Gibbering Mouther: Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description | This amorphous aberration consists of a large blob of pink, scabby flesh saturated with dozens of toothy mouths and bloodshot eyes.  The creature shambles about, staring in all directions at once and uttering a non-stop litany of curses, disturbingly violent imagery and terrible dark secrets.   
| Description | This amorphous aberration consists of a large blob of pink, scabby flesh saturated with dozens of toothy mouths and bloodshot eyes.  The creature shambles about, staring in all directions at once and uttering a non-stop litany of curses, disturbingly violent imagery, and terrible dark secrets.   


: First and foremost, the gibbering mouther is completely insane.  It has little in the way of motives, but finds sentient creatures interesting enough to pay attention to them, much to their deep chagrin.  Little is known about how gibbering mouthers came to be, why they exist, how they breed, what they eat, or really anything about their ecology.  They are genuinely alien in these regards, requiring no apparent sustenance, and no evidence of young gibbering mouthers to imply some sort of reproductive cycle.  Yet their species can be found in dungeons, sewers, and other humid, enclosed areas, though they've been known to wander into surprising places, like public bath houses, as well.
: First and foremost, the gibbering mouther is completely insane.  It has little in the way of motives, but finds sentient creatures interesting enough to pay attention to them, much to their deep chagrin.  Little is known about how gibbering mouthers came to be, why they exist, how they breed, what they eat, or really anything about their ecology.  They are genuinely alien in these regards, requiring no apparent sustenance, and no evidence of young gibbering mouthers to imply some sort of reproductive cycle.  Yet their species can be found in dungeons, sewers, and other humid, enclosed areas, though they've been known to wander into surprising places, like public bath houses, as well.
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   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses = DR 15/bludgeoning
| SpecialDefenses = DR 15/{{dmg|bludgeoning}}
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


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   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->


| WeakAgainst = '''''Vulnerable (1.5x damage):''''' Lawful/Axiomatic damage
| WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|Fictive}} damage
   <!-- Put any 'vulnerable' or 'defenseless' values here;
   <!-- Put any 'vulnerable' or 'defenseless' values here;
         vulnerabilities based on type (e.g. Vermin) are automatically added
         vulnerabilities based on type (e.g. Vermin) are automatically added
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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = gnashing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


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   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->


| Ranged-Atk-Dmg-Type =  
| Ranged-Atk-Dmg-Type = psychic
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| RangedAtkNotes = as psychic damage
| RangedAtkNotes =  
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = All spaces within 15 feet of the gibbering mouther's space are treated as rough terrain for all creatures who are not gibbering mouthers.  These spaces revert to normal once the gibbering mouther moves.
| Ability-1-Description = All spaces within 15 feet of the gibbering mouther's space are treated as difficult terrain for all creatures who are not gibbering mouthers.  These spaces revert to normal once the gibbering mouther moves.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = As a swift action, the gibbering mouther can issue a stream of maddening words at a creature within 30 feet, seeming to expose that character's deepest secrets, innermost fears and darkest emotions.  That creature must make a Will save, DC {{#var:Special2SaveDC}}, or become [[Disoriented]] for 1d4 rounds.  This is a sonic dependent, language independent, mind-affecting effect, but not specifically fear.
| Ability-2-Description = As a swift action, the gibbering mouther can issue a stream of maddening words at a creature within 30 feet, seeming to expose that character's deepest secrets, innermost fears, and darkest emotions.  That creature must make a Will save, DC {{Save-DC}}, or become [[Disoriented]] until the end of the encounter.  The target doesn't need to share any language with the gibbering mouther, as the words make perfect sense to the target (to anyone nearby, they are nonsense, probably).  This is NOT a fear effect.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = As a standard action, the gibbering mouther can cause all enemies within 60 feet who are suffering from the [[Disoriented]] status condition to become covered in disembodied mouths which rip at their flesh and bite at their extremities. Affected creatures take {{#var:Special3StandardDmg}} points of Primal (unblockable) damage and {{#var:Special3-Ability-Dmg}} points of CON [[Ability Damage]].  A Fortitude save, DC {{#var:Special3SaveDC}}, negates the CON damage, but does not affect the Primal damage.
| Ability-3-Description = As a standard action, the gibbering mouther can cause all enemies within 60 feet who are suffering from the [[Disoriented]] status condition to become covered in disembodied mouths which rip at their flesh and bite at their extremities. Affected creatures take {{Special-Standard-Dmg}} points of {{dmg|Primal}} damage and {{Ability-Dmg}} points of CON [[Ability Damage]].  A Fortitude save, DC {{Save-DC}}, negates the CON damage, but does not reduce the Primal damage.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->

Revision as of 18:41, 11 July 2019