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===Sneak===
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''They're stealthy, man.'' Super ''stealthy.''
== Sneak ==
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{{Quote|{{Monster Role|transcludesection=SneakShortDesc}}}}


* Sneaks always have the Stealth skill, with a nudge value of +8 added to the normal skill value for their CR.
::* Sneaks count as {{Monster Role|transcludesection=SneakXP}} monsters for purposes of encounter size, XP award, and treasure.
* Once per encounter, a Sneak may initiate stealth even if they are being observed. This is an immediate action (which can be used as an interrupt) if used outside their turn, or a swift action if used during their turn.
::* Sneaks have {{#switch:{{Monster Role|transcludesection=SneakHitPoints}}| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
* Sneaks gain +4 to hit and a +1d6 bonus to their damage when they make an attack against a target that is unaware of them, or a target they are flanking. This bonus damage increases by an additional +1d6 per 4 CR's of the Sneak (drop fractions).
::* Sneaks get a {{#ifexpr:{{Monster Role|transcludesection=SneakInitMod}}>0|+{{Monster Role|transcludesection=SneakInitMod}}|{{Monster Role|transcludesection=SneakInitMod}}}} adjustment to their initiative.
* Sneaks add one half their CR (challenge rating) to their initiative modifier, round up.
::* Sneaks inflict {{#switch:{{Monster Role|transcludesection=SneakDmgMult}}| Half = half damage with their attacks, by way of reduced damage and reduced number of attacks. | Single = the same damage with their attacks as a monster with no Role of the same CR. | Double = double damage with their attacks, by way of increased damage and more attacks during a full attack action. | Triple = triple damage with their attacks, by way of increased damage and more attacks each round. | #default = an unknown multiple of damage to their attacks.}}
* Sneaks count as two monsters for xp and loot.
::* Sneaks get {{Monster Role|transcludesection=SneakActionPoints}} action point(s).
 
{{Monster Role|transcludesection=SneakConditionImmunity}}
** This monster skulks and creeps, but is even more dangerous because of their sly skill.
::* Sneaks have the following special abilities:
<div style="margin-left:4.5em">{{Monster Role|transcludesection=SneakReminder1}}{{Monster Role|transcludesection=SneakReminder2}}{{Monster Role|transcludesection=SneakReminder3}}{{Monster Role|transcludesection=SneakReminder4}}</div>
[[Category:Role]]

Latest revision as of 20:28, 15 April 2021

Sneak

This monster skulks and creeps, but is even more dangerous because of their sly skill.
  • Sneaks count as 2 monsters for purposes of encounter size, XP award, and treasure.
  • Sneaks have the same number of hit points as monsters with the same CR.
  • Sneaks get a +4 adjustment to their initiative.
  • Sneaks inflict the same damage with their attacks as a monster with no Role of the same CR.
  • Sneaks get 1 action point(s).
  • Sneaks have the following special abilities:

Flash Bomb! (Ex; Sneak Role) Immediate Action
Once per encounter, a Sneak may initiate stealth even if they are being observed. This is an immediate action if used outside their turn, or a swift action if used during their turn. When they do so, they may slide up to 2 squares (10 feet), if they wish, as part of the same action.

This ability cannot be used to prevent an attack that has already been declared against them, but it can be used prior to such a declaration.

Unseen Assassin (Ex; Sneak Role) Always On
Sneaks always have the Stealth skill with a value 5 higher than their "all other skills" value (this is already included in the numbers listed in the Skills section, above).

Backstab (Ex; Sneak Role) Always On
Sneaks gain +2 to hit and add a +1d6 bonus to their damage (as precision damage) when they make an attack against a target that is unaware of them, or a target they are flanking. The bonus to-hit is in addition to any bonus they may receive for flanking, or any AC penalty the target may be suffering for being flat-footed, etc.