Environmental Effects: Difference between revisions
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A sandstorm can represent the fine grit we are familiar with, or it may be caused by icy spicules on a glacier, or driving needles of bone in a vast graveyard, or tiny spores in a giant field of poppies, or many other effects. | A sandstorm can represent the fine grit we are familiar with, or it may be caused by icy spicules on a glacier, or driving needles of bone in a vast graveyard, or tiny spores in a giant field of poppies, or many other effects. | ||
[[miss chance]]s in combat or offer concealment. A sandstorm deals 1d3 points of environmental {{dmg|buffeting}} damage per hour to any creatures caught in the open, on top of any Heat or Cold effects the environment may be inflicting. | |||
==Tsunami== | ==Tsunami== |