Large Fire Elemental: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

14 February 2021

  • curprev 05:3205:32, 14 February 2021Reese talk contribsm 56,917 bytes +288 Text replacement - " <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-3-Concentration" to " <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-3-Actio...
  • curprev 02:0302:03, 14 February 2021Reese talk contribsm 56,629 bytes +288 Text replacement - " <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-2-Concentration" to " <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-2-Actio...

13 February 2021

  • curprev 21:3621:36, 13 February 2021Reese talk contribsm 56,341 bytes +288 Text replacement - " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | Ability-1-Concentration" to " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | Ability-1-A...

11 February 2021

4 February 2021

  • curprev 14:2314:23, 4 February 2021Reese talk contribsm 55,962 bytes +6,029 Text replacement - "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Frequency = | Effect = | Fruition = | F-Duration = }} --> <!-- COMBAT TACTICS -->" to "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Freque...
  • curprev 02:4302:43, 4 February 2021Reese talk contribsm 49,933 bytes +6,137 Text replacement - "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Frequency = | Effect = | Fruition = | F-Duration = }} --> <!-- COMBAT TACTICS -->" to "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Freque...

3 February 2021

  • curprev 23:1723:17, 3 February 2021Reese talk contribsm 43,796 bytes +3,787 Text replacement - "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Frequency = | Effect = | Fruition = | F-Duration = }} --> <!-- COMBAT TACTICS -->" to "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Freque...

24 January 2021

  • curprev 04:2304:23, 24 January 2021Reese talk contribsm 40,009 bytes +424 Text replacement - " <!-- Values: Y or leave blank --> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}" to " <!-- Values: Y or leave blank --> | Pattern1=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern1}}} | Pattern1 |...

23 January 2021

  • curprev 23:1523:15, 23 January 2021Reese talk contribsm 39,585 bytes +484 Text replacement - " <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->" to " <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->"

20 January 2021

19 January 2021

15 January 2021

11 January 2021

10 January 2021

  • curprev 02:4702:47, 10 January 2021Reese talk contribsm 40,150 bytes +119 Text replacement - "| Sense-Watersense-Range = " to "| Sense-Watersense-Range = <!-- If you want custom text in the 'Senses' field, use the field below, or leave blank --> | Senses-Custom-Text = "

9 January 2021

  • curprev 23:3023:30, 9 January 2021Reese talk contribsm 40,031 bytes +125 Text replacement - "| Move-Type-Greater-Teleport-Speed = " to "| Move-Type-Greater-Teleport-Speed = <!-- If you want custom text in the 'Move Type' field, use the field below, or leave blank --> | Move-Type-Custom-Text = "
  • curprev 19:5719:57, 9 January 2021Reese talk contribsm 39,906 bytes 0 Text replacement - "| Move-Type-Lesser Flight-Speed = | Move-Type-Greater Flight-Speed = " to "| Move-Type-Lesser-Flight-Speed = | Move-Type-Greater-Flight-Speed = "
  • curprev 17:1417:14, 9 January 2021Reese talk contribsm 39,906 bytes +50 Text replacement - " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-Sound = | Sense-Is-Blin...

3 January 2021

  • curprev 20:3320:33, 3 January 2021Reese talk contribsm 39,856 bytes +735 Text replacement - "| NudgeSpace" to " <!-- MOVE TYPES --> <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; if they don't have that movement type, leave it blank -->...
  • curprev 17:4117:41, 3 January 2021Reese talk contribsm 39,121 bytes +826 Text replacement - "| NudgePerception" to " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-S...

2 January 2021

  • curprev 19:1719:17, 2 January 2021Reese talk contribsm 38,295 bytes +455 Text replacement - " <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> }}</onlyinclude> | Description" to " <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, o...

26 March 2020

28 November 2019

27 November 2019

15 August 2019

13 August 2019

31 July 2019

  • curprev 19:3019:30, 31 July 2019Reese talk contribsm 52,582 bytes −3 Text replacement - "| TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Ter-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 17:5417:54, 31 July 2019Reese talk contribsm 52,585 bytes −3 Text replacement - "| SecAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Sec-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"

30 July 2019

  • curprev 23:3723:37, 30 July 2019Reese talk contribsm 52,588 bytes −3 Text replacement - " | PriAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to " | Pri-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 14:5414:54, 30 July 2019Reese talk contribsm 52,591 bytes −112 Text replacement - " | NudgeTouchAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> " to ""

10 July 2019

18 September 2018

14 August 2018

1 August 2018

  • curprev 20:1820:18, 1 August 2018Reese talk contribsm 52,734 bytes +204 Text replacement - "\| NudgeBasicLoreValue = (.*) <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank\. Max recommended is \+\/-4 --> \| NudgeFullLo...
  • curprev 18:4118:41, 1 August 2018Reese talk contribsm 52,530 bytes +164 Text replacement - "\| PriAtkName = (.*) <!-- name of primary attack, weapons or natural attacks \(e\.g\. "Longsword" or "Bite"\) --> \| PriAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus filth fever \(see below\)",...
  • curprev 16:2116:21, 1 August 2018Reese talk contribsm 52,366 bytes +164 Text replacement - "\| SecAtkName = (.*) <!-- name of secondary attack, natural attacks only \(e\.g\. "Claw"\); leave blank for none --> \| SecAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus filth fever \(see below\)...
  • curprev 13:5613:56, 1 August 2018Reese talk contribsm 52,202 bytes +164 Text replacement - "\| TerAtkName = (.*) <!-- Roles only; name of tertiary attack \(e\.g\. "Shield Bash" or "Tail Slap"\); damage equal to primary attack; leave blank for none --> \| TerAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative...

31 July 2018

  • curprev 21:5821:58, 31 July 2018Reese talk contribsm 52,038 bytes +164 Text replacement - "\| QuaAtkName = (.*) <!-- Roles w\/natural attacks only; name of quaternary attack \(e\.g\. "Wing Slam"\); damage equal to secondary attack; leave blank for none --> \| QuaAtkNotes = (.*) <!-- add any specials \(e\.g\. "as ne...
  • curprev 20:1120:11, 31 July 2018Reese talk contribsm 51,874 bytes +169 Text replacement - "\| RangedAtkNumberOfIncrements =(.*) <!-- Number of increments before max range of attack, thrown is 5 \(default\), projectile is 10 --> \| RangedAtkNotes =(.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus fil...

7 June 2018

  • curprev 23:2423:24, 7 June 2018Reese talk contribsm 51,705 bytes +1 Text replacement - " <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> }}</onlyinclude> | Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}" to " <!--...
  • curprev 21:4121:41, 7 June 2018Reese talk contribsm 51,704 bytes −64 Text replacement - "\| Image = (.*) \<!-- Value: file name and extension only --\> \|\| Image\=\<onlyinclude\>\{\{#ifeq:\{\{\{transcludesection\|Image\}\}\} \| Image \| \<!-- Value: file name and extension only --\> \}\}\<\/onlyinclude...
  • curprev 17:3817:38, 7 June 2018Reese talk contribsm 51,768 bytes −48 Text replacement - " <!-- Value: file name and extension only (e.g. monster_picture.jpg) -->" to " <!-- Value: file name and extension only -->"
  • curprev 16:1916:19, 7 June 2018Reese talk contribsm 51,816 bytes +367 Text replacement - "\| Image = (.*) <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | Role=" to "| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}} | Image | $1 <!-- Value: file name and extension only (e.g. monst...
  • curprev 14:3514:35, 7 June 2018Reese talk contribsm 51,449 bytes +71 Text replacement - " }}</onlyinclude> | Description = " to " }}</onlyinclude> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | Description | "
  • curprev 12:3912:39, 7 June 2018Reese talk contribsm 51,378 bytes +106 Text replacement - " \| Alignment = (.*) <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> " to " }}</onlyinclude> | Alignment=<onlyinclude>{{#ifeq:{{{trans...
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)