User:Reese: Difference between revisions
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* undead that creates a river of blood that precedes them wherever they walk (lich? phage?) | * undead that creates a river of blood that precedes them wherever they walk (lich? phage?) | ||
* a burned ability that turns off Su or Sp abilities until the burned is cured. | * a burned ability that turns off Su or Sp abilities until the burned is cured. | ||
* lays down patches of electricity that will rattle any enemy that enters it, but heals the monster if it enters it |
Revision as of 23:38, 7 March 2019
Todd, keep your sticky fingers off this!!! You bastard!
- River of Guts: push, nauseated, hindered
- Blood Eater: taste blood of a foe to gain bonuses against that foe
- Cinderkind - ash children from Silent Hill
- Gendelkin - bestial monsters related to Grendel
- Twin-Tailed Wolf - killer role; can split in two, with mitigation on rejoining
- Boss that has minions that spawn at edges of fight, move toward boss leaving an acid trail in spaces they move through. If they reach boss, they heal it.
- Boss that marks areas of the battlefield at the top of the round. At the bottom of the round, these areas deal damage and forced move to anyone in them.
- A power which always attacks the two players standing closest together
- A roar which pushes everyone back, followed by a stomping tantrum that prones everyone (triggered transition attack at bloodied value)
- Force dragons reflect every other (e.g. every even-numbered) attack back on the attacker, taking no damage themselves. This forces players to plan out which attacks are big, and which are small.
- Pacify - target must make a will save to attack the creature which pacified them. If they fail, they deal only half damage and cannot crit.
- Fortify - create a buff on all your allies that can be dismissed as a free action to negate a crit. Overwritten by any status condition.
- Ablative(ish) ER / DR - first hit each round is heavily resisted, but each hit after that is resisted less / none.
- Adaptive ER / DR - first hit creates DR or ER based on type, and future damage of same type is heavily resisted.
- undead that creates a river of blood that precedes them wherever they walk (lich? phage?)
- a burned ability that turns off Su or Sp abilities until the burned is cured.
- lays down patches of electricity that will rattle any enemy that enters it, but heals the monster if it enters it