Template:Pattern: Difference between revisions

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{{DISPLAYTITLE:<span style="border-bottom-style: none; position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{DISPLAYTITLE:<span style="border-bottom-style: none; position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
[[Category:Epic Path]][[Category:Pattern]]
[[Category:Epic Path]][[Category:Pattern]]
[[Image:Pattern_1.jpg|550x550px|right|Be sure to stand in the right place...]]
[[Image:Pattern_1.jpg|550x550px|right|Not just anybody can do this, you know.  Well, okay, they can if they have this pattern. But otherwise...]]
<div style="clear:right; float:right; font-size:85%;">__TOC__</div><h2 class="bestiary_main">{{#explode:{{PAGENAME}}|C|0}} {{smaller|(CR {{{1|1}}})}}</h2>
<div style="clear:right; float:right; font-size:85%;">__TOC__</div><h2 class="bestiary_main">{{#explode:{{PAGENAME}}|C|0}} {{smaller|(CR {{{1|1}}})}}</h2>
<div style="color:#584500; text-align:center; margin-bottom:30px">'''''Neutral - Medium - Outsider'''''</div>
<div style="color:#584500; text-align:center; margin-bottom:30px">'''''{{{Change-Alignment|same as base}}} - {{{Size-Adj|same as base}}} - {{{Change-Type|same as base}}} ({{{Add-Subtype}}})'''''</div>


: {{{Description|This pattern does not have a description}}}
: {{{Description|This pattern does not have a description}}}
: {{{Short-Desc|This pattern does not have a short description}}}


<h2 class="bestiary">General</h2>
<h2 class="bestiary">General</h2>

Revision as of 17:25, 21 January 2021

Pattern (CR 1)

same as base - same as base - same as base ({{{Add-Subtype}}})
This pattern does not have a description
This pattern does not have a short description

General

Init: +4
Senses: Standard Senses
Passive Perception: 14 (Spot: +4, req's move action)

Defense

AC: 14
Maneuver Defense (MD): 15
Hit Points: 31    (Bloodied Value: 16)    Hit Dice: 2
Fort: +5    Refl: 0    Will: 0

Offense

Movement Types: Walk 30 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
Full Attack:
Standard Ranged:
Maneuver Offense: +3

Statistics

Feats:
  • None
Skills:
  • All skills: +4
Languages: Able to understand, but not speak, one language the summoner knows at the Native fluency.

Special Abilities

Obedient (Ex)

A Summoned Monster always looks to its summoner for direction. As a result of this obedience, a summoned monster only has one standard action per round, but, its summoner may always 'gift' it one of either a Standard, Move, or Swift action, at the expense of giving up their own Standard, Move, or Swift action (respectively) in return. A Summoned Monster may trade down its own Standard action for a Move action or a Swift action as normal, and indeed, this is how a Summoned Monster usually takes move actions.
A Summoned Monster may take a 5-Foot Step in any round in which it does not use a Move Action to move.
A Summoned Monster has no sense of self preservation, existing only to help their summoner. As a result, they will take actions that are harmful to them, such as triggering traps, moving to provoke attacks of opportunity, or leaping into bottomless pits of doom, without hesitation.


Summoned Strike (Ex)

Once per round as a standard action, a Summoned Monster may perform a Summoned Strike. This is a melee attack which never provokes attacks of opportunity. (The exact details and special effects of the attack are left to the player and referee to work out, but it should be a thematic 'fit' with the creature's appearance.) Summoned Strike cannot be used as a ranged attack, unless the summoner has some means of altering the power to do so.
Summoned Strike affects a single enemy creature, hits automatically, and inflicts 1d4 points of bludgeoning (physical, common) damage per attack. Affected creatures are allowed to make a Fort save against a DC of 14 to take half damage.

Combat Tactics

Summoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely. As a free action, their summoner may direct them in what they should do.
If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger.

Out of Combat

Summoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it. They only exist to aid their summoner in battle.

Rewards

XP: This creature does not award any experience points (XP) when defeated.
Treasure: This creature does not award any treasure when defeated.