Symbol of Fear (Spell): Difference between revisions
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Template:Spell | |||
<!-- Spell Level --> | <!-- Spell Level --> | ||
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | | Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | ||
| Paladin| | | Paladin| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Necromancy]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 17:50, 13 February 2019
Template:Spell
| Alchemist=
| Bard=
| Cleric=6
| Druid=
| Paladin=
| Ranger=
| Sorcerer/Wizard=6
| School=Necromancy
| CastTime=10 minutes
| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
| Range=0 ft.; see text
| Target=one symbol
| Duration=see text
| Save=FORT negates
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=yes
| Description = This spell functions like Symbol of Death (Spell), except that all creatures within 60 feet of the Symbol of Fear instead become panicked for 1 round per caster level.
- Note: Magic traps such as Symbol of Fear are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for Symbol of Fear.
| ShortDesc=Triggered rune panics nearby creatures.
| Reviewed=N}}