Winged Creature: Difference between revisions
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[[Category:Epic Path]][[Category:Pattern]] | [[Category:Epic Path]][[Category:Pattern]]__NOTOC__ | ||
'Winged Creature' is a pattern that can be added to any creature that has wings. The classic 'Flying Monkeys' can be created by adding Winged to Kobolds, or Orcs, for example. Such creatures may be magically endowed, alchemical sports, sorcerous experiments, sufferers from a Chaos infection, nobly feathered variants of the base creature, or a thousand other things. | 'Winged Creature' is a pattern that can be added to any creature that has wings. The classic 'Flying Monkeys' can be created by adding Winged to Kobolds, or Orcs, for example. Such creatures may be magically endowed, alchemical sports, sorcerous experiments, sufferers from a Chaos infection, nobly feathered variants of the base creature, or a thousand other things. |
Revision as of 09:34, 22 January 2021
'Winged Creature' is a pattern that can be added to any creature that has wings. The classic 'Flying Monkeys' can be created by adding Winged to Kobolds, or Orcs, for example. Such creatures may be magically endowed, alchemical sports, sorcerous experiments, sufferers from a Chaos infection, nobly feathered variants of the base creature, or a thousand other things.
Whatever the circumstances of their existence, a Winged Creature uses all of the base creature's statistics and abilities except as noted below.
CR (challenge rating)
Same as base creature +1.
Size and Type
The creature's Size remains the same. It's Type remains the same but it gains the subtype Winged.
Initiative Modifier
The creature's initiative modifier increases by +3.
Senses
Winged Creatures gain Keen Hearing. If the base creature already has Keen Hearing, they gain Precise Hearing. All other senses are unchanged. A Winged Creature gains +4 on Perception skill rolls.
Armor Class
Winged Creatures gain +3 AC.
Hit Dice
Winged Creatures gain +1 hp per Hit Die of their new, higher CR.
Defensive Ability
The Winged Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: - Same as Base Creature
SR: - Same as Base Creature
Special Defenses: Winged Creatures gain ER/Cold equal to their adjusted Challenge Rating +5.
Immunities: Same as Base Creature.
Weaknesses: Same as Base Creature
Out of Combat
Same as Base Creature.
Speed
A Winged Creature's base speed does not change. A Winged Creature is set apart by the fact that it has large, strong, pinioned wings, with or without feathers. These wings are of appearance and nature to match the base creature.
A Winged Creature gains Lesser Flight with a value equal the base creature's highest movement type plus 20 feet.
If the base creature already had Lesser Flight, the speed of the Lesser Flight gains plus 50 feet.
If the base creature already had Hover, it keeps the Hover but also gains Lesser Flight at a speed equal to its highest movement type plus 20.
If the base creature already had Greater Flight, it does not gain Lesser Flight but its Greater Flight speed increases by 50 feet.
Melee Attacks
The Winged Creature retains all the base creature's attacks . It gains a +3 untyped bonus to-hit with all attacks.
Damage
The Winged Creature does the same damage and effects as the base creature. It gains a +2 untyped bonus to all damage it inflicts, and all DC's are raised by +2.
Space and Reach
A Winged creature's space and reach do not change.
Offensive Ability
No Changes, although Winged Creatures tend to use the ranged abilities of their base forms to attack from the air, which can cause difficulties.
Ability Scores
No changes.
Maneuver Offense and Maneuver Defense
The Winged Creature gains a +2 untyped bonus to Maneuver Offense and Maneuver Defense rolls.
Feats
Optionally, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.
Skills
Optionally, add one skill at new CR+10.