Bestiary: Difference between revisions
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===CR 31=== | ===CR 31=== |
Revision as of 18:57, 7 September 2019
- Verbose Blueprint (User Guide, Change Log)
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- {{Monster-Basic-Lore|{{#explode:{{PAGENAME}}|(|0}}}}
CR
CR 31
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 31 Blueprint Lore | CR 31 Blueprint | CR 31 Blueprint | CR 31 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Predictor | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Adamantine Forge Golem | 31 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aegeirus Nymph | 31 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Appointed Worm-That-Walks | 31 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Arctic Xixecal | 31 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Annihilator | 31 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bonefield | 31 | Swarm, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Brachyurus Fenris-Kin | 31 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerberus Legion-Head | 31 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Giant Noble | 31 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Delirium Spider | 31 | Sneak | Vermin | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Realmwalker | 31 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Drashnar | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreamtree | 31 | Legend | Plant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drifting Chaos Beast | 31 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drow Champion | 31 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Sapper | 31 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ebon Magmin | 31 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Endless Gargoyle | 31 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Engorged Hemorrhagic Pudding | 31 | Killer | Ooze | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fate Witch | 31 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Flesh Colossus | 31 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Floating Zombie Parts | 31 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Whisperer | 31 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Galvanic Marid | 31 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Frostbound | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immaculate Drider | 31 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Force Wyrm | 31 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
K'thol | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lady of Twofold Truths | 31 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaping Zombie | 31 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Manipulator Helleskrieg | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Tearing Turtle | 31 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Resplendent Couatl | 31 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Insinuator | 31 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruined Anaxim | 31 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Runemarked Cyzrix | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sable Gloom | 31 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Savage Prismatic Dragon | 31 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scabrous Varmint | 31 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Swarm | 31 | Swarm, Undead, Troop, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoky Annihilation Skeleton | 31 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Lothario | 31 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Spear-Faced Thunder Lizard | 31 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spine Hound | 31 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 31 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Verdant Helleskrieg | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Titanic Mammoth | 31 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
True Taiga Helleskrieg | 31 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Disciple | 31 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Windswept Chichimec | 31 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Woebegone Le Shay | 31 | Fey |
CR 32
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 32 Blueprint Lore | CR 32 Blueprint | CR 32 Blueprint | CR 32 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Air Elemental Overlord | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Enervator | 32 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Corybantic Maenad | 32 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich Soul-Stealer | 32 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Doppelganger Imperiatrix | 32 | Leader | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Dusk Bracken Treant | 32 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Earth Elemental Overlord | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Empress Medusa | 32 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Elemental Overlord | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Jailer | 32 | Heavy | Monstrous Humanoid, Giant | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Nascent Wolverine | 32 | Heavy | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gleaming Astral Construct | 32 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorge-Belly Crocodilian | 32 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Grotesque Neh-Thalggu | 32 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Grudge Spectre | 32 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hadean Kraken | 32 | Threat | Magical Beast, Devil | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hateful Phaethon | 32 | Threat | Outsider, Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Inferno | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight Charioteer | 32 | Outsider, Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Intense Behir | 32 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Great White | 32 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Taiga Helleskrieg | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Maugdra | 32 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightwalker Shadow | 32 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primeval Vampire | 32 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Quiescent Wight | 32 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Mehmed | 32 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Reeking Otyugh | 32 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shimmering Stag | 32 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Slimy Varmint Swarm | 32 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Dancer | 32 | Aberration, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Prospectarch | 32 | Sneak | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Vandal | 32 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starblind Worm | 32 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm Titan | 32 | Heavy | Monstrous Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stygian Dragloth | 32 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 32 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Frostbound Helleskrieg | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoraxian Scourge | 32 | Vermin (Thorciasid) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Verdant Helleskrieg | 32 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Untouched Phane | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitiate Xill | 32 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Water Elemental Overlord | 32 | Outsider |
CR 33
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 33 Blueprint Lore | CR 33 Blueprint | CR 33 Blueprint | CR 33 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Annealed Marid | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Anthracite Magmin | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Soul Flayer | 33 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Buboed Great Toad | 33 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Disintegrating Zombie Parts | 33 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Drider Monstrosity | 33 | Heavy | Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Eternal Gargoyle | 33 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Excruciator | 33 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gambrian Bog Fiend | 33 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Ogre | 33 | Heavy | Monstrous Humanoid, Monstrosity, Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Buffalo | 33 | Legend | Animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Ophidian Dune-Span Sidewinder | 33 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hawmord Phasm | 33 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Juggernaut | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Illuminated Locathah | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal General | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Chain Golem | 33 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Junked Anaxim | 33 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lunging Devilsaur | 33 | Threat | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Verdant Helleskrieg | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma Varmint | 33 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prepared Vermiurge | 33 | Heavy | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Cannibal Turtle | 33 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant Sun Mummy | 33 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravenous Apocalypse Slime | 33 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravenous Atropal | 33 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rimed Xixecal | 33 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Riveter Wasp Swarm | 33 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sky Tyrant Gaze Owl | 33 | Heavy | Magical Beast, Legendary, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Internuncio | 33 | Aberration, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Ordinariate | 33 | Sneak | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Gangster | 33 | Leader | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starlight Zombie | 33 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 33 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Inferno Helleskrieg | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tenebrous Gloom | 33 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Terrible Prismatic Dragon | 33 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Thalian Nymph | 33 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunder-Lance Great Eel | 33 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Timeslip Spider | 33 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Frostbound Helleskrieg | 33 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Twilight Mushrooms | 33 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vagrant Chaos Beast | 33 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Void Hydra | 33 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Void-Marked Tyrannosaurus | 33 | Animal, Monstrosity, Dinosaur | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Cenotaph | 33 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yrthak Thunderbird | 33 | Magical Beast, Monstrosity |
CR 34
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR 34 Blueprint Lore | CR 34 Blueprint | CR 34 Blueprint | CR 34 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aboleth Seer | 34 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Malcontent | 34 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
August Couatl | 34 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cailleach Witch | 34 | Monstrous Humanoid, Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Croatoan Wendigo | 34 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreadful Neh-Thalggu | 34 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreamtree Grove | 34 | Plant, Troop | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Duergar Black Priest | 34 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fomaorian Headsman | 34 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Marid | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghostly Stag | 34 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Denizen | 34 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Air Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Earth Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Fire Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Water Elemental | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Karkaradon Megalodon | 34 | Legend | Magical Beast, Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Krast | 34 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Frostbound Helleskrieg | 34 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Troll | 34 | Monstrous Humanoid, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Narcissist Worm-That-Walks | 34 | Killer | Construct, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Orphic Hedge Treant | 34 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Observer | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiating Astral Construct | 34 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Riyad | 34 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rot Fly Conceiver | 34 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sapient Baboon | 34 | Legend | Magical Beast, Monstrosity, Great Ape | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Scabrous Varmint Swarm | 34 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Silvercrown | 34 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Theocrat | 34 | Leader | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spasmodic Doppelganger | 34 | Killer | Protean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Stricken Wight | 34 | Undead, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starless Dragloth | 34 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 34 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Juggernaut Helleskrieg | 34 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thoqqua | 34 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tragic Le Shay | 34 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Inferno | 34 | Outsider, Aberration, Helleskrieg | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tussocked Chichimec | 34 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampire Thrall Witness | 34 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Phaethon Lore | 34 | Threat | Outsider |
CR 35
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 35 Blueprint Lore | CR 35 Blueprint | CR 35 Blueprint | CR 35 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Amperic Behir | 35 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Apotheotic Vampire | 35 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Drifter | 35 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Avalanche Rattler | 35 | Legend | Magical Beast, Monstrosity, Great Ophidian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Missionary | 35 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse-Maw Cerberus | 35 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkened Varmint | 35 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Titan | 35 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich Magus | 35 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Demolished Anaxim | 35 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dyschordian | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuligin Gloom | 35 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gamma Strain Zombie Beast | 35 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gelid Xixecal | 35 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghostly Mammoth | 35 | Legend | Animal, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Greater Volcano Worm | 35 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Pinioned | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight Vanquisher | 35 | Outsider, Undead, Skeleton | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Immortal Godking | 35 | Villain | Undead, Mummy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Imperious Prismatic Wyrm | 35 | Threat | Dragon, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lawless Chaos Beast | 35 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lurchat Mauler | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lustrous Djinn | 35 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Madness Kraken | 35 | Threat | Magical Beast, Aberration | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Inferno Helleskrieg | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Omen Spectre | 35 | Undead, Ghost, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rast | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Raving Maenad | 35 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Rendoril | 35 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shattermind Spider | 35 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sightless Fomaorian | 35 | Monstrous Humanoid, Giant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Initiate | 35 | Aberration, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Ordinariarch | 35 | Killer | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Siren | 35 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 35 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Denizen Helleskrieg | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tenebrous Zombie | 35 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Juggernaut Helleskrieg | 35 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Umbral Zombie Parts | 35 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xill Warper | 35 | Outsider |
CR 36
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 36 Blueprint Lore | CR 36 Blueprint | CR 36 Blueprint | CR 36 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atrocious Neh-Thalggu | 36 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Stygian | 36 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crested Thunderbird | 36 | Magical Beast, Great Avian | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dream Larvae | 36 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Embryonic Vermiurge | 36 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gimlet Wasp Swarm | 36 | Swarm, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Goddess Medusa | 36 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gundriss | 36 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Slumberer | 36 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal Overlord | 36 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lyopur | 36 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Juggernaut Helleskrieg | 36 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Midnight Dragloth | 36 | Aberration, Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mythic Stag | 36 | Legend | Animal, Fey | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Pestilential Apocalypse Slime | 36 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Witness | 36 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma Varmint Swarm | 36 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Prismasaurus | 36 | Legend | Magical Beast, Monstrosity, Dinosaur | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Rakshasa Nizari | 36 | Outsider, Native | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Roust Beast | 36 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scorrel | 36 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow of the Void | 36 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shape of Fire | 36 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship-Breaker Eel | 36 | Legend | Magical Beast, Monstrosity, Great Eel | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sky Tyrant Whale-Fisher | 36 | Legend | Magical Beast, Monstrosity, Great Avian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoky Hecatomb Skeleton | 36 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Maestro | 36 | Leader | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Nunciarch | 36 | Shooter | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Libertine | 36 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Steel Strand Golem | 36 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Stonewood Treant | 36 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 36 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Pinioned Helleskrieg | 36 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Denizen | 36 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wicked Phaethon | 36 | Threat | Outsider, Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xorn Pinnacle | 36 | Outsider |
CR 37
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 37 Blueprint Lore | CR 37 Blueprint | CR 37 Blueprint | CR 37 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Absolute Air Elemental | 37 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Absolute Earth Elemental | 37 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Absolute Fire Elemental | 37 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Absolute Water Elemental | 37 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Boreal Xixecal | 37 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Coruscating Astral Construct | 37 | Construct, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Erratic Chaos Beast | 37 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Befouled Otyugh | 37 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Grost | 37 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Heliotrope Worm | 37 | Magical Beast, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Wormking | 37 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Kaltergrift Dryad | 37 | Fey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Denizen | 37 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Marionette Spider | 37 | Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Moungean | 37 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Turtle | 37 | Threat | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountaintop Great Toad | 37 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Primordial Hydra | 37 | Shooter | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruptured Anaxim | 37 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Scintillating Djinn | 37 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadowed Zombie Parts | 37 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Slayer | 37 | Heavy | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Ruffian | 37 | Heavy | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sprinting Devilsaur | 37 | Threat | Magical Beast, Legendary, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starburned Varmint | 37 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Starburned Zombie | 37 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stygian Gloom | 37 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 37 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Slumberer | 37 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tempestuous Chichimec | 37 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Pinioned Helleskrieg | 37 | Outsider, Aberration |
CR 38
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 38 Blueprint Lore | CR 38 Blueprint | CR 38 Blueprint | CR 38 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Dominator | 38 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahairim Demagogue | 38 | Legend | Aberration, Construct, Devil, Prodigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkened Varmint Swarm | 38 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Demi-Lich Despot | 38 | Tank | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Gibbering Sea | 38 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorge Fly | 38 | Heavy | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Havok Grub | 38 | Shooter | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Worldshadow | 38 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hellknight Lord | 38 | Outsider, Skeleton, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ironbark Treant | 38 | Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Juggernaught Python | 38 | Legend | Magical Beast, Monstrosity, Great Ophidian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
King Silverback | 38 | Legend | Magical Beast, Monstrosity, Great Ape | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Leviathan Kraken | 38 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Pinioned Helleskrieg | 38 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mithril Manacle Golem | 38 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Neh-Thalggu Terror | 38 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Orphari | 38 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ossangral | 38 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Invariant | 38 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirrush Stone-Ripper | 38 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Sage | 38 | Tank | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Thesauriarch | 38 | Shooter | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Agitator | 38 | Killer | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiteful Phaethon | 38 | Threat | Outsider, Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 38 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Wormking | 38 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
True Slumberer | 38 | Outsider, Helleskrieg, Aberration |
CR 39
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 39 Blueprint Lore | CR 39 Blueprint | CR 39 Blueprint | CR 39 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Aphotic Gloom | 39 | Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Cerberus Wall-Crusher | 39 | Legend | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Chilled Zombie Parts | 39 | Minion | Undead | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Faceted Djinn | 39 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Frostburned Zombie | 39 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Lord | 39 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Hyperboreal Xixecal | 39 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal Master | 39 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Leviathan | 39 | Threat | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Slumberer | 39 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Moonsting Scorpion | 39 | Killer | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Mortiferous Apocalypse Slime | 39 | Ooze | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Plane-Creeper Centipede | 39 | Sneak | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Septiloc | 39 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Sky Tyrant Wyrm-Killer | 39 | Legend | Magical Beast, Monstrosity, Great Avian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Smashed Anaxim | 39 | Construct, Prodigy, Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Champion | 39 | Heavy | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Initiarch | 39 | Leader | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Somber Crool Dignitary | 39 | Leader | Humanoid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starblind Greater Worm | 39 | Magical Beast, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 39 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sun-Eater Spider | 39 | Vermin, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Superior Worldshadow | 39 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Three Crowned Beast | 39 | Threat | Magical Beast, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Tide-Bringer Eel | 39 | Legend | Magical Beast, Monstrosity, Great Eel | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Titan Beetle | 39 | Tank | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
True Wormking | 39 | Outsider, Helleskrieg, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Umbral Blot | 39 | Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Voidscarred Varmint | 39 | Aberration, Disease, Vermin |
CR 40
Creature Name | CR | Role | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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CR 40 Blueprint Lore | CR 40 Blueprint | CR 40 Blueprint | CR 40 Blueprint | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Adamantine Hook Golem | 40 | Heavy | Construct | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Alpha Strain Zombie Beast | 40 | Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Atropal Mentor | 40 | Outsider, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Caller in the Darkness | 40 | Protean | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Crowned Djinn | 40 | Outsider, Djinn | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Dawn Wasp | 40 | Killer | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Garuda Bird | 40 | Magical Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Genius Loci | 40 | Threat | Ooze | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Hecatoncheires | 40 | Threat | Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Superior Lord | 40 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Helleskrieg Tyrant | 40 | Outsider, Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lunar Moth | 40 | Threat | Vermin, Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Majestic Wormking | 40 | Outsider, Aberration, Helleskrieg | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Malignant Phaethon | 40 | Threat | Outsider, Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Medusa Stonemaiden | 40 | Monstrous Humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Pestilential Zombie Legion | 40 | Troop, Undead | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Petrified Treant | 40 | Plant, Monstrosity | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Phane Chronicler | 40 | Outsider | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Pinioned Chichimec | 40 | Outsider, Air | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Primordial Phage | 40 | Undead, Incorporeal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruin Swarm | 40 | Swarm | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Andromach | 40 | Threat | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Solarian Waspine Prince | 40 | Killer | Aberration, Outsider | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sphinx | 40 | Threat | Magical Beast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Starburned Varmint Swarm | 40 | Aberration, Disease, Vermin | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster CR 40 Lore |
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Monster (CR )
Senses:
Movement Types:
Skills:
Feats:
Standard Attack (Melee):
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Special Abilities
Summoned Monster (CR )A Summoned Monster is an ally creature created, or summoned, or coerced, into existence when a Summon Monster spell (and all related summoning abilities) are used. A Summoned Monster can have nearly any appearance, as the summoning creature (player) is allowed to define what their preferred ally looks like, how it acts, and how it comports itself. Some summoned monsters may look like swarms of insects, forest creatures, or even trees and bushes. Others look like noble stags, moose, or other sylvan creatures. Yet others look like fanciful silver-frosted great wolves, or ghostly tigers, red-eyed bulls, or terrifying eagles of ice. Summoned monsters can look like mundane monsters, such as standard-seeming orcs, obedient goblins, or helpful ogres. Yet others look like glowing outlines of celestial beings, inky blots of smoky darkness, gold-plated statues, animated chairs, masses of tentacles, rolling wheels full of eyes, scarecrows, or any of a thousand other forms. In general, the player and the referee should decide together on the summoned creature's appearance. If the player wants to have a 'signature' creature that they always summon, that is perfectly allowed, or they can allow the GM to assign the appearance of the summoned monster every time it shows up. In all cases, no matter the appearance, a summoned monster ALWAYS has ONLY the powers and abilities ascribed to it by the write-up below. Summoning a Roc does not mean the creature is vast and able to fly, unless the summoner has some way of giving the creature those characteristics. Mechanically, every summoned monster has access to the same attacks and abilities. Without using feats or other modifiers, all summoned monsters of a given CR, no matter their appearance, have the same combat efficacy. Combat TacticsSummoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do. If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger. Out of CombatSummoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle. RewardsThis creature does not award any experience points (XP) or treasure when defeated. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sun-Shade Cobra | 40 | Legend | Monstrosity, Great Ophidian | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Tarrasque | 40 | Threat | Monstrosity | ||||||||||||||||||||||||||||||||||||||||||||||||||||
True Worldshadow | 40 | Outsider, Aberration, Helleskrieg | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tynde | 40 | Aberration | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Vortex Spider | 40 | Heavy | Vermin, Monstrosity |