Living Breath Weapon: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - " <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special91ToHit}} To-Hit {{#var:Special...)
No edit summary
Line 514: Line 514:
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = Once per encounter as a full round action, the living breath weapon can instantly arc to three separate locations within 100 feet of its starting point. At each of these three locations, the living breath weapon creates a 2x2 square (ten foot square) zone of crackling lightning. It may make a touch attack against any creature inside of each space, {{Touch-Attack}}, dealing {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage. It may overlap the areas of effect, but it may not attack any creature more than once. After the attacks are resolved, the living breath weapon returns to the space it began the round in.
| Ability-1-Description = Once per encounter as a full round action, the living breath weapon can instantly arc to three separate locations within 100 feet of its starting point. At each of these three locations, the living breath weapon creates a 2x2 square (ten foot square) zone of crackling lightning. It may make a [[melee touch attack]] against any creature inside of each space, at {{Touch-Attack}}, dealing {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage. It may overlap the areas of effect, but it may not attack any creature more than once. After the attacks are resolved, the living breath weapon returns to the space it began the round in.


: Hit or miss, all spaces affected by Discharge continue to crackle with electricity for the remainder of the encounter, and for each affected square that a creature enters, it deals {{Special-Swift-Dmg}} points of additional {{dmg|lightning}} damage.  The living breath weapon may place the three affected 10'x10' areas anywhere within range, but if any areas overlap, the affected creatures only suffer the damage once when entering an affected square.
: Hit or miss, all spaces affected by Discharge continue to crackle with electricity for the remainder of the encounter, and for each affected square that a creature enters, it deals {{Special-Swift-Dmg}} points of additional {{dmg|lightning}} damage.  The living breath weapon may place the three affected 10' x 10' areas anywhere within range, but if any areas overlap, the affected creatures only suffer the damage once when entering an affected square.


: Note that blue dragons can use this lingering electricity as a destination point for their Ride the Lightning ability.
: Note that blue dragons can use this lingering electricity as a destination point for their Ride the Lightning ability.

Revision as of 15:40, 29 July 2019