbs Profession (Farmer) (DC 12) A colored wax for sealing letters, scrolls, tubes, or bottles. Can be imprinted with an insignia or stamp, if desired.
Whistle, Signal 8 sp 0.1 lbs Profession (Blacksmith) (DC 23) A whistle used to send simple signals. Often used by the town watch to call for reinforcements.
Acid Flask 50 gp 1 lbs Profession (Alchemist) (DC is an Average skill check for the CL of the item) A flask of acid you can throw or shoot at people you dislike.
Alchemical Glue 20 gp 0.5 lbs Profession (Alchemist) (DC 22) Bonds two surfaces together, relatively permanently. Requires 1 hour to fully cure.
Alchemical Solvent 50 gp 0.5 lbs Profession (Alchemist) (DC 23) Remember that time you glued the bard's hand to the sorcerer's butt? This is to fix that.
Alchemist's Fire base 75 gp 1 lbs Profession (Alchemist) (DC 25) A throwable flask that burns a target on impact, and can also inflict an ongoing burning condition.
Alkali Flask 75 gp 1 lbs Profession (Alchemist) (DC 17) Neutralizes acids, and can be used as a splash weapon, with extreme effects against oozes and other acid-based creatures.
Ambrosia 100 gp 1 lbs Profession (Alchemist) (DC 46) Protects imbiber against death effects, as well as ability and essence drain effects.
Antiplague Compound 50 gp 0.5 lbs Profession (Alchemist) (DC 26) Grants a bonus versus disease, or an immediate bonus save versus a disease you already have.
Antitoxin Compound 50 gp 0.5 lbs Profession (Alchemist) (DC 26) Grants a bonus versus poisons, or an immediate bonus save versus a poison.
Black Fester 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 40
Brewed Reek 40 gp 1 lb Alchemical Creations Profession (Alchemist) 40
Candlerod 1 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Darkflare 10 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Defoliant 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Deodorizing Agent 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Dimmer Dust 25 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Elemental Breath 80 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Embalming Fluid 50 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Foam, Impact 25 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Gel, Fire Ward 150 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Gel, Frost Ward 150 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Heatstone 20 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Ifrit's Blood 50 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Ink, Glowing 5 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 15
Ink, Invisible 10 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 25
Liquid Ice 40 gp 2 lbs Alchemical Creations Profession (Alchemist) 25
Oil, Quick Freeze 50 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Oil, Stink 15 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Ointment, Armor 30 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Ooze, Grease 50 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Paste, Bone 75 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Paste, Mending 25 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Paste, Paper Wall 10 gp 2 lbs Alchemical Creations Profession (Alchemist) 15
Paste, Shrieking 35 gp 2 lbs Alchemical Creations Profession (Alchemist) 45
Peptus Salix 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Plaster, Casting 5 sp 5 lbs Alchemical Creations Profession (Alchemist) 15
Powder, Flash 50 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Powder, Foaming 10 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Powder, Itching 60 gp 2 lbs Alchemical Creations Profession (Alchemist) 25
Powder, Normal 1 cp 0.5 lbs Alchemical Creations Profession (Alchemist) 5
Powder, Rusting 60 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Repellent, Vermin 5 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Salve, Stonechipper 150 gp 1 lb Alchemical Creations Profession (Alchemist) 40
Shadowcloy 25 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Shunting Orb 5,000 gp 2 lbs Alchemical Creations Profession (Alchemist) 60
Smoke Pellet 25 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 20
Spider Sac 30 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Sunrod 5 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Tanglefoot Bag 50 gp 4 lbs Alchemical Creations Profession (Alchemist) 40
Thunderstone 30 gp 1 lb Alchemical Creations Profession (Alchemist) 40
Tindertwig 1 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 15
Tonic, Twitch 45 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Vitus Flask 80 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Water Purification Sponge 25 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Weapon Blanch (Adamantine) 100 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Weapon Blanch (Cold Iron) 50 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Weapon Blanch (Ghost Salt) 200 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Weapon Blanch (Rust-Proof) 15 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Weapon Blanch (Silvered) 10 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Animal Feed (Per Day) 5 cp 10 lbs Animal Equipment Profession (Farmer) 10
Animal Feed, Bird (Per Day) 5 cp 0.5 lbs Animal Equipment Profession (Farmer) 10
Animal Feed, Carnivore (Per Day) 5 cp 5 lbs Animal Equipment Profession (Butcher) 10
Bag, Bear 2 gp 3 lbs Animal Equipment Profession (Tailor) 5
Barding Stitches 50 gp 1 lb Animal Equipment Profession (Leathersmith) 10
Barding, Common (Large Creature) x4 x2 Animal Equipment Profession (Armorsmith) 40
Barding, Common (Medium Creature) x2 x1 Animal Equipment Profession (Armorsmith) 35
Barding, Exotic (Huge Creature) x20 x10 Animal Equipment Profession (Armorsmith) 60
Barding, Exotic (Large Creature) x6 x3 Animal Equipment Profession (Armorsmith) 55
Barding, Exotic (Medium Creature) x3 x1.5 Animal Equipment Profession (Armorsmith) 50
Bit and Bridle 2 gp 1 lb Animal Equipment Profession (Leathersmith) 10
Brush, Dandy 2 sp 2 lbs Animal Equipment Profession (Woodcarver) 10
Brush, Mastodon 20 gp 5 lbs Animal Equipment Profession (Woodcarver) 15
Cage, Diminutive or Fine Creature 10 gp 2 lbs Animal Equipment Profession (Trapper) 20
Cage, Huge Creature 60 gp 960 lbs Animal Equipment Profession (Trapper) 20
Cage, Large Creature 30 gp 240 lbs Animal Equipment Profession (Trapper) 15
Cage, Small or Medium Creature 15 gp 60 lbs Animal Equipment Profession (Trapper) 15
Cage, Tiny Creature 2 gp 5 lbs Animal Equipment Profession (Trapper) 15
Falconry Gauntlet 10 gp 1 lb Animal Equipment Profession (Armorsmith) 10
Harness 2 gp 2 lbs Animal Equipment Profession (Leathersmith) 5
Howdah, Aquatic Huge 2,000 gp 5,000 lbs Animal Equipment Profession (Leathersmith) 60
Howdah, Aquatic Large 1,250 gp 450 lbs Animal Equipment Profession (Leathersmith) 55
Howdah, Huge 800 gp 2,000 lbs Animal Equipment Profession (Leathersmith) 30
Howdah, Large 500 gp 250 lbs Animal Equipment Profession (Leathersmith) 25
Incubation Stove 750 gp 250 lbs Animal Equipment Profession (Blacksmith) 25
Saddle Blanket 1 gp 1 lb Animal Equipment Profession (Weaver) 5
Saddle, Aquatic Military 70 gp 40 lbs Animal Equipment Profession (Leathersmith) 40
Saddle, Aquatic Pack 25 gp 20 lbs Animal Equipment Profession (Leathersmith) 30
Saddle, Aquatic Riding 40 gp 30 lbs Animal Equipment Profession (Leathersmith) 35
Saddle, Exotic Military 60 gp 40 lbs Animal Equipment Profession (Leathersmith) 35
Saddle, Exotic Pack 15 gp 20 lbs Animal Equipment Profession (Leathersmith) 25
Saddle, Exotic Riding 30 gp 30 lbs Animal Equipment Profession (Leathersmith) 30
Saddle, Military 20 gp 30 lbs Animal Equipment Profession (Leathersmith) 25
Saddle, Pack 5 gp 15 lbs Animal Equipment Profession (Leathersmith) 15
Saddle, Riding 10 gp 25 lbs Animal Equipment Profession (Leathersmith) 20
Saddlebags 4 gp 8 lbs Animal Equipment Profession (Leathersmith) 5
Stabling for Animal (Per Day) 5 sp - Animal Equipment - -
Training Harness 10 gp 10 lbs Animal Equipment Profession (Leathersmith) 10
Training Sleeve 100 gp 5 lbs Animal Equipment Profession (Armorsmith) 5
Training Whip (Human) 5 gp 2 lbs Animal Equipment Profession (Weaponsmith) 10
Tusk Blades 50 gp 10 lbs Animal Equipment Profession (Weaponsmith) 15
Whet Bone 1 sp 2 lbs Animal Equipment Profession (Tanner) 15
A round of drinks for the bar 5 gp - Food and Drink - -
Ale, cheap (1 pint) 5 cp 1 lb Food and Drink Profession (Brewer) 10
Ale, decent (1 pint) 8 cp 1 lb Food and Drink Profession (Brewer) 15
Ale, fine (1 pint) 1 sp 1 lb Food and Drink Profession (Brewer) 25
Ale, watery (1 pint) 3 cp 1 lb Food and Drink Profession (Brewer) 10
Banquet Feast (per person) 10 gp 10 lbs Food and Drink Profession (Cook) 30
Bread, heel 1 cp 0.1 lbs Food and Drink Profession (Cook) 5
Bread, loaf 2 cp 0.5 lbs Food and Drink Profession (Cook) 5
Cheese, hunk 1 sp 0.5 lbs Food and Drink Profession (Farmer) 15
Comfortable Meal 5 sp 2 lbs Food and Drink Profession (Cook) 15
Kaff (1 cup) 2 cp 0.5 lbs Food and Drink Profession (Cook) 15
Kaff, Exotic (1 cup) 1 gp 0.5 lbs Food and Drink Profession (Cook) 20
Meager Meal 5 cp 0.5 lbs Food and Drink Profession (Cook) 5
Milk 3 cp 0.5 lbs Food and Drink Profession (Farmer) 5
Modest Meal 3 sp 1 lb Food and Drink Profession (Cook) 10
Noble Meal 2.5 gp 5 lbs Food and Drink Profession (Cook) 25
Rations, Elven Trail 2 gp 0.1 lbs Food and Drink Profession (Cook) 45
Rations, Trail 5 sp 1 lb Food and Drink Profession (Cook) 15
Spirits, aged (bottle) 15 gp 3 lbs Food and Drink Profession (Brewer) 15
Spirits, aged (glass) 1 gp 0.5 lbs Food and Drink Profession (Brewer) 15
Spirits, rare (bottle) 1,000 gp 3 lbs Food and Drink Profession (Brewer) 25
Spirits, rare (glass) 50 gp 0.5 lbs Food and Drink Profession (Brewer) 25
Spirits, rotgut (bottle) 3 gp 3 lbs Food and Drink Profession (Brewer) 10
Spirits, rotgut (glass) 5 sp 0.5 lbs Food and Drink Profession (Brewer) 10
Street Vendor Meat Pastry 1 sp 0.5 lbs Food and Drink Profession (Cook) 15
Tea 2 cp 0.5 lbs Food and Drink Profession (Herbalist) 15
Tea, Ceremonial 2.5 sp 0.5 lbs Food and Drink Profession (Herbalist) 25
Tea, Meditation 30 gp 0.5 lbs Food and Drink Profession (Herbalist) 20
Tea, Tansy 1 sp 0.5 lbs Food and Drink Profession (Herbalist) 10
Wealthy Meal 1 gp 3 lbs Food and Drink Profession (Cook) 20
Wine, common (bottle) 1 gp 3 lbs Food and Drink Profession (Brewer) 15
Wine, common (glass) 4 sp 0.5 lbs Food and Drink Profession (Brewer) 15
Wine, fine (bottle) 10 gp 3 lbs Food and Drink Profession (Brewer) 25
Wine, fine (glass) 2 gp 0.5 lbs Food and Drink Profession (Brewer) 25
Wine, watery (glass) 2 sp 0.5 lbs Food and Drink Profession (Brewer) 15
Alchemical Dirigible (Passage Per Mile) 2 gp - Hirelings and Services - -
Bath, Cold 2 cp n/a Hirelings and Services - -
Bath, Hot 6 cp n/a Hirelings and Services - -
Bath, Public 2 sp - 1 gp n/a Hirelings and Services - -
Body Art, Crude 1 gp - Miscellaneous Equipment Profession (Artist) 5
Body Art, Exotic 2,000 gp or more - Miscellaneous Equipment Profession (Artist) 35
Body Art, Fine 50 gp - Miscellaneous Equipment Profession (Artist) 20
Carriage, Basic (Passage Per Mile) 3 cp - Hirelings and Services - -
Carriage, Noble's (Passage Per Mile) 1 gp - Hirelings and Services - -
Carriage, Upholstered (Passage Per Mile) 1 sp - Hirelings and Services - -
Cart (Passage Per Mile) 1 cp - Hirelings and Services - -
Chronicler 5 gp/day n/a Hirelings and Services - -
Companion 5 cp - 10 gp n/a Hirelings and Services - -
Crasis Engine (Passage Per Mile) 3 cp - Hirelings and Services - -
Doctor 1 gp n/a Hirelings and Services - -
Fence 10% n/a Hirelings and Services - -
Footman 5 sp n/a Hirelings and Services - -
Hireling, Trained 3 sp / day n/a Hirelings and Services - -
Hireling, Untrained 1 sp / day n/a Hirelings and Services - -
Inn Stay, Common (Per Night) 5 sp n/a Hirelings and Services - -
Inn Stay, Good (Per Night) 2 gp n/a Hirelings and Services - -
Inn Stay, Poor (Per Night) 2 sp n/a Hirelings and Services - -
Inn Suite, Average 16 gp n/a Hirelings and Services - -
Inn Suite, Luxurious 32 gp+ n/a Hirelings and Services - -
Inn Suite, Small 4 gp n/a Hirelings and Services - -
Laundry 1 sp n/a Hirelings and Services - -
Laundry, Magic 1 gp n/a Hirelings and Services - -
Lawyer, Competent 3 gp n/a Hirelings and Services - -
Lawyer, Experienced 10 gp n/a Hirelings and Services - -
Lawyer, Novice 5 sp n/a Hirelings and Services - -
Messenger 2 cp / mile n/a Hirelings and Services - -
Nurse 7 sp n/a Hirelings and Services - -
Road or Gate Toll 1 cp n/a Hirelings and Services - -
Sage 15 gp/day n/a Hirelings and Services - -
Scribe, Map 10 gp n/a Hirelings and Services - -
Scribe, Text 1 gp n/a Hirelings and Services - -
Ship Frigate (Passage Per Mile) 3 sp - Hirelings and Services - -
Ship, Coaster (Passage Per Mile) 1 sp - Hirelings and Services - -
Ship, Galleon (Passage Per Mile) 2 sp - Hirelings and Services - -
Ship, Raft (Passage Per Mile) 1 cp - Hirelings and Services - -
Ship, River Barge (Passage Per Mile) 1 cp - Hirelings and Services - -
Ship, Rowboat (Passage Per Mile) 2 cp - Hirelings and Services - -
Sleigh (Passage Per Mile) 2 cp - Hirelings and Services - -
Spellcasting varies n/a Hirelings and Services - -
Valet 1 gp n/a Hirelings and Services - -
Wagon, Heavy (Passage Per Mile) 3 cp - Hirelings and Services - -
Wagon, Light (Passage Per Mile) 2 cp - Hirelings and Services - -
Wagon, Medium (Passage Per Mile) 2 cp - Hirelings and Services - -
Breeze Box 2,100 gp 175 lbs Profession (Carpenter) (DC 37) A cabinet that produces gentle cooling breezes when opened.
Censer, Celestial 20 gp 5 lbs Lay Magic Profession (Smithy), Knowledge (Religion) 30, 25
Chest of Servants 3,300 gp 90 lbs Lay Magic Creator Feat -
Fire Quencher 1,100 gp 77 lbs Lay Magic Creator Feat -
Food Chest 1,800 gp 3 lbs Lay Magic Creator Feat -
Gathering Basket 100 gp 55 lbs Lay Magic Creator Feat -
Holy Water 50 gp 1 lbs Profession (Glass Smith) (DC 17) Blessed water that deals positive energy damage to Undead or Outsiders with an evil alignment.
Knowledge Crystal (Blank) 1 gp 0.1 lbs Lay Magic Knowledge (Arcana) 25
Light Box 900 gp 80 lbs Lay Magic Creator Feat -
Lightstone (Abundant) 5,000 gp 25 lbs Lay Magic Creator Feat -
Lightstone (Average) 10 gp 0.5 lbs Lay Magic Creator Feat -
Lightstone (Glorious) 40,000 gp 150 lbs Lay Magic Creator Feat -
Lightstone (Strong) 80 gp 1 lb Lay Magic Creator Feat -
Lightstone (Superior) 640 gp 5 lbs Lay Magic Creator Feat -
Lightstone (Weak) 5 gp 0.1 lbs Lay Magic Creator Feat -
Manastone, Huge 10,000 gp 100 lbs Spellcraft (DC 150) Recharges 5 charges into a large-scale magic item that uses expendable charges.
Manastone, Large 1,000 gp 5 lbs Spellcraft (DC 150) Recharges 15 charges into a staff or other two-handed hand-held magic item that uses expendable charges.
Manastone, Small 500 gp 1 lbs Spellcraft (DC 150) Recharges up to 50 charges into a rod or other one-handed hand-held magic item that uses expendable charges.
Moonrod 10 gp 1 lb Lay Magic Profession (Smithy), Craft (Alchemy) 15, 30
Music Box 4,000 gp 150 lbs Lay Magic Creator Feat -
Palliative Headboard 1,225 gp 35 lbs Lay Magic Creator Feat -
Picture Book 1,500 gp 2 lbs Lay Magic Creator Feat -
Portable Fire, 150° F 30 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 2000° F 100 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 250° F 20 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 450° F 40 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 5000° F 300 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 80° F 50 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 800° F 80 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 8000° F 500 gp 1 lb Lay Magic Creator Feat -
Pot, Folding 10 gp 1 lb Lay Magic Profession (Leatherworker), Craft (Alchemy) 25, 25
Pouch, War Spirit 50 gp 0.5 lbs Lay Magic Profession (Leatherworker), Knowledge (Arcana) 20, 35
Rope, Spider's Silk (50 ft.) 100 gp 2 lbs Lay Magic Profession (Weaving), Knowledge (Nature) 45, 30
Salve of Slipperiness 100 gp 0.5 lbs Lay Magic Creator (Feat), Grease (Sorcerer/Wizard Spell) align="center"
Serenity Quilt 500 gp 3.5 lbs Lay Magic Creator Feat -
Sovereign Glue 2,300 gp 0.5 lbs Lay Magic Creator (Feat), Make Whole -
Spice Box 125 gp 1 lb Lay Magic Creator Feat -
Sunrod 2 gp 1 lb Lay Magic Profession (Smithy), Craft (Alchemy) 15, 25
Torch, Everburning 110 gp 1 lb Lay Magic Creator Feat -
Unholy Water 50 gp 1 lbs Profession (Glass Smith) (DC 17) Enchanted water that deals negative energy damage to Undead or Outsiders with a good alignment.
Universal Solvent 100 gp 0.5 lbs Lay Magic Creator (Feat), Acid Splash (Sorcerer/Wizard Spell) -
Wardrobe of Cleanliness 3,000 gp 350 lbs Lay Magic Creator Feat -
Watch, Alchemical 250 gp 1 lb Lay Magic Profession (Smithy), Craft (Alchemy) 50, 65
Water Stone 15 gp 0.1 lb Lay Magic - -
Water Stone 15 gp 0.1 lbs Lay Magic Creator Feat -
Apron, Leather 5 gp 3 lbs Miscellaneous Equipment Profession (Leathersmith) 5
Banner Harness 1 gp 1 lb Miscellaneous Equipment Profession (Leathersmith) 10
Banner, Large 20 gp 50 lbs Miscellaneous Equipment Profession (Artist) 15
Banner, Medium 5 gp 20 lbs Miscellaneous Equipment Profession (Artist) 15
Banner, Small 1 gp 5 lbs Miscellaneous Equipment Profession (Artist) 10
Bell 1 gp 0.1 lbs Miscellaneous Equipment Profession (Blacksmith) 10
Book, Journal (Blank) 10 gp 1 lb Miscellaneous Equipment Profession (Bookbinder) 5
Bottle 2 gp 1 lb Miscellaneous Equipment Profession (Glass Smith) 5
Cards, Fortune-Telling 25 gp 1 lb Miscellaneous Equipment Profession (Artist) 15
Cards, Marked 2 gp 1 lb Miscellaneous Equipment Profession (Artist), Knowledge (Local) 10, 20
Cards, Playing 2 gp 1 lb Miscellaneous Equipment Profession (Artist) 10
Chain (10 ft.) 30 gp 10 lbs Miscellaneous Equipment Profession (Blacksmith) 15
Chain, Breakaway (10 ft.) 65 gp 10 lbs Miscellaneous Equipment Profession (Blacksmith) 10
Chair, Folding 2 gp 10 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Huge 37 gp 100 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Large 15 gp 100 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Medium 7 gp 50 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Small 3 gp 25 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Small (False-Bottomed) 52 gp 25 lbs Miscellaneous Equipment Profession (Carpenter) 20
Cot 1 gp 30 lbs Miscellaneous Equipment Profession (Carpenter) 5
Dice 1 sp 0.1 lbs Miscellaneous Equipment Profession (Butcher) 10
Dice, Loaded (Average) 10 gp 0.1 lbs Miscellaneous Equipment Profession (Butcher), Knowledge (Local) 10, 15
Dice, Loaded (Superior) 50 gp 0.1 lbs Miscellaneous Equipment Profession (Butcher), Knowledge (Local) 15, 20
Earplugs 3 cp 0.1 lbs Miscellaneous Equipment Profession (Farmer) 5
Firewood (1 day) 1 cp 20 lbs Miscellaneous Equipment Profession (Woodcutter) 5
Goggles, Smoked 10 gp 0.5 lbs Miscellaneous Equipment Profession (Glass Smith) 20
Hammock 1 sp 3 lbs Miscellaneous Equipment Profession (Weaver) 5
Kit, Disguise 50 gp 8 lbs Miscellaneous Equipment - -
Kit, Mapmaker's 10 gp 2 lbs Miscellaneous Equipment - -
Kit, Scrivener's 2 gp 1 lb Miscellaneous Equipment - -
Ladder 2 sp 20 lbs. Miscellaneous Equipment Profession (Carpenter) 10
Lock, Average 40 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 10
Lock, Good 80 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 15
Lock, Magical 5,000 gp 1 lb Miscellaneous Equipment Profession (Locksmith), Knowledge (Arcana) 35, 20
Lock, Simple 20 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 5
Lock, Superior 150 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 35
Manacles, Common 15 gp 2 lbs Miscellaneous Equipment Profession (Locksmith) 15
Manacles, False 65 gp 2 lbs Miscellaneous Equipment Profession (Locksmith) 30
Manacles, Superior 210 gp 2 lbs Miscellaneous Equipment Profession (Locksmith) 30
Mask, Masquerade 10 gp 0.1 lbs Miscellaneous Equipment Profession (Leathersmith) 20
Perfume/Cologne (Per Dose) 1 gp 0.1 lbs Miscellaneous Equipment Profession (Herbalist) 5
Ram, Portable 10 gp 20 lbs. Miscellaneous Equipment Profession (Blacksmith) 5
Slate, Writing 1 gp 2 lbs Miscellaneous Equipment Profession (Mason) 10
Wig, Noble 50 gp 0.5 lbs Miscellaneous Equipment Profession (Weaver) 40
Wig, Simple 5 gp 0.1 lbs Miscellaneous Equipment Profession (Weaver) 15
Wig, Styled 20 gp 0.1 lbs Miscellaneous Equipment Profession (Weaver) 20

Mounts

Item Cost Mount CR Move Description
Aurochs (Mount) 200 gp 3 Walk 40 ft. A shaggy-looking bull with swooping horns.
Axe Beak (Mount) 2,100 gp 7 Walk 75 ft. An ostrich-like, flightless bird capable of running quite fast.
Blade Spider (Mount) 171,000 gp 21 Walk 50 ft., Greater Climb 50 ft. A huge spider with spiky, sharp-bladed legs. Ew.
Bulette (Mount) 3,790,000 gp 32 Walk 20 ft., Earth Glide 75 ft., Vaulting 40 ft. A heavily armored burrowing creature with a massive mouth.
Camel (Mount) 500 gp 4 Walk 60 ft. Crotchety, humpbacked steeds.
Crocodile (Mount) 2,100 gp 7 Walk 20 ft., Lesser Swim 50 ft. An amphibious reptile with a massive, powerful jaw.
Destrier (Mount) 71,000 gp 18 Walk 210 ft. This horse-like quadruped is carnivorous and extremely fast.
Dire Bat (Mount) 15,000 gp 13 Walk 10 ft., Lesser Flight 60 ft. A really big bat.
Dolphin (Mount) 900 gp 5 Greater Swim 75 ft. Smooth-skinned mammals that swim effortlessly, but can't walk on land.
Donkey (Mount) 50 gp 1 Walk 40 ft. This grey-furred quadruped looks like a runty horse, but isn't.
Elephant (Mount) 500 gp 4 Walk 30 ft. Gigantic grey, wrinkly beasts with long trunks, and flappy ears. Mega-pugs.
Elk (Mount) 900 gp 5 Walk 60 ft. A large deer-like creature with gigantic antlers.
Giant Eagle (Mount) 302,000 gp 23 Walk 10 ft., Greater Flight 90 ft. A large bird with a hooked beak and sharp claws.
Giant Frilled Lizard (Mount) 6,000 gp 10 Walk 60 ft., Lesser Climb 30 ft. A large lizard that can make itself look big when it wants to.
Giant Frog (Mount) 6,000 gp 10 Walk 10 ft., Vaulting 40 ft., Lesser Swim 40 ft. Large amphibians with a solid variety of move types.
Giant Octopus (Mount) 21,000 gp 14 Walk 10 ft., Greater Climb 10 ft., Lesser Swim 40 ft., Jet 90 ft. An aquatic invertebrate with eight tentacles and a will to succeed.
Giant Owl (Mount) 171,000 gp 21 Walk 10 ft., Greater Flight 75 ft. An owl as big as a truck.
Giant Seahorse (Mount) 100 gp 2 Lesser Swim 90 ft. Bizarre fish with a horse-like head. Capable swimmers.
Giant Serpent (Mount) 15,000 gp 13 Walk 50 ft., Lesser Climb 50 ft. A really big, long, scaly snake. Custom saddle highly recommended.
Giant Snapping Turtle (Mount) 11,000 gp 12 Walk 20 ft., Lesser Swim 60 ft. A massive, mighty snapping turtle, as big as a house. Okay, a small house.
Goblin Dog (Mount) 500 gp 4 Walk 50 ft. A rangy, hairless quadruped that doesn't really look much like a dog at all.
Griffon (Mount) 128,000 gp 20 Walk 20 ft., Lesser Flight 120 ft. A handsome blend of a lion's body with the head and wings of an eagle.
Heavy War Horse (Mount) 900 gp 5 Walk 60 ft. A tall, muscular breed of horse with shaggy fetlocks.
Hippogriff (Mount) 95,000 gp 19 Walk 30 ft., Lesser Flight 75 ft. A chimeric creature with the head and wings of an eagle, and the body of a horse.
Light War Horse (Mount) 900 gp 5 Walk 90 ft. A thoroughbred horse, designed for speed, endurance, and temperament.
Lion (Mount) 8,000 gp 11 Walk 50 ft., Lesser Climb 20 ft. A powerful great cat, skilled at running down prey.
Pony (Mount) 500 gp 4 Walk 75 ft. A smaller version of a horse, for smaller versions of people.
Portal Spider (Mount) 2,180,000 gp 30 Walk 50 ft., Greater Teleport 50 ft. A massive spider with the ability to teleport.
Racing Snail (Mount) 200 gp 3 Walk 20 ft., Lesser Climb 20 ft. A really big snail. Painfully slow as a mount until upgraded.
Ram (Mount) 3,000 gp 8 Walk 50 ft., Lesser Climb 20 ft. A male sheep, with curving horns and a propensity for headbutting things.
Rhinoceros (Mount) 4,200 gp 9 Walk 60 ft. A thick-skinned quadruped with a prominent horn on its nose.
Riding Dog (Mount) 50 gp 1 Walk 30 ft. A large breed of dog that a sized-small character can ride around upon.
Roc (Mount) 930,000 gp 27 Walk 10 ft., Greater Flight 150 ft. The largest species of avian, capable of carrying off elephants for fun.
Saurian (Mount) 28,000 gp 15 Walk 60 ft., Vaulting 30 ft. A velociraptor-like, bipedal dinosaur.
Shark (Mount) 21,000 gp 14 Greater Swim 90 ft. Aquatic eating machines, who swim with a dangerous grace.
Throw Rug (Mount) 200 gp 3 Vaulting 30 ft. A smaller, less maneuverable version of the flying carpet, that can't quite fly.
Tiger (Mount) 52,000 gp 17 Walk 75 ft., Lesser Climb 30 ft. Muscular, powerful great cats who are kind of lazy, but very dangerous.
Tyrannosaur (Mount) 11,000 gp 12 Walk 50 ft. An enormous bipedal dinosaur with a massive jaw filled with sword-like teeth.
War Pig (Mount) 200 gp 3 Walk 40 ft. A ferocious, tusked boar, trained for mounted combat.
Whale (Mount) 6,000 gp 10 Greater Swim 90 ft. Enormous fish that swim powerfully through the seas.
Woolly Mammoth (Mount) 8,000 gp 11 Walk 50 ft. Massive, shaggy elephants, with even more massive tusks.