Vestigial Arm (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


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=== Vestigial Arm ===
| Flavor =  


'''Prerequisites''': Alchemist 6
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Alchemist 6
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'''Benefit''': At the time the alchemist chooses this discovery, he may decide whether this extra arm is present at all times, or only while under the effects of a mutagen. The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. While affected by a mutagen, vestigial arms grow claws, and act as secondary natural weapons, dealing 1d4 base damage, plus half the alchemist's strength. Secondary natural attacks, as always, are made at BAB - 5. If not affected by a mutagen, the arm can manipulate or hold items as well as the alchemist's original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time).  
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The alchemist grows a new arm (left or right) on their torso. The arm is fully under their control and cannot be concealed except with magic or bulky clothing. The presence of an extra vestigial arm is almost always a source of hilarious penalties on social interactions, the details of which are left to the referee.


'''Special''': An alchemist may take this discovery up to two times.
The arm is malformed and underdeveloped, and is much smaller than the alchemist's normal arms.  However, the hand is normal-sized (which makes the whole thing even freakier, really), providing the alchemist with an unusual benefit.


While the arm is simply too weak to be able to wield a weapon or shield in combat, and it is too clumsy to hold an object ready for use, it is capable of allowing the alchemist to equip one additional ring at all times.  This means the alchemist with this discovery can equip up to three magic rings at the same time, instead of just two.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Equip a third magic ring on this stumpy little arm you grew.
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:; Natural Attacks
: Natural attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the alchemist's full base attack bonus and add the alchemist's full Strength bonus on damage rolls. Secondary attacks are made using the alchemist's base attack bonus – 5 and add only &frac12; the alchemist's Strength bonus on damage rolls. The alchemist's claws and bite attacks from his mutagen are primary natural attacks. The discoveries "vestigial arm" or "tentacle" can provide the alchemist with secondary natural attacks.
 
: During a standard attack action, natural attacks are much like standard weapons: the alchemist makes one attack at full BAB with a single claw (or bite, if available).  During a full attack action, however, the alchemist uses his full BAB to attack with each of his primary natural attacks, and BAB - 5 for each of his secondary natural attacks.  Bonus attacks, such as from a haste spell, and attacks of opportunity always use a single claw attack unless the creature has some ability which specifically states otherwise.
 
: Natural attacks do not benefit from any of the two-weapon fighting feats or the multi-attack feat.
 
: See also [http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks natural attacks].

Latest revision as of 16:04, 24 November 2019

Ability Type: Ex

Prerequisites: Alchemist 6

Benefit: The alchemist grows a new arm (left or right) on their torso. The arm is fully under their control and cannot be concealed except with magic or bulky clothing. The presence of an extra vestigial arm is almost always a source of hilarious penalties on social interactions, the details of which are left to the referee.

The arm is malformed and underdeveloped, and is much smaller than the alchemist's normal arms. However, the hand is normal-sized (which makes the whole thing even freakier, really), providing the alchemist with an unusual benefit.

While the arm is simply too weak to be able to wield a weapon or shield in combat, and it is too clumsy to hold an object ready for use, it is capable of allowing the alchemist to equip one additional ring at all times. This means the alchemist with this discovery can equip up to three magic rings at the same time, instead of just two.