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Abilities: Str 47, Dex 35, Con 37, Int 2, Wis 22, Cha 10
Abilities: Str 47, Dex 35, Con 37, Int 2, Wis 22, Cha 10


Skills:Climb+24*, Listen+15, Move Silently+14, Spot+16, Jump+20*
Skills:Movement+24*, Listen+15, Move Silently+14, Spot+16, Acrobatics+20*


Feats: Alertness, Toughness, Power Attack, Improved Natural Weapon (rend) x3, Improved Critical (claws), Blind Fighting, Improved Overrun, Blinding Speed (haste, 5 rounds/day)
Feats: Alertness, Toughness, Power Attack, Improved Natural Weapon (rend) x3, Improved Critical (claws), Blind Fighting, Improved Overrun, Blinding Speed (haste, 5 rounds/day)
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Given its speed and power, this flurry of attacks usually suffices, but if the ape is not hitting, it will attempt to use its size and huge Strength to initiate a Grapple, and once it pins the opponent, will land automatic Rends, tearing the foe to ribbons.
Given its speed and power, this flurry of attacks usually suffices, but if the ape is not hitting, it will attempt to use its size and huge Strength to initiate a Grapple, and once it pins the opponent, will land automatic Rends, tearing the foe to ribbons.


If it takes serious damage, it will attempt to flee, using its Jump, Climb, and incredible speed to make an escape. Dread Apes get +16 on Climb checks, and can take 10 on climb checks at all times. A dread ape can use its great speed and Jump skill to leap into the trees with great ease.
If it takes serious damage, it will attempt to flee, using its Acrobatics, Movement and incredible speed to make an escape. Dread Apes get +16 on Movement checks, and can take 10 on climb checks at all times. A dread ape can use its great speed and Acrobatics skill to leap into the trees with great ease.

Revision as of 00:26, 8 August 2016