Flail (Weapon): Difference between revisions
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(Created page with "{{Template:Weapon | Name = Flail | Image = flail.jpg | Proficiency = Martial | Type = 1-Hand | Cost = 8 gp | TinyDmg = 1d4 | SmallDmg = 1d6 | MedDmg = 1d8 | LgDmg = 2...") |
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| Weight = 5 lbs | | Weight = 5 lbs | ||
| DamageType = Bludgeoning | | DamageType = {{dmg|Bludgeoning}} | ||
| Quality1 = Disarm | | Quality1 = Disarm | ||
| Quality2 = | | Quality2 = Intimidating | ||
| Quality3 = | | Quality3 = Trip | ||
| Quality4 = | | Quality4 = | ||
| Quality5 = | | Quality5 = |
Latest revision as of 16:43, 23 April 2020
Flail | 1-Hand / Martial | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
8 gp | 1d6 | 1d8 | 2d6 | x2 | - | 5 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Disarm, Intimidating, Trip | |||||||||
Start with a morning star and break the spiked head off. Lose half of the handle and attach what's left to a sturdy length of thick chain. Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one. Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers. The Flail belongs to the "Flails" weapon group. |