Giant Centipede: Difference between revisions
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== Giant Centipede (Summoned) (CR 1) == | == Giant Centipede (Summoned) (CR 1) == | ||
This lengthy, segmented horror writhes and twists, | This lengthy, segmented horror writhes and twists, clacking its venomous mandibles in search of prey. | ||
Revision as of 06:08, 26 May 2014
Giant Centipede (Summoned) (CR 1)
This lengthy, segmented horror writhes and twists, clacking its venomous mandibles in search of prey.
GENERAL
CR 1 Hit Dice 2
XP 400
N Medium vermin
Init +1; Senses Darkvision 60 ft. , Perception +4
DEFENSE
AC 14, touch 11, flat-footed 13 (+1 dex, +3 armor)
hp 16
Fort +4, Ref +1, Will +1 <swap as needed; only one strong save>
Aura: -
SR: - <11, if any>
Special Defenses: -
Immunities: Mind-Affecting effects
Weaknesses: -
OFFENSE
Speed 40 ft., Climb 40 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Bite +4 (1d8/19-20x2) plus Poison
Full Melee Bite +4 (1d8/19-20x2) plus Poison
Ranged -
Special Attacks Poison
Action Points 0
STATISTICS
Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +1; CMB +5; CMD 15
Feats -
Skills Stealth +5
Languages -
SPECIAL ABILITIES
- Poison
Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.
TREASURE
Sell value of approximately 213 gp.
COMBAT TACTICS
Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.
They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to ignore rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.