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<h2 class="bestiary">General</h2>
<h2 class="bestiary">General</h2>
: '''Init:''' +{{#expr: {{Challenging-Skill-DC|transcludesection={{{1|1}}}}} - 11}}
: '''Init:''' {{#ifexpr:{{{Initiative-Adj|}}}>0|+{{{Initiative-Adj}}} CRs greater than base creature.|{{#ifexpr:{{{Initiative-Adj|}}}<0|{{{Initiative-Adj|}}} CRs less than base creature.|Same as base creature.}}}}


: '''Senses:''' [[Standard Senses]]
: '''Senses:'''  


: '''[[Passive Perception|Passive]] Perception:''' {{#expr: {{Challenging-Skill-DC|transcludesection={{{1|1}}}}} - 1}} ('''[[Spot]]''': <nowiki>+</nowiki>{{#expr: {{Challenging-Skill-DC|transcludesection={{{1|1}}}}} - 11}}, req's move action)
: '''[[Passive Perception|Passive]] Perception:''' ('''[[Spot]]''': , req's move action)
 
: '''Movement Types:'''


<h2 class="bestiary">Defense</h2>
<h2 class="bestiary">Defense</h2>
: '''AC:''' {{MonsterAC|transcludesection={{{1|1}}}}}
: '''AC:'''  
 
: '''Maneuver Defense ([[Maneuver Defense|MD]]):'''
 
: '''Hit Points:''' &nbsp;&nbsp;&nbsp;&nbsp;('''Bloodied Value:''' )&nbsp;&nbsp;&nbsp;&nbsp;'''Hit Dice:'''


: '''Maneuver Defense ([[Maneuver Defense|MD]]):''' {{Challenging-Skill-DC|transcludesection={{{1|1}}}}}
: '''Fort:''' &nbsp;&nbsp;&nbsp;&nbsp;'''Refl:''' &nbsp;&nbsp;&nbsp;&nbsp;'''Will:'''  


: '''Hit Points:''' {{MonsterHPs|transcludesection={{{1|1}}}}}&nbsp;&nbsp;&nbsp;&nbsp;('''Bloodied Value:''' {{#expr:{{MonsterHPs|transcludesection={{{1|1}}}}}/2 round 0}})&nbsp;&nbsp;&nbsp;&nbsp;'''Hit Dice:''' {{MonsterHitDice|transcludesection={{{1|1}}}}}
: '''Special Defenses:'''  


: '''Fort:''' +{{MonsterStrongSave|transcludesection={{{1|1}}}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Refl:''' {{#ifexpr:({{MonsterStrongSave|transcludesection={{{1|1}}}}}-5)>0|+{{#expr:{{MonsterStrongSave|transcludesection={{{1|1}}}}}-5}}|{{#expr:{{MonsterStrongSave|transcludesection={{{1|1}}}}}-5}}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Will:''' {{#ifexpr:({{MonsterStrongSave|transcludesection={{{1|1}}}}}-5)>0|+{{#expr:{{MonsterStrongSave|transcludesection={{{1|1}}}}}-5}}|{{#expr:{{MonsterStrongSave|transcludesection={{{1|1}}}}}-5}}}}
: '''Strong Against:'''  
 
: '''Weak Against:'''  


<h2 class="bestiary">Offense</h2>
<h2 class="bestiary">Offense</h2>
: '''Movement Types:''' [[Walk]] 30 ft.


: '''Space / Reach:''' 5 ft. / 5 ft.
: '''Space / Reach:'''  


: '''Standard Attack:'''  
: '''Standard Attack:'''  
::* 1x Slam +{{MonsterToHit|transcludesection={{{1|1}}}}} ({{D8-Dmg|transcludesection={{MonsterDamage-Melee|transcludesection={{{1|1}}}}}}}/x2) as {{dmg|bludgeoning}}
::*  


: '''Full Attack:'''  
: '''Full Attack:'''  
::* 3x Slam +{{MonsterToHit|transcludesection={{{1|1}}}}} ({{D8-Dmg|transcludesection={{MonsterDamage-Melee|transcludesection={{{1|1}}}}}}}/x2) as {{dmg|bludgeoning}}
::*  
 
: '''Standard Ranged:'''
::*
 
: '''Full Ranged:'''
::*
 
:'''Maneuver Offense:'''


: '''Standard Ranged:''' &mdash;
:'''Siege Damage:'''  
::*


:'''Maneuver Offense:''' {{#ifexpr:({{Challenging-Skill-DC|transcludesection={{{1|1}}}}}-12)>0|+{{#expr:{{Challenging-Skill-DC|transcludesection={{{1|1}}}}}-12}}|{{#expr:{{Challenging-Skill-DC|transcludesection={{{1|1}}}}}-12}}}}
: '''[[Action_Points#Monsters_With_Action_Points|Action Points]]:'''  


<h2 class="bestiary">Statistics</h2>
<h2 class="bestiary">Statistics</h2>
: '''Str:''' {{{Str|-}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Dex:''' {{{Dex|-}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Con:''' {{{Con|-}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Int:''' {{{Int|-}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Wis:''' {{{Wis|-}}}&nbsp;&nbsp;&nbsp;&nbsp;'''Cha:''' {{{Cha|-}}}
: '''Feats:'''  
: '''Feats:'''  
::* None
::*  


: '''Skills:'''  
: '''Skills:'''  
::* All skills: +{{#expr:{{Challenging-Skill-DC|transcludesection={{{1|1}}}}} - 11}}
::* All other skills:  


: '''[[Languages]]:''' Able to understand, but not speak, one language the summoner knows at the Native fluency.
: '''[[Languages]]:'''  


<h2 class="bestiary">Special Abilities</h2>
<h2 class="bestiary">Special Abilities</h2>


: <h3 class="bestiary">Obedient (Ex)</h3>
:  
: A Summoned Monster always looks to its summoner for direction. As a result of this obedience, a summoned monster only has one standard action per round, but, its summoner may always 'gift' it one of either a Standard, Move, or Swift action, at the expense of giving up their own Standard, Move, or Swift action (respectively) in return. A Summoned Monster may trade down its own Standard action for a Move action or a Swift action as normal, and indeed, this is how a Summoned Monster usually takes move actions.
 
: A Summoned Monster may take a 5-Foot Step in any round in which it does not use a Move Action to move.
 
: A Summoned Monster has no sense of self preservation, existing only to help their summoner. As a result, they will take actions that are harmful to them, such as triggering traps, moving to provoke attacks of opportunity, or leaping into bottomless pits of doom, without hesitation.
 
 
: <h3 class="bestiary">Summoned Strike (Ex)</h3>
: Once per round as a standard action, a Summoned Monster may perform a Summoned Strike. This is a melee attack which never provokes attacks of opportunity. (The exact details and special effects of the attack are left to the player and referee to work out, but it should be a thematic 'fit' with the creature's appearance.) Summoned Strike cannot be used as a ranged attack, unless the summoner has some means of altering the power to do so.
 
: Summoned Strike affects a single enemy creature, hits automatically, and inflicts {{Special-Standard-Dmg|{{{1|1}}}}} points of {{dmg|bludgeoning}} damage per attack.  Affected creatures are allowed to make a Fort save against a DC of {{Save-DC|{{{1|1}}}}} to take half damage.


<h2 class="bestiary">Combat Tactics</h2>
<h2 class="bestiary">Combat Tactics</h2>
: Summoned Monsters always act as faithful allies of their Summoner, and if not actively directed, will always work for the best interests of their Summoner, based upon their (possibly limited) information about what their Summoner needs. They will typically move into combat fearlessly, provoking attacks of opportunity and working to set up flanks, or block attackers from moving freely.  As a free action, their summoner may direct them in what they should do.
:  


: If they cannot reach melee in a single move, they will usually charge the nearest foe, or convert their standard action to a move action to move in (if they cannot perform a charge) to interpose themselves between their summoner and danger.


<h2 class="bestiary">Out of Combat</h2>
<h2 class="bestiary">Out of Combat</h2>
: Summoned Monsters typically do not exist outside of combat, but if abilities are used to make them do so, they are friendly, helpful, but essentially mute. Even if they do possess useful knowledge or information, they typically cannot speak so they are unable to impart it.  They only exist to aid their summoner in battle.
:  
 


<h2 class="bestiary">Rewards</h2>
<h2 class="bestiary">Rewards</h2>
: '''XP:''' This creature does not award any experience points (XP) when defeated.
: '''XP:'''  


: '''Treasure:''' This creature does not award any treasure when defeated.
: '''Treasure:'''

Revision as of 18:58, 21 January 2021

Pattern Pattern (CR 1)

same as base - same as base - same as base ()
This pattern does not have a description
This pattern does not have a short description

General

Init: Expression error: Unexpected > operator.
Senses:
Passive Perception: (Spot: , req's move action)
Movement Types:

Defense

AC:
Maneuver Defense (MD):
Hit Points:     (Bloodied Value: )    Hit Dice:
Fort:     Refl:     Will:
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach:
Standard Attack:
Full Attack:
Standard Ranged:
Full Ranged:
Maneuver Offense:
Siege Damage:
Action Points:

Statistics

Str: -    Dex: -    Con: -    Int: -    Wis: -    Cha: -
Feats:
Skills:
  • All other skills:
Languages:

Special Abilities

Combat Tactics


Out of Combat


Rewards

XP:
Treasure: