Monster Patterns and Roles: Difference between revisions

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==Monster Roles==
==Monster Roles==
The first rule of encounters is that they are fun.  A sure way to avoid dull fights is to 'shake things up' with interesting settings, maguffins, variable terrain, etc.
The first rule of encounters is that they are fun.  A sure way to avoid dull fights is to 'shake things up' with interesting settings, maguffins, variable terrain, etc.
Another good way is vary the monsters.  For example, six orcs are a pretty vanilla encounter, but eight orc minions with a leader and an elite backing them up is worth the same and feels and plays very differently.
Another good way is vary the monsters.  For example, six orcs are a pretty vanilla encounter, but eight orc minions with a leader and a heavy backing them up is worth the same rewards and feels and plays very differently.
Note that adding roles increases the damage in the game considerably, especially when you add minions: This is completely intentional.  Fights should be fairly brief but intense affairs.
Note that adding roles increases the damage in the game considerably, especially when you add minions: This is completely intentional.  Fights should be fairly brief but intense affairs.



Revision as of 02:24, 27 March 2016