Opening Volley (Feat): Difference between revisions

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m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Mythic Tier (26-30)]]


| Flavor=Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
| Flavor=Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|None
| Prerequisites|Level 26, [[Point-Blank Shot]], [[Snap Shot]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|  
| Unlocks| [[Near and Far (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Benefit=The first time you deal damage to a particular foe with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against that opponent. This melee attack must occur before the end of your next turn. You cannot gain this benefit more than once per round, nor can you gain this benefit more than once for the same enemy in a 24 hour period.
| Benefit=Each time you deal damage to a foe with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against that same opponent in the same encounter. This melee attack must occur before the end of your next turn. It is possible to dual-wield a ranged and melee weapon (such as two daggers, or a careen and a saber) and get this bonus on every other attack you make, assuming you don't miss.  





Revision as of 14:44, 8 April 2020


Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.

Prerequisites: Level 26, Point-Blank Shot, Snap Shot

Related: Near and Far (Feat)

Benefit: Each time you deal damage to a foe with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against that same opponent in the same encounter. This melee attack must occur before the end of your next turn. It is possible to dual-wield a ranged and melee weapon (such as two daggers, or a careen and a saber) and get this bonus on every other attack you make, assuming you don't miss.