Nunchaku (Weapon): Difference between revisions
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| DamageType = {{dmg|Buffeting}} | | DamageType = {{dmg|Buffeting}} | ||
| Quality1 = Disarm | | Quality1 = Concealable | ||
| | | Quality2 = Disarm | ||
| | | Quality3 = Hard-Hitting | ||
| Quality4 = Monk-Usable | |||
| Quality5 = | | Quality5 = | ||
| Quality6 = | | Quality6 = |
Latest revision as of 09:03, 23 April 2020
Nunchaku | Light (1-Hand) / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
2 gp | 1d4 | 1d6 | 1d10 | x2 | - | 3 lbs | Buffeting (physical, uncommon) | ||
Weapon Qualities: Concealable, Disarm, Hard-Hitting, Monk-Usable | |||||||||
Nunchaku are a pair of light, symmetrical clubs joined by a short segment of chain, creating a kind of flail that is designed for extremely rapid attacks. A monk can use nunchaku with their 'echoing strike' or 'flurry of blows' abilities, and the scissoring action of the nunchaku's parts adds +2 to disarm attempts made by the wielder. Unlike most light weapons, if wielded in both hands, nunchaku deal 1.5x STR modifier as a damage bonus, instead of only 1x. Nunchaku belong to the "Flails" and "Monk" weapon groups, and is treated as a bludgeoning weapon for the application of Weapon Properties, Feats, Dweomermetals and all other effects. |