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[[Category:Epic Path]] | |||
[[Category:Bestiary]] | |||
[[Category:CR 13]] | |||
* ''Go back to the [[Epic Path]] page.'' | |||
* ''Go back to the [[Bestiary]] page.'' | |||
[[Image:Shadow1.jpg|384px|right|xx]] | |||
== Shadow (CR 13) == | |||
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | |||
<insert descriptive text here> | |||
=== GENERAL === | |||
'''CR''' 13 '''Hit Dice''' 19 | |||
'''XP''' 25,600 | |||
<alignment> <size> <racial keyword> | |||
'''Init''' +6; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +20 | |||
=== DEFENSE === | |||
'''AC''' 34, '''touch''' 20, '''flat-footed''' 24 (+10 dex, +14 armor) | |||
'''hp''' 281 | |||
'''Fort''' +16, '''Ref''' +12, '''Will''' +12 <swap as needed; only one strong save> | |||
'''Aura:''' - | |||
'''SR:''' - <23, if any> | |||
'''Special Defenses:''' - | |||
'''Immunities:''' - | |||
'''Weaknesses:''' - | |||
=== OFFENSE === | |||
'''Speed''' 30 ft. <adjust as needed; list other movement types here also> | |||
'''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | |||
'''Single Melee''' <melee weapon> +19 (2d8+3/19-20x2) | |||
: or: '''Single Melee''' Bite +19 (2d8+2/x2) | |||
'''Full Melee''' 3x <melee weapon> +19 (2d8+3/19-20x2) | |||
: or: '''Full Melee''' Bite +19 (2d8+2/x2), 2x Claws +19 (2d6/x2) Tail +19 (2d8+2/x2), | |||
'''Ranged''' <optional ranged attack> +19 (2d8+3/x2) | |||
'''Special Attacks''' <copy from source; only list ability names here; describe below> | |||
'''Action Points''' 0 <common monsters never have action points, named monsters often have one.> | |||
=== STATISTICS === | |||
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | |||
'''Base Atk''' +13; '''CMB''' +23; '''CMD''' 36 | |||
'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> | |||
'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR> | |||
'''Languages''' <copy from source> | |||
=== SPECIAL ABILITIES === | |||
<special abilities should have a save DC 22> | |||
<special attack damage (standard action): 7d6> | |||
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2> | |||
; <ability name> | |||
<ability description> | |||
; <ability name> | |||
<ability description> | |||
=== TREASURE === | |||
sell value of approximately 11,250 gp | |||
=== COMBAT TACTICS === | |||
<describe typical actions taken during combat here> |
Revision as of 21:04, 25 June 2014
Shadow (CR 13)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 13 Hit Dice 19
XP 25,600
<alignment> <size> <racial keyword>
Init +6; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +20
DEFENSE
AC 34, touch 20, flat-footed 24 (+10 dex, +14 armor)
hp 281
Fort +16, Ref +12, Will +12 <swap as needed; only one strong save>
Aura: -
SR: - <23, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +19 (2d8+3/19-20x2)
- or: Single Melee Bite +19 (2d8+2/x2)
Full Melee 3x <melee weapon> +19 (2d8+3/19-20x2)
- or: Full Melee Bite +19 (2d8+2/x2), 2x Claws +19 (2d6/x2) Tail +19 (2d8+2/x2),
Ranged <optional ranged attack> +19 (2d8+3/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +13; CMB +23; CMD 36
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 11,250 gp
COMBAT TACTICS
<describe typical actions taken during combat here>