Dire Rat: Difference between revisions
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* ''Go back to the [[Epic Path]] page.'' | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Bestiary]] page.'' | * ''Go back to the [[Bestiary]] page.'' | ||
[[Image:dire_rat.png|384px|right|xx]] | [[Image:dire_rat.png|384px|right|xx]] | ||
== Dire Rat (Summoned) (CR 1/2) == | == Dire Rat (Summoned) (CR 1/2) == | ||
These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease. | These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease. | ||
=== GENERAL === | === GENERAL === | ||
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'''Init''' +1; '''Senses''' Low-light Vision, Perception +4 | '''Init''' +1; '''Senses''' Low-light Vision, Perception +4 | ||
=== DEFENSE === | === DEFENSE === | ||
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'''Special Defenses''' Immune to Filth Fever | '''Special Defenses''' Immune to Filth Fever | ||
=== OFFENSE === | === OFFENSE === | ||
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'''Action Points''' 0 | '''Action Points''' 0 | ||
=== STATISTICS === | === STATISTICS === | ||
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'''Languages''' None | '''Languages''' None | ||
=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
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Any successful bite from a Dire Rat inflicts Filth Fever: | Any successful bite from a Dire Rat inflicts Filth Fever: | ||
* Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. | * Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. | ||
=== TREASURE === | === TREASURE === | ||
sell value of approximately 116 gp | sell value of approximately 116 gp | ||
=== COMBAT TACTICS === | === COMBAT TACTICS === | ||
Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape. | Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape. |
Revision as of 20:35, 11 March 2016
Dire Rat (Summoned) (CR 1/2)
These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease.
GENERAL
CR 1/2 Hit Dice 1
XP 200
Neutral, Small, Vermin
Init +1; Senses Low-light Vision, Perception +4
DEFENSE
AC 13, touch 10, flat-footed 13 (+3 armor, +0 dex, +0 natural, +0 deflection)
hp 7
Fort +0, Ref +3, Will +0
Special Defenses Immune to Filth Fever
OFFENSE
Speed 30 ft., Climb 15
Single Melee Bite +3 (1d4/x2) + Filth Fever
Full Melee Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2)
Ranged None
Special Attacks Filth Fever from Bite (see Below)
Action Points 0
STATISTICS
Str 14, Dex 15, Con 18, Int 3, Wis 10, Cha 6
Base Atk +0; CMB +2; CMD 14
Feats Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.)
Skills Stealth +5
Languages None
SPECIAL ABILITIES
- Filth Fever (Ex, Disease)
Any successful bite from a Dire Rat inflicts Filth Fever:
- Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
TREASURE
sell value of approximately 116 gp
COMBAT TACTICS
Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape.