Draconic Creature: Difference between revisions
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| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | ||
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| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | | Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | ||
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| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
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| Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | | Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | ||
| Keen-Hearing-Range| 30 | | Keen-Hearing-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 30|4 = 40|5 = 40|6 = 50|7 = 50|8 = 60}} | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | ||
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| Lesser-Flight-Speed| 50 | | Lesser-Flight-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 40|2 = 50|3 = 60|4 = 70|5 = 80|6 = 100|7 = 120|8 = 150}} | ||
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| Add-Skill-Movement| | | Add-Skill-Movement| 2 | ||
<!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values --> | <!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values --> | ||
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | | Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | ||
| Special-Ability-1-Action-Required| | | Special-Ability-1-Action-Required| Standard Action 1/Enc | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 18:59, 14 May 2022
Draconic Creature Pattern (+2 CR)
- Subtype: add Draconic to subtypes
Draconic Creature is a pattern that can be added to any creature that has 'dragon' characteristics. Such creatures may be tainted by a Dragon's bloodline in their ancestry, or they may be ardent worshipers of a Dragon who have absorbed part of its power, or they may be henchmen with draconic gifts, or they may simply be creatures that have wings and a mighty battle howl that have a resemblance to Dragons by sheer happenstance.
The most common use of this pattern is to create armies of dragon-worshiping followers for those big, scary beasts to hang around with. If you want a dragon-centric adventure, or even a whole campaign, this Pattern is almost a must!
This creature has impressive wings and a ferocious demeanor, almost draconian in their fierceness!
General
- Init: +2 CRs greater than base creature.
- Senses:
- Keen Hearing 20 ft.
- Perception: +2 CRs greater than base creature.
- Movement Types:
- Lesser Flight 30 ft.
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +2 CRs greater than base creature.
- Refl: +2 CRs greater than base creature.
- Special Defenses:
- (Draconic Creature) Draconic Creatures gain ER/Sonic 5, to better withstand being around their Dragon masters.
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Save DC's: +2 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +2 CRs to its Movement skill.
- Languages: