Heartpiercer (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course. | A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course. | ||
* '' | * ''[[Epic Creator]] Feat, death knell; Cost +3 bonus'' |
Revision as of 04:40, 22 December 2015
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Heartpiercer
- Price: +3 bonus
- Aura overwhelming necromancy; CL 21st; Weight —
This special ability can only be placed on melee weapons.
A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course.
- Epic Creator Feat, death knell; Cost +3 bonus