Trip (Quality): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<includeonly>+2 enhancement bonus on Maneuver Offense checks when attempting the Trip, Drag, or Reposition combat maneuvers. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver.</includeonly>When you use a Trip weapon, you get a +2 enhancement bonus on [[Maneuver Offense]] checks when attempting the [[Trip]], [[Drag]], or [[Reposition]] combat maneuvers. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver. |
Revision as of 15:57, 18 August 2018
When you use a Trip weapon, you get a +2 enhancement bonus on Maneuver Offense checks when attempting the Trip, Drag, or Reposition combat maneuvers. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver.