Hellfire Ray (Sorcerer/Wizard Spell): Difference between revisions
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| Description = You stand your ground like a mountain and you lay down the most blistering tirade against your unfortunate victim. You castigate and scourge their character, you upbraid their behavior and you denigrate in the most unflattering terms their appearance, to boot. Then, a ray of hellfire blazes from your hands, just to punctuate your point. | | Description = You stand your ground like a mountain and you lay down the most blistering tirade against your unfortunate victim. You castigate and scourge their character, you upbraid their behavior and you denigrate in the most unflattering terms their appearance, to boot. Then, a ray of hellfire blazes from your hands, just to punctuate your point. | ||
: You must succeed on a ranged [[Touch Attack]] with the [[ray]] to deal damage to the target. The ray deals {{circle|6}} | : You must succeed on a ranged [[Touch Attack]] with the [[ray]] to deal damage to the target. The ray deals {{circle|6}} of {{dmg|darkfire}} damage. | ||
: Any creature killed by this spell is specially maligned, as the caster may use their very life essence as fuel to force their soul into repentant servitude. The destroyed enemy's soul appears in tormented fashion on the field of battle, and rushes to assist its slayer. | : Any creature killed by this spell is specially maligned, as the caster may use their very life essence as fuel to force their soul into repentant servitude. The destroyed enemy's soul appears in tormented fashion on the field of battle, and rushes to assist its slayer. | ||
: The damned soul is represented by the effects of a [[Summon Monster III (Spell)]], with the newly indentured fiend appearing immediately upon expiration in the square where its mortal shell lies smoking. In all cases, the summoned creature's servitude ends at the end of combat. | : The damned soul is represented by the effects of a [[Summon Monster III (Sorcerer/Wizard Spell)]], with the newly indentured fiend appearing immediately upon expiration in the square where its mortal shell lies smoking. In all cases, the summoned creature's servitude ends at the end of combat. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 17:25, 16 April 2019
- Level: Sorcerer/Wizard 6
- School: Evocation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, F
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: One ray
- Duration: Instantaneous
- Saving Throw: none
Save DC: - Spell Resistance: Yes
Description
- You stand your ground like a mountain and you lay down the most blistering tirade against your unfortunate victim. You castigate and scourge their character, you upbraid their behavior and you denigrate in the most unflattering terms their appearance, to boot. Then, a ray of hellfire blazes from your hands, just to punctuate your point.
- You must succeed on a ranged Touch Attack with the ray to deal damage to the target. The ray deals (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of darkfire (energy, rare) damage.
- Any creature killed by this spell is specially maligned, as the caster may use their very life essence as fuel to force their soul into repentant servitude. The destroyed enemy's soul appears in tormented fashion on the field of battle, and rushes to assist its slayer.
- The damned soul is represented by the effects of a Summon Monster III (Sorcerer/Wizard Spell), with the newly indentured fiend appearing immediately upon expiration in the square where its mortal shell lies smoking. In all cases, the summoned creature's servitude ends at the end of combat.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |