Vermin Traits: Difference between revisions
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(Created page with 'Category:Epic Path Category:Bestiary * ''Go back to the Epic Path page.'' * ''Go back to the Bestiary page.'' ==Vermin Traits== This type includes insects, arac…') |
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==Bestiary Notes== | ==Bestiary Notes== | ||
Vermin gain the following special defenses from their creature type. Note that specific vermin may have additional special defenses beyond those listed below. | Vermin gain the following special defenses from their creature type. Note that specific vermin may have additional special defenses beyond those listed below. | ||
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'''Aura:''' - | '''Aura:''' - | ||
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'''Weaknesses:''' - | '''Weaknesses:''' - | ||
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Revision as of 17:23, 18 June 2014
Vermin Traits
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.
- Vermin Traits
- Darkvision 60 feet
- Vermin are mindless and have no skills or feats
- good Fort saves
- Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.
- Proficient with its natural weapons only.
- Proficient with no armor.
- Vermin breathe, eat, and sleep.
Bestiary Notes
Vermin gain the following special defenses from their creature type. Note that specific vermin may have additional special defenses beyond those listed below.
'''Aura:''' - '''SR:''' - '''Special Defenses:''' - '''Immunities:''' all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score lose this trait) '''Weaknesses:''' -