Bard Spells: Difference between revisions
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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description | ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description | ||
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| | | [[Adjustable Polymorph (Spell)|Adjustable Polymorph]] || || Bard 4 || || As alter self, but you can change the shape as a swift action. | ||
|- | |||
| [[Ancestral Gift (Spell)|Ancestral Gift]] || || Bard 4 || || A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. | |||
|- | |||
| [[Antithetical Constraint (Spell)|Antithetical Constraint]] || || Bard 4 || || The target automatically misses with attacks against creatures that are not of the opposite alignment of it. | |||
|- | |||
| [[Apparent Master (Spell)|Apparent Master]] || || Bard 4 || || Charm makes a construct regard you as its master. | |||
|- | |||
| [[Break Enchantment (Spell)|Break Enchantment]] || || Bard 4 || || Frees subjects from enchantments, transmutations, and curses. | |||
|- | |||
| [[Contingent Scroll (Spell)|Contingent Scroll]] || || Bard 4 || F, M || Transfer a scroll's power to the target; the scroll is then triggered as contingency. | |||
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| [[Conversing Wind (Spell)|Conversing Wind]] || || Bard 4 || || As whispering wind, except it can carry responses and doesn't end after delivering its first message. | |||
|- | |||
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Bard 4 || || Cures 4d8 damage + 1/level (max +20). | |||
|- | |||
| [[Dance of a Hundred Cuts (Spell)|Dance of a Hundred Cuts]] || || Bard 4 || || Gain +1 combat bonus/3 levels. | |||
|- | |||
| [[Daze, Mass (Spell)|Daze, Mass]] || || Bard 4 || || As daze, but affecting multiple creatures. | |||
|- | |||
| [[Denounce (Spell)|Denounce]] || || Bard 4 || || Worsens attitudes toward target creature. | |||
|- | |||
| [[Detect Scrying (Spell)|Detect Scrying]] || || Bard 4 || || Alerts you to magical eavesdropping. | |||
|- | |||
| [[Dimension Door (Spell)|Dimension Door]] || || Bard 4 || || Teleports you a short distance. | |||
|- | |||
| [[Discordant Blast (Spell)|Discordant Blast]] || || Bard 4 || || 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. | |||
|- | |||
| [[Dominate Person (Spell)|Dominate Person]] || || Bard 4 || || Controls humanoid telepathically. | |||
|- | |||
| [[Echolocation (Spell)|Echolocation]] || || Bard 4 || || Sonic sense gives you blindsight 40 ft. | |||
|- | |||
| [[Envious Urge (Spell)|Envious Urge]] || || Bard 4 || || Targets steal from or disarm others. | |||
|- | |||
| [[Feast on Fear (Spell)|Feast on Fear]] || || Bard 4 || || Targets are panicked, and you gain temporary hit points. | |||
|- | |||
| [[Forgetful Slumber (Spell)|Forgetful Slumber]] || || Bard 4 || M || As deeper slumber and make target forgets the last 5 minutes. | |||
|- | |||
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Bard 4 || || Subject moves normally despite impediments to restrict movement. | |||
|- | |||
| [[Ghostbane Dirge, Mass (Spell)|Ghostbane Dirge, Mass]] || || Bard 4 || || As ghostbane dirge, but affecting multiple creatures. | |||
|- | |||
| [[Hallucinatory Terrain (Spell)|Hallucinatory Terrain]] || || Bard 4 || || Makes one type of terrain appear like another (field as forest, or the like). | |||
|- | |||
| [[Heroic Finale (Spell)|Heroic Finale]] || || Bard 4 || || Subject within range of your bardic performance can take an action. | |||
|- | |||
| [[Heroic Fortune, Mass (Spell)|Heroic Fortune, Mass]] || || Bard 4 || M || As heroic fortune, except it affects more targets. | |||
|- | |||
| [[Hold Monster (Spell)|Hold Monster]] || || Bard 4 || || As hold person, but any creature. | |||
|- | |||
| [[Invisibility, Greater (Spell)|Invisibility, Greater]] || || Bard 4 || || As invisibility, but subject can attack and stay invisible. | |||
|- | |||
| [[Kiss of the First World (Spell)|Kiss of the First World]] || || Bard 4 || M || Grant living creatures enhanced life or undead creatures debilitating conditions. | |||
|- | |||
| [[Legend Lore (Spell)|Legend Lore]] || || Bard 4 || MF || Lets you learn tales about a person, place, or thing. | |||
|- | |||
| [[Locate Creature (Spell)|Locate Creature]] || || Bard 4 || || Indicates direction to known creature. | |||
|- | |||
| [[Modify Memory (Spell)|Modify Memory]] || || Bard 4 || || Changes 5 minutes of subject's memories. | |||
|- | |||
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Bard 4 || || Immunizes subject against poison, detoxifies venom in or on subject. | |||
|- | |||
| [[Nixie's Lure (Spell)|Nixie's Lure]] || || Bard 4 || || Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. | |||
|- | |||
| [[Path of Glory, Greater (Spell)|Path of Glory, Greater]] || || Bard 4 || || Create an expanding glow that heals allies within it of 5 hp of damage. | |||
|- | |||
| [[Phantom Steed, Communal (Spell)|Phantom Steed, Communal]] || || Bard 4 || || As phantom steed, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Primal Scream (Spell)|Primal Scream]] || || Bard 4 || || Free yourself from enchantments and paralysis effects. | |||
|- | |||
| [[Rainbow Pattern (Spell)|Rainbow Pattern]] || || Bard 4 || || Lights fascinate 24 HD of creatures. | |||
|- | |||
| [[Repel Vermin (Spell)|Repel Vermin]] || || Bard 4 || || Insects, spiders, and other vermin stay 10 ft. away. | |||
|- | |||
| [[Secure Shelter (Spell)|Secure Shelter]] || || Bard 4 || || Creates sturdy cottage. | |||
|- | |||
| [[Serenity (Spell)|Serenity]] || || Bard 4 || || Peaceful feelings harm those attempting violence. | |||
|- | |||
| [[Shadow Conjuration (Spell)|Shadow Conjuration]] || || Bard 4 || || Mimics conjuration below 4th level, but only 20% real. | |||
|- | |||
| [[Shadow Step (Spell)|Shadow Step]] || || Bard 4 || || Teleport from one shadow to another. | |||
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| [[Shield of the Dawnflower (Spell)|Shield of the Dawnflower]] || || Bard 4 || || Creatures that strike you take 1d6 +1/level fire damage. | |||
|- | |||
| [[Shocking Image (Spell)|Shocking Image]] || || Bard 4 || || As mirror image, but the duplicates emit electrical damage when destroyed. | |||
|- | |||
| [[Shout (Spell)|Shout]] || || Bard 4 || || Deafens all within cone and deals 5d6 sonic damage. | |||
|- | |||
| [[Song of Healing (Spell)|Song of Healing]] || || Bard 4 || || Your bardic performance heals allies. | |||
|- | |||
| [[Sonic Thrust (Spell)|Sonic Thrust]] || || Bard 4 || || Sound moves targets away from you. | |||
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| [[Speak with Plants (Spell)|Speak with Plants]] || || Bard 4 || || You can talk to plants and plant creatures. | |||
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| [[Summon Accuser (Spell)|Summon Accuser]] || || Bard 4 || || Summons a single accuser devil from Hell to do your bidding. | |||
|- | |||
| [[Summon Monster IV (Spell)|Summon Monster IV]] || || Bard 4 || || Summons extraplanar creature to fight for you. | |||
|- | |||
| [[Treasure Stitching (Spell)|Treasure Stitching]] || || Bard 4 || M || Objects on cloth become embroidered. | |||
|- | |||
| [[Unseen Crew (Spell)|Unseen Crew]] || || Bard 4 || || Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | |||
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| [[Utter Contempt (Spell)|Utter Contempt]] || || Bard 4 || || Target's attitude worsens by two categories. | |||
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| [[Virtuoso Performance (Spell)|Virtuoso Performance]] || || Bard 4 || || Start a second bardic performance while maintaining the first. | |||
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| [[Wall of Blindness/Deafness (Spell)|Wall of Blindness/Deafness]] || || Bard 4 || || Translucent wall blinds or deafens creatures that pass through it. | |||
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| [[Wall of Sound (Spell)|Wall of Sound]] || || Bard 4 || || Sonic wall deflects and damages creatures. | |||
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| [[Wandering Star Motes (Spell)|Wandering Star Motes]] || || Bard 4 || || Outlines subject, produces light. | |||
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| [[Zone of Silence (Spell)|Zone of Silence]] || || Bard 4 || || Keeps eavesdroppers from overhearing you. | |||
|} | |} | ||
* [[#Top|Back to Top]] | * [[#Top|Back to Top]] | ||
== 5th Level Bard Spells == | == 5th Level Bard Spells == |
Revision as of 17:04, 23 October 2015
- Go back to the Epic Path page.
0 | 1 | 2 | 3 | 4 | 5 | 6 |
0th Level Bard Spells (Cantrips)
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Dancing Lights | Bard 0 | Creates torches or other lights. | ||
Daze | Bard 0 | Humanoid creature of 4 HD or less loses next action. | ||
Detect Magic | Bard 0 | Detects spells and magic items within 60 ft. | ||
Flare | Bard 0 | Dazzles one creature (–1 on attack rolls). | ||
Ghost Sound | Bard 0 | Figment sounds. | ||
Haunted Fey Aspect | Bard 0 | You surround yourself with disturbing illusions. | ||
Know Direction | Bard 0 | You discern north. | ||
Light | Bard 0 | Object shines like a torch. | ||
Lullaby | Bard 0 | Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) | ||
Mage Hand | Bard 0 | 5-pound telekinesis. | ||
Mending | Bard 0 | Makes minor repairs on an object. | ||
Message | Bard 0 | Whisper conversation at distance. | ||
Open/Close | Bard 0 | Opens or closes small or light things. | ||
Prestidigitation | Bard 0 | Performs minor tricks. | ||
Read Magic | Bard 0 | Read scrolls and spellbooks. | ||
Resistance | Bard 0 | Subject gains +1 on saving throws. | ||
Sift | Bard 0 | See area as though examining it. | ||
Spark | Bard 0 | Ignites flammable objects. | ||
Summon Instrument | Bard 0 | Summons one musical instrument. | ||
Unwitting Ally | Bard 0 | Subject is considered ally for 1 round. |
1st Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Abstemiousness | Bard 1 | Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. | ||
Abundant Ammunition | Bard 1 | Replaces nonmagical ammunition every round. | ||
Adjuring Step | Bard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | ||
Adoration | Bard 1 | You gain a bonus on Diplomacy checks and performance combat checks. | ||
Alarm | Bard 1 | Wards an area for 2 hours/level. | ||
Alter Musical Instrument | Bard 1 | F | Make one instrument sound like a different kind of instrument. | |
Animate Rope | Bard 1 | Makes a rope move at your command. | ||
Anticipate Peril | Bard 1 | Target gains a bonus on one initiative check. | ||
Aspect of the Nightingale | Bard 1 | You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. | ||
Beguiling Gift | Bard 1 | Subject immediately accepts an offered item and uses it. | ||
Blurred Movement | Bard 1 | As blur, but only while you are moving. | ||
Borrow Skill | Bard 1 | Make a skill check using another’s ranks. | ||
Call Weapon | Bard 1 | Telekinetically summon a weapon from an ally's possession. | ||
Cause Fear | Bard 1 | One creature of 5 HD or less flees for 1d4 rounds. | ||
Charm Person | Bard 1 | Makes one person your friend. | ||
Chord of Shards | Bard 1 | Performance deals 2d6 piercing damage. | ||
Clarion Call | Bard 1 | Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. | ||
Compel Hostility | Bard 1 | Compels opponents to attack you instead of your allies. | ||
Comprehend Languages | Bard 1 | You understand all languages. | ||
Confusion, Lesser | Bard 1 | One creature is confused for 1 round. | ||
Cultural Adaptation | Bard 1 | You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. | ||
Cure Light Wounds | Bard 1 | Cures 1d8 damage + 1/level (max +5). | ||
Dancing Lantern | Bard 1 | Animates a lantern that follows you. | ||
Darting Duplicate | Bard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | ||
Dazzling Blade | Bard 1 | Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent. | ||
Deadeye’s Lore | Bard 1 | Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. | ||
Delusional Pride | Bard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | ||
Detect Charm | Bard 1 | Detect strength and location of charms, compulsions, and possession auras on creatures in the area. | ||
Detect Metal | Bard 1 | You detect any metal objects or creatures within a 60-foot cone. | ||
Detect Secret Doors | Bard 1 | Reveals hidden doors within 60 ft. | ||
Discern Next of Kin | Bard 1 | Read the target's mind to learn about its family. | ||
Disguise Self | Bard 1 | Changes your appearance. | ||
Disguise Weapon | Bard 1 | Changes one weapon's appearance. | ||
Ear-Piercing Scream | Bard 1 | Deal sonic damage and daze target. | ||
Enhance Water | Bard 1 | Turn water into alcohol and removes poisons, diseases, and toxins. | ||
Erase | Bard 1 | Mundane or magical writing vanishes. | ||
Expeditious Retreat | Bard 1 | Your base land speed increases by 30 ft. | ||
Feather Fall | Bard 1 | Objects or creatures fall slowly. | ||
Feather Step | Bard 1 | Ignore movement penalty in difficult terrain. | ||
Flare Burst | Bard 1 | As flare, but on all creatures within 10 ft. | ||
Forced Quiet | Bard 1 | Target cannot make loud noises. | ||
Fumbletongue | Bard 1 | Target cannot speak intelligently. | ||
Glue Seal | Bard 1 | Makes one 5-ft. square or one object sticky. | ||
Grease | Bard 1 | Makes 10-ft. square or one object slippery. | ||
Haze of Dreams | Bard 1 | Target moves at 1/2 speed. | ||
Heightened Awareness | Bard 1 | Your recall and ability to process information improve. | ||
Hideous Laughter | Bard 1 | Subject loses actions for 1 round/ level. | ||
Horn of Pursuit | Bard 1 | Create three notes heard miles away. | ||
Hypnotism | Bard 1 | Fascinates 2d4 HD of creatures. | ||
Identify | Bard 1 | Gives +10 bonus to identify magic items. | ||
Innocence | Bard 1 | Gain +10 on Bluff checks to seem innocent. | ||
Invigorate | Bard 1 | Temporarily relieves fatigue or exhaustion. | ||
Invisibility Alarm | Bard 1 | As alarm, but reacting only to invisible creatures. | ||
Jitterbugs | Bard 1 | Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | ||
Jury-Rig | Bard 1 | Removes the broken condition from the targeted object. | ||
Ki Arrow | Bard 1 | Arrow deals damage as your unarmed strike. | ||
Liberating Command | Bard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | ||
Lighten Object | Bard 1 | Reduce weight of 1 object by 50%. | ||
Lock Gaze | Bard 1 | Compels the target to look only at you for the duration of the spell. | ||
Magic Aura | Bard 1 | Alters object's magic aura. | ||
Magic Mouth | Bard 1 | M | Objects speaks once when triggered. | |
Memorize Page | Bard 1 | F | Target perfectly memorizes one page of information. | |
Memory Lapse | Bard 1 | Subject forgets events back to last turn. | ||
Moment of Greatness | Bard 1 | Doubles a morale bonus. | ||
Nature's Paths | Bard 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness. | ||
Negative Reaction | Bard 1 | Targeted creature may not positively influence anyone. | ||
Obscure Object | Bard 1 | Masks object against scrying. | ||
Play Instrument | Bard 1 | Play instrument as if you were skilled. | ||
Poisoned Egg | Bard 1 | You transform the contents of a normal egg into a single dose of small centipede poison | ||
Read Weather | Bard 1 | Predict weather for next 48 hours. | ||
Recharge Innate Magic | Bard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | ||
Remove Fear | Bard 1 | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | ||
Restful Sleep | Bard 1 | Gain more hit points while sleeping. | ||
Saving Finale | Bard 1 | Subject rerolls failed saving throw. | ||
See Alignment | Bard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | ||
Share Language | Bard 1 | Subject understands chosen language. | ||
Silent Image | Bard 1 | Creates minor illusion of your design. | ||
Sleep | Bard 1 | Puts 4 HD of creatures into magical slumber. | ||
Solid Note | Bard 1 | Creates tangible music note. | ||
Summon Minor Monster | Bard 1 | Summon 1d3 Tiny animals. | ||
Summon Monster I | Bard 1 | Summons extraplanar creature to fight for you. | ||
Swallow Your Fear | Bard 1 | Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. | ||
Tap Inner Beauty | Bard 1 | You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. | ||
Technomancy | Bard 1 | As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. | ||
Timely Inspiration | Bard 1 | Gives bonus on failed check/attack. | ||
Toilsome Chant | Bard 1 | Apply Inspire Competence to a skill check that takes up to an hour to complete. | ||
Touch of Gracelessness | Bard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | ||
Transfer Tattoo | Bard 1 | Move a magic tattoo from one creature to another. | ||
Twisted Futures | Bard 1 | A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. | ||
Unbreakable Heart | Bard 1 | Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | ||
Undetectable Alignment | Bard 1 | Conceals alignment for 24 hours. | ||
Unnatural Lust | Bard 1 | Target is compelled to kiss or caress another. | ||
Unprepared Combatant | Bard 1 | Target takes -4 on initiative and Reflex saves. | ||
Unseen Servant | Bard 1 | Invisible force obeys your commands. | ||
Vanish | Bard 1 | As invisibility for 1 round/level (5 max). | ||
Ventriloquism | Bard 1 | Throws voice for 1 min./level. | ||
Vocal Alteration | Bard 1 | Disguise target's voice. | ||
Weaponwand | Bard 1 | F | Merge a magic wand with a weapon to wield both simultaneously. | |
Youthful Appearance | Bard 1 | Target appears younger. |
2nd Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acute Senses | Bard 2 | Subject gains bonus on Perception checks. | ||
Air Step | Bard 2 | Tread unsteadily on air, with limitations. | ||
Allegro | Bard 2 | Gain haste while maintaining bardic performance. | ||
Alter Self | Bard 2 | Assume form of a Small or Medium humanoid. | ||
Alter Summoned Monster | Bard 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell | ||
Ancestral Communion | Bard 2 | You contact your ancestors to bolster your own knowledge. | ||
Animal Messenger | Bard 2 | Sends a Tiny animal to a specific place. | ||
Animal Purpose Training | Bard 2 | Animal gains a new general purpose. | ||
Animal Trance | Bard 2 | Fascinates 2d6 HD of animals. | ||
Anonymous Interaction | Bard 2 | Creatures forget details about you and conversations with you. | ||
Arcane Disruption | Bard 2 | This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. | ||
Bestow Insight | Bard 2 | Target gain insight bonus on skill checks and is considered trained in that skill. | ||
Bladed Dash | Bard 2 | Swiftly move 30 feet and attack one foe along the way. | ||
Blindness/Deafness | Bard 2 | Makes subject blind or deaf. | ||
Blistering Invective | Bard 2 | Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. | ||
Blood Biography | Bard 2 | Learn about a creature with its blood. | ||
Blur | Bard 2 | Attacks miss subject 20% of the time. | ||
Boiling Blood | Bard 2 | Targets take fire damage; orcs get +2 Strength. | ||
Book Ward | Bard 2 | As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). | ||
Bullet Ward | Bard 2 | M | Adamantine bullets intercept firearm attacks. | |
Buoyancy | Bard 2 | Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | ||
Cacophonous Call | Bard 2 | Nauseates target. | ||
Callback | Bard 2 | If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. | ||
Calm Emotions | Bard 2 | Calms creatures, negating emotion effects. | ||
Cat's Grace | Bard 2 | Subject gains +4 to Dex for 1 min./level. | ||
Charitable Impulse | Bard 2 | Affected creature practices nonviolent combat behaviors according to a list of priorities. | ||
Codespeak | Bard 2 | Grant all recipients ability to speak, read and write a new secret language. | ||
Commune with Birds | Bard 2 | You can ask birds a question. | ||
Compassionate Ally | Bard 2 | Target compelled to help injured ally. | ||
Create Treasure Map | Bard 2 | M | Creates a treasure map out of a creature's corpse. | |
Cure Moderate Wounds | Bard 2 | Cures 2d8 damage + 1/level (max +10). | ||
Darkness | Bard 2 | 20-ft. radius of supernatural shadow. | ||
Daze Monster | Bard 2 | Living creature of 6 HD or less loses next action. | ||
Delay Pain | Bard 2 | Ignore pain for 1 hour/level. | ||
Delay Poison | Bard 2 | Stops poison from harming target for 1 hour/level. | ||
Detect Thoughts | Bard 2 | Allows “listening” to surface thoughts. | ||
Determine Depth | Bard 2 | With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. | ||
Discovery Torch | Bard 2 | Touched object emanates bright light, granting Perception and Sense Motive bonuses. | ||
Disguise Other | Bard 2 | As disguise self, but affects you or another. | ||
Distracting Cacophony | Bard 2 | Noise makes it difficult to cast. | ||
Distressing Tone | Bard 2 | Sound sickens 1d4 creatures. | ||
Dust of Twilight | Bard 2 | Black particles extinguish light sources. | ||
Eagle's Splendor | Bard 2 | Subject gains +4 to Cha for 1 min./level. | ||
Empower Holy Water | Bard 2 | You empower a vial of holy water to deal additional damage to undead creatures. | ||
Enshroud Thoughts | Bard 2 | You are warded against the mental prying of others. | ||
Enter Image | Bard 2 | Transfers your consciousness to an object bearing your likeness. | ||
Enthrall | Bard 2 | Captivates all within 100 ft. + 10 ft./level. | ||
Escaping Ward | Bard 2 | Move 5 feet away from a larger attacking creature as an immediate action. | ||
Focused Scrutiny | Bard 2 | Gain skill bonuses when interacting with the target. | ||
Fox's Cunning | Bard 2 | Subject gains +4 to Int for 1 min./level. | ||
Gallant Inspiration | Bard 2 | +2d4 bonus on failed attack roll or skill check. | ||
Ghostbane Dirge | Bard 2 | Incorporeal creature takes half damage from non-magical weapons. | ||
Ghostly Disguise | Bard 2 | You look like a ghost of yourself. | ||
Glitterdust | Bard 2 | Blinds creatures, outlines invisible creatures. | ||
Haunting Mists | Bard 2 | Creatures are shaken and take Wis damage. | ||
Heightened Reflexes | Bard 2 | Each ally in area gains a +10 bonus on one Reflex save. | ||
Heroic Fortune | Bard 2 | M | The target gains 1 temporary hero point. | |
Heroism | Bard 2 | Gives +2 on attack rolls, saves, skill checks. | ||
Hidden Speech | Bard 2 | Gain +10 on Bluff to send secret messages. | ||
Hold Person | Bard 2 | Paralyzes one humanoid for 1 round/level. | ||
Honeyed Tongue | Bard 2 | Roll 2 dice when using Diplomacy, take higher roll. | ||
Hydrophobia | Bard 2 | Targets in the area must succeed at a Will save or become deathly afraid of drowning. | ||
Hypnotic Pattern | Bard 2 | Fascinates (2d4 + level) HD of creatures. | ||
Instant Weapon | Bard 2 | You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. | ||
Investigative Mind | Bard 2 | Roll twice and take the higher roll when using certain mental skills. | ||
Invisibility | Bard 2 | Subject is invisible for 1 min./level or until it attacks. | ||
Locate Object | Bard 2 | Senses direction toward object (specific or type). | ||
Mad Hallucination | Bard 2 | Target takes penalties to mental actions. | ||
Marching Chant | Bard 2 | Allies can hustle without penalty while you sing or chant. | ||
Masterwork Transformation | Bard 2 | M | Make a normal item into a masterwork one. | |
Mindlocked Messenger | Bard 2 | Target gains a message that can be given only to its intended recipient. | ||
Minor Image | Bard 2 | As silent image, plus some sound. | ||
Mirror Image | Bard 2 | Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). | ||
Misdirection | Bard 2 | Misleads divinations for one creature or object. | ||
Miserable Pity | Bard 2 | Opponents cannot attack a pathetic creature. | ||
Muffle Sound | Bard 2 | Allies gain a bonus on Stealth checks but risk verbal spell failure. | ||
Oppressive Boredom | Bard 2 | Target loses its next action. | ||
Path of Glory | Bard 2 | Create an expanding glow that heals allies within it of 1 hp of damage. | ||
Piercing Shriek | Bard 2 | Target is staggered by a painful sound. | ||
Pilfering Hand | Bard 2 | You may seize an object or manipulate it from afar. | ||
Pugwampi’s Grace | Bard 2 | One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. | ||
Pyrotechnics | Bard 2 | Turns fire into blinding light or choking smoke. | ||
Qualm | Bard 2 | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. | ||
Rage | Bard 2 | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | ||
Reckless Infatuation | Bard 2 | Target is compelled to stay near another. | ||
Resounding Clang | Bard 2 | You create a loud, resonating clangor that causes metallic objects to vibrate wildly. | ||
Retrieve Item | Bard 2 | Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. | ||
Returning Weapon | Bard 2 | Grants a weapon the returning special weapon quality. | ||
Scare | Bard 2 | Panics creatures of less than 6 HD. | ||
Seducer's Eyes | Bard 2 | You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive. | ||
Shadow Anchor | Bard 2 | Target needs to make a bull rush to move more than 5 feet away from his current square. | ||
Share Language, Communal | Bard 2 | As share language, but you may divide the duration among creatures touched. | ||
Share Memory | Bard 2 | Share one memory with the target. | ||
Shatter | Bard 2 | Sonic vibration damages objects or crystalline creatures. | ||
Silence | Bard 2 | Negates sound in 20-ft. radius. | ||
Silent Table | Bard 2 | Give yourself privacy by muffling sound leaving the area. | ||
Silk to Steel | Bard 2 | Use a scarf as a shield or whip. | ||
Snapdragon Fireworks | Bard 2 | Create 1 dragon firework/level. | ||
Sonic Scream | Bard 2 | Create a cone of damaging sound at will. | ||
Sound Burst | Bard 2 | Deals 1d8 sonic damage and may stun subjects. | ||
Spell Gauge | Bard 2 | You become aware of a selection of spells the target creature has prepared or knows. | ||
Steal Voice | Bard 2 | Target gains the croaking spellblight. | ||
Suggestion | Bard 2 | Compels subject to follow stated course of action. | ||
Summon Monster II | Bard 2 | Summons extraplanar creature to fight for you. | ||
Summon Swarm | Bard 2 | Summons swarm of bats, rats, or spiders. | ||
Tactical Acumen | Bard 2 | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | ||
Tattoo Potion | Bard 2 | M | Cause a potion to turn into a spell tattoo when it is drunk. | |
Thunder Fire | Bard 2 | Ammunition in the targeted firearm deafens opponents. | ||
Tongues | Bard 2 | Speak and understand any language. | ||
Touch of Mercy | Bard 2 | The target creature deals only nonlethal damage with all of its weapon attacks. | ||
Track Ship | Bard 2 | Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. | ||
Trail of the Rose | Bard 2 | Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see. | ||
Umbral Weapon | Bard 2 | 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). | ||
Unadulterated Loathing | Bard 2 | Target is compelled to avoid another creature. | ||
Versatile Weapon | Bard 2 | Weapon bypasses some DR. | ||
Wartrain Mount | Bard 2 | Animal gains the combat training general purpose. | ||
Whip of Spiders | Bard 2 | Create a whip made of poisonous spiders. | ||
Whispering Wind | Bard 2 | Sends a short message 1 mile/level. |
3rd Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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Accept Affliction | Bard 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. | ||
Adjustable Disguise | Bard 3 | As disguise self, but you can change the disguise as a swift action. | ||
Arcane Concordance | Bard 3 | Grants metamagic to arcane spells. | ||
Aura of the Unremarkable | Bard 3 | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. | ||
Blink | Bard 3 | You randomly vanish and reappear for 1 round/level. | ||
Blot | Bard 3 | Ruins writings. | ||
Campfire Wall | Bard 3 | Creates a shelter around a campfire. | ||
Channel the Gift | Bard 3 | Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. | ||
Charm Monster | Bard 3 | Makes monster believe it is your ally. | ||
Clairaudience/Clairvoyance | Bard 3 | Hear or see at a distance for 1 min./level. | ||
Confusion | Bard 3 | Subjects behave oddly for 1 round/level. | ||
Contingent Action | Bard 3 | Set the condition for triggering a target's readied standard, move, or swift action. | ||
Control Summoned Creature | Bard 3 | Direct a summoned monster as if you had summoned it. | ||
Coordinated Effort | Bard 3 | Grants a teamwork feat you have. | ||
Crushing Despair | Bard 3 | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | ||
Cure Serious Wounds | Bard 3 | Cures 3d8 damage + 1/level (max +15). | ||
Curse of Disgust | Bard 3 | Target is sickened when viewing a trigger. | ||
Daylight | Bard 3 | 60-ft. radius of bright light. | ||
Death from Below | Bard 3 | Grant bonus to AC against larger creatures. | ||
Deep Slumber | Bard 3 | Puts 10 HD of creatures to sleep. | ||
Delay Poison, Communal | Bard 3 | As delay poison, but you may divide the duration among creatures touched. | ||
Discern Value | Bard 3 | F | You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. | |
Dispel Magic | Bard 3 | Cancels one magical spell or effect. | ||
Displacement | Bard 3 | Attacks miss subject 50% of the time. | ||
Disrupt Link | Bard 3 | The target has her link with her bonded creature temporarily severed. | ||
Elemental Speech | Bard 3 | Enables you to speak to elementals and some creatures. | ||
Exquisite Accompaniment | Bard 3 | Instrument maintains bardic performance for you. | ||
False Alibi | Bard 3 | M | As modify memory, except you can modify the target's memory only in a specific way. | |
Fear | Bard 3 | Subjects within cone flee for 1 round/level. | ||
Fearsome Duplicate | Bard 3 | Make a monstrously distorted duplicate of you and control it. | ||
Feather Step, Mass | Bard 3 | As feather step, but multiple creatures. | ||
Flexible Fury | Bard 3 | Swap one rage power for another. | ||
Fractions of Heal and Harm | Bard 3 | Heal yourself when you cast your next damaging spell. | ||
Gaseous Form | Bard 3 | Subject becomes insubstantial and can fly slowly. | ||
Geas, Lesser | Bard 3 | Commands subject of 7 HD or less. | ||
Glibness | Bard 3 | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. | ||
Good Hope | Bard 3 | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | ||
Harrowing | Bard 3 | F | You use a Harrow deck to tell a fortune for yourself or someone else. | |
Haste | Bard 3 | One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. | ||
Haunting Choir | Bard 3 | Spirits cause wracking pain to listeners. | ||
Illusory Script | Bard 3 | M | Only select creatures can read text. | |
Invigorate, Mass | Bard 3 | As invigorate, but multiple creatures. | ||
Invisibility Sphere | Bard 3 | Makes everyone within 10 feet invisible. | ||
Isolate | Bard 3 | You cause the target to become invisible and silent, but only to his allies. | ||
Jester's Jaunt | Bard 3 | Teleport target within 30 ft. of itself. | ||
Lover's Vengeance | Bard 3 | M | You inspire yourself or a lover to a vengeful rage against a chosen enemy. | |
Mad Monkeys | Bard 3 | Summon a swarm of mischievous monkeys. | ||
Major Image | Bard 3 | As silent image, plus sound, smell, and thermal effects. | ||
Malicious Spite | Bard 3 | M | Target is compelled to plot against another. | |
Martial Marionette | Bard 3 | Manipulate foe’s limbs to hamper its attacks and provide you cover. | ||
Minor Dream | Bard 3 | As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. | ||
Overwhelming Grief | Bard 3 | Grieving target can take no actions and is denied its Dex bonus. | ||
Phantom Driver | Bard 3 | Conjures a phantom to drive vehicles. | ||
Phantom Steed | Bard 3 | Magic horse appears for 1 hour/level. | ||
Pierce Disguise | Bard 3 | See through low-level magical disguises. | ||
Prehensile Pilfer | Bard 3 | Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | ||
Purging Finale | Bard 3 | Removes one negative effect. | ||
Raging Rubble | Bard 3 | DF | Swarm of stones damaging (1d6) and distracting anything within it. | |
Rain of Frogs | Bard 3 | Summon a swarm of poisonous frogs. | ||
Raven's Flight | Bard 3 | You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. | ||
Remove Curse | Bard 3 | Frees object or person from curse. | ||
Returning weapon, Communal | Bard 3 | As returning weapon, but you may divide the duration among weapons touched. | ||
Reviving Finale | Bard 3 | Allies cured 2d6 damage. | ||
Scrying | Bard 3 | F | Spies on subject from a distance. | |
Sculpt Sound | Bard 3 | Creates new sounds or changes existing ones into new sounds. | ||
Secret Page | Bard 3 | Changes one page to hide its real content. | ||
See Invisibility | Bard 3 | Reveals invisible creatures or objects. | ||
Seek Thoughts | Bard 3 | Detects thinking creatures’ thoughts. | ||
Sepia Snake Sigil | Bard 3 | M | Creates a snake-shaped text symbol that immobilizes reader. | |
Slow | Bard 3 | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. | ||
Smug Narcissism | Bard 3 | Target is distracted by its sense of self. | ||
Speak with Animals | Bard 3 | You can communicate with animals. | ||
Summon Monster III | Bard 3 | Summons extraplanar creature to fight for you. | ||
Terrible Remorse | Bard 3 | Creature is compelled to harm itself. | ||
Thunderous Drums | Bard 3 | 1d8 damage/level and knocked prone. | ||
Tiny Hut | Bard 3 | Creates shelter for 10 creatures. | ||
Tongues, Communal | Bard 3 | As tongues, but you may divide the duration among creatures touched. | ||
Triggered Suggestion | Bard 3 | As suggestion, but triggered only and target doesn't remember the suggestion. | ||
Vision of Hell | Bard 3 | Illusory hellscape makes creatures shaken. | ||
Wall of Nausea | Bard 3 | Creatures that pass through the wall are nauseated and might fall prone. | ||
Witness | Bard 3 | See through the target's eyes and ears. |
4th Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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Adjustable Polymorph | Bard 4 | As alter self, but you can change the shape as a swift action. | ||
Ancestral Gift | Bard 4 | A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. | ||
Antithetical Constraint | Bard 4 | The target automatically misses with attacks against creatures that are not of the opposite alignment of it. | ||
Apparent Master | Bard 4 | Charm makes a construct regard you as its master. | ||
Break Enchantment | Bard 4 | Frees subjects from enchantments, transmutations, and curses. | ||
Contingent Scroll | Bard 4 | F, M | Transfer a scroll's power to the target; the scroll is then triggered as contingency. | |
Conversing Wind | Bard 4 | As whispering wind, except it can carry responses and doesn't end after delivering its first message. | ||
Cure Critical Wounds | Bard 4 | Cures 4d8 damage + 1/level (max +20). | ||
Dance of a Hundred Cuts | Bard 4 | Gain +1 combat bonus/3 levels. | ||
Daze, Mass | Bard 4 | As daze, but affecting multiple creatures. | ||
Denounce | Bard 4 | Worsens attitudes toward target creature. | ||
Detect Scrying | Bard 4 | Alerts you to magical eavesdropping. | ||
Dimension Door | Bard 4 | Teleports you a short distance. | ||
Discordant Blast | Bard 4 | 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. | ||
Dominate Person | Bard 4 | Controls humanoid telepathically. | ||
Echolocation | Bard 4 | Sonic sense gives you blindsight 40 ft. | ||
Envious Urge | Bard 4 | Targets steal from or disarm others. | ||
Feast on Fear | Bard 4 | Targets are panicked, and you gain temporary hit points. | ||
Forgetful Slumber | Bard 4 | M | As deeper slumber and make target forgets the last 5 minutes. | |
Freedom of Movement | Bard 4 | Subject moves normally despite impediments to restrict movement. | ||
Ghostbane Dirge, Mass | Bard 4 | As ghostbane dirge, but affecting multiple creatures. | ||
Hallucinatory Terrain | Bard 4 | Makes one type of terrain appear like another (field as forest, or the like). | ||
Heroic Finale | Bard 4 | Subject within range of your bardic performance can take an action. | ||
Heroic Fortune, Mass | Bard 4 | M | As heroic fortune, except it affects more targets. | |
Hold Monster | Bard 4 | As hold person, but any creature. | ||
Invisibility, Greater | Bard 4 | As invisibility, but subject can attack and stay invisible. | ||
Kiss of the First World | Bard 4 | M | Grant living creatures enhanced life or undead creatures debilitating conditions. | |
Legend Lore | Bard 4 | MF | Lets you learn tales about a person, place, or thing. | |
Locate Creature | Bard 4 | Indicates direction to known creature. | ||
Modify Memory | Bard 4 | Changes 5 minutes of subject's memories. | ||
Neutralize Poison | Bard 4 | Immunizes subject against poison, detoxifies venom in or on subject. | ||
Nixie's Lure | Bard 4 | Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. | ||
Path of Glory, Greater | Bard 4 | Create an expanding glow that heals allies within it of 5 hp of damage. | ||
Phantom Steed, Communal | Bard 4 | As phantom steed, but you may divide the duration among creatures touched. | ||
Primal Scream | Bard 4 | Free yourself from enchantments and paralysis effects. | ||
Rainbow Pattern | Bard 4 | Lights fascinate 24 HD of creatures. | ||
Repel Vermin | Bard 4 | Insects, spiders, and other vermin stay 10 ft. away. | ||
Secure Shelter | Bard 4 | Creates sturdy cottage. | ||
Serenity | Bard 4 | Peaceful feelings harm those attempting violence. | ||
Shadow Conjuration | Bard 4 | Mimics conjuration below 4th level, but only 20% real. | ||
Shadow Step | Bard 4 | Teleport from one shadow to another. | ||
Shield of the Dawnflower | Bard 4 | Creatures that strike you take 1d6 +1/level fire damage. | ||
Shocking Image | Bard 4 | As mirror image, but the duplicates emit electrical damage when destroyed. | ||
Shout | Bard 4 | Deafens all within cone and deals 5d6 sonic damage. | ||
Song of Healing | Bard 4 | Your bardic performance heals allies. | ||
Sonic Thrust | Bard 4 | Sound moves targets away from you. | ||
Speak with Plants | Bard 4 | You can talk to plants and plant creatures. | ||
Summon Accuser | Bard 4 | Summons a single accuser devil from Hell to do your bidding. | ||
Summon Monster IV | Bard 4 | Summons extraplanar creature to fight for you. | ||
Treasure Stitching | Bard 4 | M | Objects on cloth become embroidered. | |
Unseen Crew | Bard 4 | Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | ||
Utter Contempt | Bard 4 | Target's attitude worsens by two categories. | ||
Virtuoso Performance | Bard 4 | Start a second bardic performance while maintaining the first. | ||
Wall of Blindness/Deafness | Bard 4 | Translucent wall blinds or deafens creatures that pass through it. | ||
Wall of Sound | Bard 4 | Sonic wall deflects and damages creatures. | ||
Wandering Star Motes | Bard 4 | Outlines subject, produces light. | ||
Zone of Silence | Bard 4 | Keeps eavesdroppers from overhearing you. |
5th Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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6th Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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