Alchemist Extracts: Difference between revisions
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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description | ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description | ||
|- | |- | ||
| | | [[Absorb Toxicity (Spell)|Absorb Toxicity]] || || Alchemist 3 || || You become immune to diseases and toxins, absorb one, and then spread it to others. | ||
|- | |||
| [[Absorbing Touch (Spell)|Absorbing Touch]] || || Alchemist 3 || || Caster absorbs an item for 1 day/level. | |||
|- | |||
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || || Alchemist 3 || || As disguise self, but you can change the disguise as a swift action. | |||
|- | |||
| [[Age Resistance, Lesser (Spell)|Age Resistance, Lesser]] || || Alchemist 3 || || Ignore penalties from middle age. | |||
|- | |||
| [[Air Breathing (Spell)|Air Breathing]] || || Alchemist 3 || || The transmuted creatures can breathe air freely. | |||
|- | |||
| [[Amplify Elixir (Spell)|Amplify Elixir]] || || Alchemist 3 || || Empowers or extends the effects of any potion or elixir. | |||
|- | |||
| [[Anchored Step (Spell)|Anchored Step]] || || Alchemist 3 || || Vines beneath your feet stabilize you but slow you down. | |||
|- | |||
| [[Animal Aspect, Greater (Spell)|Animal Aspect, Greater]] || || Alchemist 3 || || As animal aspect, but you gain two animal qualities. | |||
|- | |||
| [[Arcane Sight (Spell)|Arcane Sight]] || || Alchemist 3 || || Magical auras become visible to you. | |||
|- | |||
| [[Aura Sight (Spell)|Aura Sight]] || || Alchemist 3 || || Alignment auras become visible to you. | |||
|- | |||
| [[Battle Trance (Spell)|Battle Trance]] || || Alchemist 3 || || Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. | |||
|- | |||
| [[Beast Shape I (Spell)|Beast Shape I]] || || Alchemist 3 || || You take the form and some of the powers of a Small or Medium animal. | |||
|- | |||
| [[Blood Scent (Spell)|Blood Scent]] || || Alchemist 3 || || Gain scent ability against injured creatures. | |||
|- | |||
| [[Blood Sentinel (Spell)|Blood Sentinel]] || || Alchemist 3 || M || Animate an animal sculpture to be your temporary familiar. | |||
|- | |||
| [[Bloodhound (Spell)|Bloodhound]] || || Alchemist 3 || || Enhances sense of smell and grants the caster the scent special ability. | |||
|- | |||
| [[Burrow (Spell)|Burrow]] || || Alchemist 3 || || Target gains a burrow speed of 15. | |||
|- | |||
| [[Burst of Speed (Spell)|Burst of Speed]] || || Alchemist 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | |||
|- | |||
| [[Countless Eyes (Spell)|Countless Eyes]] || || Alchemist 3 || || Extra eyes give all-around vision. | |||
|- | |||
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Alchemist 3 || || Cures 3d8 damage + 1/level (max +15). | |||
|- | |||
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Alchemist 3 || || As darkvision, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Alchemist 3 || || As delay poison, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Disable Construct (Spell)|Disable Construct]] || || Alchemist 3 || || Touch attack makes a construct helpless for 1 round/level. | |||
|- | |||
| [[Displacement (Spell)|Displacement]] || || Alchemist 3 || || Attacks miss subject 50% of the time. | |||
|- | |||
| [[Draconic Reservoir (Spell)|Draconic Reservoir]] || || Alchemist 3 || || Subject can absorb energy damage and enhance melee attacks with it. | |||
|- | |||
| [[Elemental Aura (Spell)|Elemental Aura]] || || Alchemist 3 || || Creates and aura of energy around you. | |||
|- | |||
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Alchemist 3 || || As endure elements, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Eruptive Postules (Spell)|Eruptive Postules]] || || Alchemist 3 || || Acid boils burst when you are attacked. | |||
|- | |||
| [[Fire Trail (Spell)|Fire Trail]] || || Alchemist 3 || || Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). | |||
|- | |||
| [[Fly (Spell)|Fly]] || || Alchemist 3 || || Subject flies at speed of 60 ft. | |||
|- | |||
| [[Gaseous Form (Spell)|Gaseous Form]] || || Alchemist 3 || || Subject becomes insubstantial and can fly slowly. | |||
|- | |||
| [[Haste (Spell)|Haste]] || || Alchemist 3 || || One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | |||
|- | |||
| [[Heroism (Spell)|Heroism]] || || Alchemist 3 || || Gives +2 bonus on attack rolls, saves, skill checks. | |||
|- | |||
| [[Lightning Lash Bomb Admixture (Spell)|Lightning Lash Bomb Admixture]] || || Alchemist 3 || || Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. | |||
|- | |||
| [[Marionette Possession (Spell)|Marionette Possession]] || || Alchemist 3 || || As magic jar, but limited to line of sight. | |||
|- | |||
| [[Monstrous Physique I (Spell)|Monstrous Physique I]] || || Alchemist 3 || || Take the form and some of the powers of a Small or Medium monstrous humanoid. | |||
|- | |||
| [[Nauseating Trail (Spell)|Nauseating Trail]] || || Alchemist 3 || || Creature leaves a trail of stinking cloud squares. | |||
|- | |||
| [[Nondetection (Spell)|Nondetection]] || || Alchemist 3 || M || Hides subject from divination, scrying. | |||
|- | |||
| [[Orchid’s Drop (Spell)|Orchid’s Drop]] || || Alchemist 3 || M || Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. | |||
|- | |||
| [[Paragon Surge (Spell)|Paragon Surge]] || || Alchemist 3 || || Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. | |||
|- | |||
| [[Prehensile Pilfer (Spell)|Prehensile Pilfer]] || || Alchemist 3 || || Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | |||
|- | |||
| [[Protection from Arrows, Communal (Spell)|Protection from Arrows, Communal]] || || Alchemist 3 || || As protection from arrows, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Protection from Energy (Spell)|Protection from Energy]] || || Alchemist 3 || || Absorbs 12 points/level of damage from one kind of energy. | |||
|- | |||
| [[Rage (Spell)|Rage]] || || Alchemist 3 || || Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | |||
|- | |||
| [[Remove Blindness/Deafness (Spell)|Remove Blindness/Deafness]] || || Alchemist 3 || || Cures normal or magical blindness or deafness. | |||
|- | |||
| [[Remove Curse (Spell)|Remove Curse]] || || Alchemist 3 || || Frees object or person from curse. | |||
|- | |||
| [[Remove Disease (Spell)|Remove Disease]] || || Alchemist 3 || || Cures all diseases affecting subject. | |||
|- | |||
| [[Resinous Skin (Spell)|Resinous Skin]] || || Alchemist 3 || || You gain DR 5/piercing and +4 to CMD against disarm attempts. | |||
|- | |||
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Alchemist 3 || || As resist energy, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Seek Thoughts (Spell)|Seek Thoughts]] || || Alchemist 3 || || Detects thinking creatures' thoughts. | |||
|- | |||
| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || || Alchemist 3 || || As spider climb, but you may divide the duration among creatures touched. | |||
|- | |||
| [[Thorn Body (Spell)|Thorn Body]] || || Alchemist 3 || || Those attacking you take 1d6+1 damage/level. | |||
|- | |||
| [[Tongues (Spell)|Tongues]] || || Alchemist 3 || || Speak and understand any language. | |||
|- | |||
| [[Undead Anatomy I (Spell)|Undead Anatomy I]] || || Alchemist 3 || || Take the form and some of the powers of a Small or Medium undead. | |||
|- | |||
| [[Water Breathing (Spell)|Water Breathing]] || || Alchemist 3 || || Subjects can breathe underwater. | |||
|} | |} | ||
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== 4th Level Alchemist Extracts == | == 4th Level Alchemist Extracts == |
Revision as of 17:56, 23 October 2015
- Go back to the Epic Path page.
1 | 2 | 3 | 4 | 5 | 6 |
1st Level Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Adhesive Spittle | Alchemist 1 | Spit a tanglefoot bag at a creature. | ||
Adjuring Step | Alchemist 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | ||
Ant Haul | Alchemist 1 | Triples carrying capacity of a creature. | ||
Anticipate Peril | Alchemist 1 | Target gains a bonus on one initiative check. | ||
Blend | Alchemist 1 | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | ||
Blurred Movement | Alchemist 1 | As blur, but only while you are moving. | ||
Body Capacitance | Alchemist 1 | Store electricity attacks used against you and release the energy as a touch attack. | ||
Bomber's Eye | Alchemist 1 | Increases thrown weapon range; +1 attack. | ||
Bouncy Body | Alchemist 1 | The target's flesh becomes flexible and rubbery. | ||
Comprehend Languages | Alchemist 1 | You understand all spoken and written languages. | ||
Crafter's Fortune | Alchemist 1 | Subject gains +5 on next Craft check. | ||
Cure Light Wounds | Alchemist 1 | Cures 1d8 damage + 1/level (max +5). | ||
Detect Metal | Alchemist 1 | You detect any metal objects or creatures within a 60-foot cone. | ||
Detect Secret Doors | Alchemist 1 | Reveals hidden doors within 60 ft. | ||
Detect Undead | Alchemist 1 | Reveals undead within 60 ft. | ||
Disguise Self | Alchemist 1 | Changes your appearance. | ||
Endure Elements | Alchemist 1 | Exist comfortably in hot or cold regions. | ||
Enlarge Person | Alchemist 1 | Humanoid creature doubles in size. | ||
Expeditious Retreat | Alchemist 1 | Your base speed increases by 30 ft. | ||
Firebelly | Alchemist 1 | A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). | ||
Heightened Awareness | Alchemist 1 | Your recall and ability to process information improve. | ||
Identify | Alchemist 1 | Gives +10 bonus to identify magic items. | ||
Illusion of Calm | Alchemist 1 | You appear to be standing still, even when you take some actions. | ||
Invisibility Alarm | Alchemist 1 | As alarm, but reacting only to invisible creatures. | ||
Jump | Alchemist 1 | Subject gets bonus on Acrobatics checks. | ||
Keen Senses | Alchemist 1 | Gain +2 Perception and low-light vision. | ||
Linebreaker | Alchemist 1 | Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. | ||
Long Arm | Alchemist 1 | Your arms lengthen, giving you extra reach. | ||
Longshot | Alchemist 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | ||
Monkey Fish | Alchemist 1 | Gain a climb speed and a swim speed of 10 ft. for a time. | ||
Negate Aroma | Alchemist 1 | Subject cannot be tracked by scent. | ||
Phantom Blood | Alchemist 1 | Gain temporary hp if Con loss would knock you out or kill you. | ||
Polypurpose Panacea | Alchemist 1 | Gain a relaxing or entertaining effect. | ||
Recharge Innate Magic | Alchemist 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | ||
Reduce Person | Alchemist 1 | Humanoid creature halves in size. | ||
See Alignment | Alchemist 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | ||
Shield | Alchemist 1 | Invisible disc gives +4 to AC, blocks magic missiles. | ||
Shock Shield | Alchemist 1 | A shield of force protects you until you dismiss it in an explosion of electricity. | ||
Stone Fist | Alchemist 1 | Your unarmed strikes are lethal. | ||
Targeted Bomb Admixture | Alchemist 1 | Empowers bombs you throw to deal more damage to a single creature. | ||
Touch of the Sea | Alchemist 1 | Swim speed becomes 30 ft. | ||
True Strike | Alchemist 1 | +20 on your next attack roll. | ||
Vocal Alteration | Alchemist 1 | Disguise target's voice. | ||
Youthful Appearance | Alchemist 1 | Target appears younger. |
2nd Level Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Ablative Barrier | Alchemist 2 | Surrounds the target with layers of force. | ||
Acute Senses | Alchemist 2 | Subject gains a bonus on Perception checks. | ||
Adhesive Blood | Alchemist 2 | Attackers' weapons stick to your gluey blood. | ||
Aid | Alchemist 2 | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | ||
Air Step | Alchemist 2 | Tread unsteadily on air, with limitations. | ||
Alchemical Allocation | Alchemist 2 | Gain potion's benefits without consuming it. | ||
Alter Self | Alchemist 2 | Assume form of a Small or Medium humanoid. | ||
Ancestral Regression | Alchemist 2 | Transform a drow into a surface elf. | ||
Animal Aspect | Alchemist 2 | You gain some of the beneficial qualities of an animal. | ||
Ant Haul, Communal | Alchemist 2 | As ant haul, but you may divide the duration among creatures touched. | ||
Barksin | Alchemist 2 | Grants +2 (or higher) enhancement to natural armor. | ||
Bear's Endurance | Alchemist 2 | Subject gains +4 to Con for 1 min./level. | ||
Bestow Weapon Proficiency | Alchemist 2 | Grants a creature proficiency in a single weapon for short period of time. | ||
Blistering Invective | Alchemist 2 | Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. | ||
Blood Armor | Alchemist 2 | Your blood hardens when you are wounded, increasing your AC. | ||
Blood Blaze | Alchemist 2 | Aura that makes injured creatures spray burning blood. | ||
Blood Transcription | Alchemist 2 | Learn a spell from the target's blood. | ||
Blur | Alchemist 2 | Attacks miss subject 20% of the time. | ||
Bull's Strength | Alchemist 2 | Subject gains +4 to Str for 1 min./level. | ||
Bullet Shield | Alchemist 2 | You gain a +4 deflection bonus to AC against firearm attacks. | ||
Cat's Grace | Alchemist 2 | Subject gains +4 to Dex for 1 min./level. | ||
Certain Grip | Alchemist 2 | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | ||
Cure Moderate Wounds | Alchemist 2 | Cures 2d8 damage + 1/level (max +10). | ||
Darkvision | Alchemist 2 | See 60 ft. in total darkness. | ||
Deathwine | Alchemist 2 | Turn potion into temporary pool of necromatic energy. | ||
Defensive Shock | Alchemist 2 | Electricity damages your attackers. | ||
Delay Disease | Alchemist 2 | DF | Gain immunity to disease for 24h. | |
Delay Poison | Alchemist 2 | Stops poison from harming target for 1 hour/level. | ||
Detect Thoughts | Alchemist 2 | Allows “listening” to surface thoughts. | ||
Eagle's Splendor | Alchemist 2 | Subject gains +4 to Cha for 1 min./level. | ||
Elemental Touch | Alchemist 2 | Gain energy damage touch attack. | ||
Empower Holy Water | Alchemist 2 | You empower a vial of holy water to deal additional damage to undead creatures. | ||
Enshroud Thoughts | Alchemist 2 | You are warded against the mental prying of others. | ||
Extreme Flexibility | Alchemist 2 | Gain a bonus to AC, on Escape Artist checks, and when grappling. | ||
False Life | Alchemist 2 | Gain 1d10 temporary hp + 1/level (max +10). | ||
Fiery Runes | Alchemist 2 | You charge a weapon with a magic rune of fire. | ||
Fire Breath | Alchemist 2 | Exhale a cone of flame at will. | ||
Fire Sneeze | Alchemist 2 | Launch flaming, forceful loogies at your enemies. | ||
Focused Scrutiny | Alchemist 2 | Gain skill bonuses when interacting with the target. | ||
Fox's Cunning | Alchemist 2 | Subject gains +4 to Int for 1 min./level. | ||
Ghostly Disguise | Alchemist 2 | You look like a ghost of yourself. | ||
Heroic Fortune | Alchemist 2 | M | The target gains 1 temporary hero point. | |
Imbue With Addiction | Alchemist 2 | The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. | ||
Investigative Mind | Alchemist 2 | Roll twice and take the higher roll when using certain mental skills. | ||
Invisibility | Alchemist 2 | Subject is invisible for 1 min./level or until it attacks. | ||
Ironskin | Alchemist 2 | DF/M | Your skin hardens and takes on the color and texture of rough iron. | |
Kinetic Reverberation | Alchemist 2 | Channels the force of an enemy’s attack back into its weapon. | ||
Levitate | Alchemist 2 | Subject moves up and down at your direction. | ||
Merge with Familiar | Alchemist 2 | Your familiar merges harmlessly into your body. | ||
Minor Dream | Alchemist 2 | As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. | ||
Owl's Wisdom | Alchemist 2 | Subject gains +4 to Wis for 1 min./level. | ||
Perceive Cues | Alchemist 2 | +5 Perception and Sense Motive 10 min./level. | ||
Protection from Arrows | Alchemist 2 | Subject gains DR 10/magic against ranged attacks. | ||
Resist Energy | Alchemist 2 | Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
Restoration, Lesser | Alchemist 2 | Dispels magical ability penalty or repairs 1d4 ability damage. | ||
Scale Spikes | Alchemist 2 | DF/M | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. | |
See Invisibility | Alchemist 2 | Reveals invisible creatures or objects. | ||
Shadow Bomb Admixture | Alchemist 2 | Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. | ||
Skinsend | Alchemist 2 | Animate and possess your own skin as if it were a separate creature. | ||
Spider Climb | Alchemist 2 | Grants ability to walk on walls and ceilings. | ||
Tattoo Potion | Alchemist 2 | M | Turn a potion into a spell tattoo. | |
Touch Injection | Alchemist 2 | You can deliver an infusion, elixir, poison, or potion as a touch attack. | ||
Transmute Potion to Poison | Alchemist 2 | Spit poison onto weapon after drinking potion. | ||
Undetectable Alignment | Alchemist 2 | Conceals alignment for 24 hours. | ||
Vine Strike | Alchemist 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. | ||
Vomit Swarm | Alchemist 2 | Produces a spider swarm that fights for you. | ||
Waters of Maddening | Alchemist 2 | M | Create a more potent unholy water. |
3rd Level Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorb Toxicity | Alchemist 3 | You become immune to diseases and toxins, absorb one, and then spread it to others. | ||
Absorbing Touch | Alchemist 3 | Caster absorbs an item for 1 day/level. | ||
Adjustable Disguise | Alchemist 3 | As disguise self, but you can change the disguise as a swift action. | ||
Age Resistance, Lesser | Alchemist 3 | Ignore penalties from middle age. | ||
Air Breathing | Alchemist 3 | The transmuted creatures can breathe air freely. | ||
Amplify Elixir | Alchemist 3 | Empowers or extends the effects of any potion or elixir. | ||
Anchored Step | Alchemist 3 | Vines beneath your feet stabilize you but slow you down. | ||
Animal Aspect, Greater | Alchemist 3 | As animal aspect, but you gain two animal qualities. | ||
Arcane Sight | Alchemist 3 | Magical auras become visible to you. | ||
Aura Sight | Alchemist 3 | Alignment auras become visible to you. | ||
Battle Trance | Alchemist 3 | Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. | ||
Beast Shape I | Alchemist 3 | You take the form and some of the powers of a Small or Medium animal. | ||
Blood Scent | Alchemist 3 | Gain scent ability against injured creatures. | ||
Blood Sentinel | Alchemist 3 | M | Animate an animal sculpture to be your temporary familiar. | |
Bloodhound | Alchemist 3 | Enhances sense of smell and grants the caster the scent special ability. | ||
Burrow | Alchemist 3 | Target gains a burrow speed of 15. | ||
Burst of Speed | Alchemist 3 | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | ||
Countless Eyes | Alchemist 3 | Extra eyes give all-around vision. | ||
Cure Serious Wounds | Alchemist 3 | Cures 3d8 damage + 1/level (max +15). | ||
Darkvision, Communal | Alchemist 3 | As darkvision, but you may divide the duration among creatures touched. | ||
Delay Poison, Communal | Alchemist 3 | As delay poison, but you may divide the duration among creatures touched. | ||
Disable Construct | Alchemist 3 | Touch attack makes a construct helpless for 1 round/level. | ||
Displacement | Alchemist 3 | Attacks miss subject 50% of the time. | ||
Draconic Reservoir | Alchemist 3 | Subject can absorb energy damage and enhance melee attacks with it. | ||
Elemental Aura | Alchemist 3 | Creates and aura of energy around you. | ||
Endure Elements, Communal | Alchemist 3 | As endure elements, but you may divide the duration among creatures touched. | ||
Eruptive Postules | Alchemist 3 | Acid boils burst when you are attacked. | ||
Fire Trail | Alchemist 3 | Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). | ||
Fly | Alchemist 3 | Subject flies at speed of 60 ft. | ||
Gaseous Form | Alchemist 3 | Subject becomes insubstantial and can fly slowly. | ||
Haste | Alchemist 3 | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | ||
Heroism | Alchemist 3 | Gives +2 bonus on attack rolls, saves, skill checks. | ||
Lightning Lash Bomb Admixture | Alchemist 3 | Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. | ||
Marionette Possession | Alchemist 3 | As magic jar, but limited to line of sight. | ||
Monstrous Physique I | Alchemist 3 | Take the form and some of the powers of a Small or Medium monstrous humanoid. | ||
Nauseating Trail | Alchemist 3 | Creature leaves a trail of stinking cloud squares. | ||
Nondetection | Alchemist 3 | M | Hides subject from divination, scrying. | |
Orchid’s Drop | Alchemist 3 | M | Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. | |
Paragon Surge | Alchemist 3 | Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. | ||
Prehensile Pilfer | Alchemist 3 | Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | ||
Protection from Arrows, Communal | Alchemist 3 | As protection from arrows, but you may divide the duration among creatures touched. | ||
Protection from Energy | Alchemist 3 | Absorbs 12 points/level of damage from one kind of energy. | ||
Rage | Alchemist 3 | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | ||
Remove Blindness/Deafness | Alchemist 3 | Cures normal or magical blindness or deafness. | ||
Remove Curse | Alchemist 3 | Frees object or person from curse. | ||
Remove Disease | Alchemist 3 | Cures all diseases affecting subject. | ||
Resinous Skin | Alchemist 3 | You gain DR 5/piercing and +4 to CMD against disarm attempts. | ||
Resist Energy, Communal | Alchemist 3 | As resist energy, but you may divide the duration among creatures touched. | ||
Seek Thoughts | Alchemist 3 | Detects thinking creatures' thoughts. | ||
Spider Climb, Communal | Alchemist 3 | As spider climb, but you may divide the duration among creatures touched. | ||
Thorn Body | Alchemist 3 | Those attacking you take 1d6+1 damage/level. | ||
Tongues | Alchemist 3 | Speak and understand any language. | ||
Undead Anatomy I | Alchemist 3 | Take the form and some of the powers of a Small or Medium undead. | ||
Water Breathing | Alchemist 3 | Subjects can breathe underwater. |
4th Level Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
5th Level Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
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6th Level Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
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