Aboleth Mite: Difference between revisions

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m (Text replacement - "\| NudgeBasicLoreValue = (.*) <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank\. Max recommended is \+\/-4 --> \| NudgeFullLo...)
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   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses = ER {{#var:Special9-CR}}/Fire, ER {{#var:Special9-CR}}/Electricity
| SpecialDefenses = ER {{CR}}/{{dmg|fire}}
::* ER {{CR}}/{{dmg|lightning}}
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


| StrongAgainst = '''''Immune (no effect):''''' Acid
| StrongAgainst = '''''Immune (no effect):''''' {{dmg|acid}}
   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = acid
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| PriAtkNotes = Acid damage, plus Psychoactive Slime, plus Splatters
| PriAtkNotes = '''plus:''' Psychoactive Slime, and Splatters
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->


| Ranged-Atk-Dmg-Type =  
| Ranged-Atk-Dmg-Type = acid
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| RangedAtkNotes = Acid Damage plus Unctuous Slime, plus Splatters
| RangedAtkNotes = '''plus:''' Unctuous Slime, and Splatters
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = Each time an enemy is successfully struck in melee by an aboleth mite's Tentacle Lash, in addition to taking damage, that enemy must also make a Fortitude save, DC {{#var:Special1SaveDC}}, or become [[Unsteady]] until the end of the encounter.  If a target is already Unsteady from a previous failed save, and it is successfully struck by an additional Tentacle Lash, the target must make a second Fortitude save, DC {{#var:Special1SaveDC}}, or become [[Disoriented]] until the end of the encounter.  Additional attacks cannot make this condition worse than Disoriented.  While these conditions can be cured with spells or abilities (such as Restoration or the Paladin's cleanse ability), cured targets are still susceptible to future status conditions inflicted by the aboleth mite.
| Ability-1-Description = Each time an enemy is successfully struck in melee by an aboleth mite's Tentacle Lash, in addition to taking damage, that enemy must also make a Fortitude save, DC {{Save-DC}}, or become [[Unsteady]] until the end of the encounter.  If a target is already Unsteady from a previous failed save, and it is successfully struck by a Tentacle Lash, the target must make a new Fortitude save, DC {{Save-DC}}, or become [[Disoriented]] until the end of the encounter.  Additional attacks cannot make this condition worse than Disoriented.  While these conditions can be cured with spells or abilities (such as Restoration or the Paladin's cleanse ability), cured targets are still susceptible to future status conditions inflicted by the aboleth mite.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = If a target is successfully struck by the aboleth mite's Vile Spurt, he must make a Reflex save, DC {{#var:Special2SaveDC}}, or become [[Entangled]] until the end of the encounter as the slippery stuff makes even standing still nearly impossible, as you are unable to get a grip on anything with any part of your body.  While this condition can be cured with spells or abilities (such as Restoration or the Paladin's cleanse ability), cured targets are still susceptible to future status conditions inflicted by the aboleth mite.
| Ability-2-Description = If a target is successfully struck by the aboleth mite's Vile Spurt, he must make a Reflex save, DC {{Save-DC}}, or become [[Entangled]] until the end of the encounter as the slippery stuff makes even standing still nearly impossible, as you are unable to get a grip on anything with any part of your body.  While this condition can be cured with spells or abilities (such as Restoration or the Paladin's cleanse ability), cured targets are still susceptible to future status conditions inflicted by the aboleth mite.
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = At the end of each round of combat, all creatures attacked by a Mite in any way, hit or miss, is subject to one [[Sunder]] as splatters of the acidic goop eats away at their possessions. Roll a single Maneuver Offense check (1d20 plus {{#var:Special3-Maneuver-Offense}}) against the Maneuver Defense of all targeted creatures. This sunder is resolved against the affected creatures gear in the normal order:
| Ability-3-Description = At the end of each round of combat, all creatures attacked by a Mite during that round in any way, hit or miss, are subject to one [[Sunder]] as splatters of the acidic goop eats away at their possessions. Roll a single Maneuver Offense check (1d20 + {{Maneuver-Offense}}) against the [[Maneuver Defense]] of each targeted creature (note, it is only a single check, even if the target was attacked more than once this round). This sunder is resolved against the affected creature's gear in the normal order:


::* Shield
::* Shield
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: If none of the above items are present, or all of them are broken, the Sunder maneuver has no effect.  
: If none of the above items are present, or all of them are broken, the Sunder maneuver has no effect.  


:Note that if the combat ends before the end of a given round, this power ceases to work with no additional checks required.
:Note that once the combat ends, this power ceases to work after a final check for the last round of the combat (even if it was only a partial round).
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  

Revision as of 13:52, 24 October 2018