Snowy Dragonborn: Difference between revisions

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Revision as of 17:15, 3 January 2021

Snowy Dragonborn (HenchmanCR 11)

Pure Evil - Medium - Monstrous Humanoid (Dragon)
Lore: Know (Nature)
22 41
Basic DC Full DC
Initiative
Initiative Icon 2.png
20
Perception:
29 +19
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
30
Man Def
Shield Icon 3.png
30
Monster Health
First argument to "number_format" must be a number. First argument to "number_format" must be a number. 19
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +13
Refl: +8
Will: +8

Strong Against:

  • ER 28/Sonic (energy, common)
  • (Dragon 1) Immune (no effect): magical sleep (drowsy, sluggish, asleep), paralyzed, stunned
  • (Dragon 2) Immune (no effect): sonic (energy, common)
  • (Dragon 3) Immune (no effect): fear
  • Immune (no effect): Cold (energy, common), Icy Terrain, Whiteout (see White Dragon)
Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+18
Sword Icon 3.png
Man Off
+18
Sword Icon 3.png
Action
'
Points

Standard Attack (Melee):

  • 0x Heavy Ice Mace +18 (3d8+7/19-20 x2)
    as bludgeoning (physical, common)

Full Attack (Melee):

  • 0x Heavy Ice Mace +18 (3d8+7/19-20 x2)
    as bludgeoning (physical, common)

Standard Attack (Ranged):

  • 0x Ball of Ice Careen +18 (3d8+7/19-20 x2)
    as bludgeoning (physical, common)
    (Increment: 30 ft.; Max Range: 90 ft.)
    plus: Deceptive (target is flat-footed vs. the first attack)

Full Attack (Ranged):

  • 0x Ball of Ice Careen +18 (3d8+7/19-20 x2)
    as bludgeoning (physical, common)
    (Increment: 30 ft.; Max Range: 90 ft.)
    plus: Deceptive (target is flat-footed vs. the first attack)

Siege Damage: Not siege capable

Statistics

20
STR
14
DEX
16
CON
10
INT
12
WIS
16
CHA

Skills:

  • Disguise: 21 ((Usually used to infiltrate local civilized society.))
  • Knowledge (Local): 21 ((Usually used to infiltrate local civilized society.))
  • Perception: 19
  • Stealth: 21 ((Usually used to infiltrate local civilized society.))
  • All other skills: 13 (no ranks)

Languages: Draconic, Common

Feats:

  • Precise Shot (EFFECT: No penalty for shooting into melee at any range.)

Special Abilities

Dragontouched (Ex)

Snowy Dragonborn are immune to cold (energy, common), the effects of Icy terrain, and the White Dragon's Whiteout power.

Deceptive (Ex)

When using their Careen ranged attack, the first time they attack a given foe, the target is considered flat-footed for purposes of that first attack. When thrown, a Careen bobs and turns due to its shape, and thus catches foes off guard. This means that Dragonborn often 'spread around' their ranged attacks, attacking each enemy once with their careen, so as to maximize their bonuses for the Deceptive power.

Snowy Dragonborn

Snowy Dragonborn

This creature possesses the Henchman role, and therefore counts as monsters for purposes of encounter size, XP award, and treasure.

Where the Dragonborn come from is a mystery. Are they young dragons? Are they degenerate humanoids, corrupted by dragon magics to the draconian ideal? Are they a slave or servant race which lives in secret enclaves?
No one knows. All that is known for sure is, more often than not, where there are dragons, there will be dragonborn.
Snowy Dragonborn are capable combatants, frequently using guerrilla tactics to assault groups, harassing them multiple times before committing to a melee engagement. Their accuracy with their careens is deadly, though they are quite capable up close as well.
As their name implies, Snowy Dragonborn are highly adapted to cold environments, and are also quite resistant to the area damage caused by white dragons, for whom they often work.

Snowy Dragonborns are frequently associated with Common White Dragons. These creatures can often be found together.

Combat Tactics

Snowy Dragonborn live to serve their dragon. They will use stealth to move to the rear of any enemies and provide flanks to the dragon. They will attack without mercy, and use their lives to block attacks upon the dragon if necessary. They will use their Careens at range, combining their fire on a single victim and using the Deceptive property of the weapons to attack against flatfooted AC for the first attack.

This means they will spread their attacks, but that's fine in their minds, as any attacks they draw away from the dragon are a good thing.
When the Dragon is dropped to zero hit points the first time, snowy dragonborn are immune to the concealment effects and damage of the Whiteout. As a result they will attack with their careens at range as much as possible until the dragon reforms.
Snowy Dragonborn attack without fear and fight to the death without hesitation if in the presence of a Dragon. if they are encountered away from a Dragon, usually on some mission, although it is possible to meet so-called 'Lost' Dragonborn without a dragon, they will be far more cowardly and will seek to break away from conflict and fly away with their incredible Flight speed as soon as possible. Such encounters should be warnings: No Dragonborn is Lost for long.

Out of Combat

It is possible to encounter Snowy Dragonborn almost anywhere, their competent Disguise skill and Knowledge (Local) making it possible for them to 'pass' in the most surprising of circumstances. Shadowy crime bosses, cloistered monks, religious converts, travelling merchants, jovial caravan masters, long-suffering arctic barbarians, all of these and more have been guises for Snowy Drgonborn, all on some mysterious errand for their terrible masters.

When a Dragonborn is revealed in such a role, it almost always a sign of terrible things to come.

Rewards

XP: First argument to "number_format" must be a number. (Henchman role included.)

Treasure: Sellable Goods worth First argument to "number_format" must be a number. gp.

Weight: Expression error: Unexpected round operator. lbs.     Volume: Expression error: Missing operand for *. cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)