Fire Beetle: Difference between revisions
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Revision as of 21:07, 19 April 2016
Fire Beetle (Summoned) (CR 1/2)
Fire beetles are deadly threats. If one of them manages to get into your house, they cause fires. As a result, most places have bounties on them. Exterminating them is generally considered a high priority in civilized areas. They are given far more attention than their low CR might otherwise indicate.
GENERAL
CR 1/2 Hit Dice 1
XP 200
N small vermin
Init +1; Senses Perception +4
DEFENSE
AC 13, touch 10, flat-footed 13 (+3 armor, +0 dex, +0 natural, +0 deflection)
hp 7
Fort +3, Ref +0, Will +0
Special Defenses ER 10/fire, immune to Mind-Affecting effects
OFFENSE
Speed 30 ft., Climb 20 ft.
Single Melee Bite +3 (1d6/19-20x2)
Full Melee Bite +3 (1d6/19-20x2), 2x Claws +3 (1d3/x2)
Ranged none, but see Fire Spray
Special Attacks Fire Spray
Action Points 0
STATISTICS
Str 14, Dex 12, Con 12, Int 1, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats -
Skills -
Languages none
SPECIAL ABILITIES
- Fire Spray (Su)
Once per encounter as a standard action, the fire beetle can spray fire in a 15 foot cone. This deals 1d6 fire damage, with a Reflex save DC 10 for half damage.
TREASURE
Sell value of approximately 116 gp.
COMBAT TACTICS
Fire beetles are the very definition of stupid. They will run up to you and try to eat you, though they prefer their food cooked (mmm, caramelized), so they will always use Fire Spray early in a fight.
Note that Fire Beetles are immune to their own Fire Spray attacks, so they will use them with wild abandon. Which is lucky, since they're vastly stupid.
Out of combat, fire beetles can use Fire Spray once per minute.