User:Reese: Difference between revisions
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(Created page with "What a cool guy! It's just... wow. I can't even.") |
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Todd, keep your sticky fingers off this!!! You bastard! | |||
* River of Guts: push, nauseated, hindered | |||
* Blood Eater: taste blood of a foe to gain bonuses against that foe | |||
* Cinderkind - ash children from Silent Hill | |||
* Gendelkin - bestial monsters related to Grendel | |||
* Twin-Tailed Wolf - killer role; can split in two, with mitigation on rejoining | |||
* Boss that has minions that spawn at edges of fight, move toward boss leaving an acid trail in spaces they move through. If they reach boss, they heal it. | |||
* Boss that marks areas of the battlefield at the top of the round. At the bottom of the round, these areas deal damage and forced move to anyone in them. | |||
* A power which always attacks the two players standing closest together | |||
* A roar which pushes everyone back, followed by a stomping tantrum that prones everyone (triggered transition attack at bloodied value) | |||
* Force dragons reflect every other (e.g. every even-numbered) attack back on the attacker, taking no damage themselves. This forces players to plan out which attacks are big, and which are small. | |||
* Pacify - target must make a will save to attack the creature which pacified them. If they fail, they deal only half damage and cannot crit. | |||
* Fortify - create a buff on all your allies that can be dismissed as a free action to negate a crit. Overwritten by any status condition. | |||
* Ablative(ish) ER / DR - first hit each round is heavily resisted, but each hit after that is resisted less / none. | |||
* Adaptive ER / DR - first hit creates DR or ER based on type, and future damage of same type is heavily resisted. | |||
* undead that creates a river of blood that precedes them wherever they walk (lich? phage?) | |||
* a burned ability that turns off Su or Sp abilities until the burned is cured. |
Revision as of 18:53, 2 March 2019
Todd, keep your sticky fingers off this!!! You bastard!
- River of Guts: push, nauseated, hindered
- Blood Eater: taste blood of a foe to gain bonuses against that foe
- Cinderkind - ash children from Silent Hill
- Gendelkin - bestial monsters related to Grendel
- Twin-Tailed Wolf - killer role; can split in two, with mitigation on rejoining
- Boss that has minions that spawn at edges of fight, move toward boss leaving an acid trail in spaces they move through. If they reach boss, they heal it.
- Boss that marks areas of the battlefield at the top of the round. At the bottom of the round, these areas deal damage and forced move to anyone in them.
- A power which always attacks the two players standing closest together
- A roar which pushes everyone back, followed by a stomping tantrum that prones everyone (triggered transition attack at bloodied value)
- Force dragons reflect every other (e.g. every even-numbered) attack back on the attacker, taking no damage themselves. This forces players to plan out which attacks are big, and which are small.
- Pacify - target must make a will save to attack the creature which pacified them. If they fail, they deal only half damage and cannot crit.
- Fortify - create a buff on all your allies that can be dismissed as a free action to negate a crit. Overwritten by any status condition.
- Ablative(ish) ER / DR - first hit each round is heavily resisted, but each hit after that is resisted less / none.
- Adaptive ER / DR - first hit creates DR or ER based on type, and future damage of same type is heavily resisted.
- undead that creates a river of blood that precedes them wherever they walk (lich? phage?)
- a burned ability that turns off Su or Sp abilities until the burned is cured.