See Invisibility (Sorcerer/Wizard Spell): Difference between revisions
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m (Text replacement - "\| Range=<onlyinclude>{{#ifeq:{{{transcludesection\|Range}}} \| Range\|(.*) }}<\/onlyinclude> \| Target=<onlyinclude>{{#ifeq:{{{transcludesection\|Target}}} \| Target\|(.*) }}<\/onlyinclude> \| Duration=<onlyinclude>{{#ifeq:{{{tra...) |
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{{Template: | {{Template:WizardSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> | ||
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available to listed class) --> | available to listed class) --> | ||
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Alchemist| | | Alchemist| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}} | | Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}} | ||
| Bard| | | Bard| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | | Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | ||
| Paladin| | | Paladin| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Universal]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Standard | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> (talc and powdered silver) | }}</onlyinclude> (A pinch of talc and powdered silver, worth 1 gp.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range| | | Range|Self | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | <!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|You | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Encounter | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|HWillNegates | ||
<!-- Values: None, | <!-- Values: None, | ||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC|Weak | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | <!-- Values: None, Weak, Strong, Hybrid, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | | Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | ||
| Lays-Charge| | | Lays-Charge|Y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|Y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description =You can see any objects or beings that are [[invisible]] within your range of vision, as well as any that are [[ethereal]], as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures. | | Description =You can see any objects or beings that are [[invisible]] within your range of vision, as well as any that are [[ethereal]], as if they were normally visible. You are allowed to make passive perception rolls against such creatures at distances within 30 feet, and active perception rolls against such creatures within 60 feet, and you ignore the bonuses Invisibility grants to stealth rolls. | ||
: Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures. | |||
: | : This spell does not reveal the method used to obtain invisibility, seeing no difference between [[Invisibility (Sorcerer/Wizard Spell)]] or [[Invisibility, Greater (Sorcerer/Wizard Spell)]], for example. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply behind objects, [[concealment|concealed]], or otherwise hard to see. | ||
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude>}} | }}</onlyinclude>}} |
Latest revision as of 13:58, 6 June 2019
- Level: Sorcerer/Wizard 2
- School: Universal
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A pinch of talc and powdered silver, worth 1 gp.)
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. You are allowed to make passive perception rolls against such creatures at distances within 30 feet, and active perception rolls against such creatures within 60 feet, and you ignore the bonuses Invisibility grants to stealth rolls.
- Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
- This spell does not reveal the method used to obtain invisibility, seeing no difference between Invisibility (Sorcerer/Wizard Spell) or Invisibility, Greater (Sorcerer/Wizard Spell), for example. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply behind objects, concealed, or otherwise hard to see.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |