Template:Bogey: Difference between revisions

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: '''Durability:''' {{#Expr:{{Bogey_Durability|transcludesection={{{CR}}}}}*{{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}Durability}}|1}} + {{#ifexpr:{{{Nudge-Durability|}}}|{{{Nudge-Durability}}}|0}} round 0}}{{#ifexpr:{{{Nudge-Durability|}}}|<nowiki>*</nowiki>|}} {{#if: {{{Role|}}}|({{{Role}}} role included)|}}
: '''Durability:''' {{#Expr:{{Bogey_Durability|transcludesection={{{CR}}}}}*{{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}Durability}}|1}} + {{#ifexpr:{{{Nudge-Durability|}}}|{{{Nudge-Durability}}}|0}} round 0}}{{#ifexpr:{{{Nudge-Durability|}}}|<nowiki>*</nowiki>|}} {{#if: {{{Role|}}}|({{{Role}}} role included)|}}
: '''Saving Throws:''' Bogeys (and all vehicles) always succeed on all saving throws.


: '''Vehicle DR:''' {{{Bogey-DR|-}}}
: '''Vehicle DR:''' {{{Bogey-DR|-}}}


: '''Crew DR:''' {{{Crew-DR|-}}}
: '''Crew DR:''' {{{Crew-DR|-}}}
: '''Special Defenses:'''
::* Immune to critical hits
::* Immune to most status conditions (but not forced movement)
::* Always succeeds on all saving throws, including saving throws against harmless or beneficial effects
: '''Special Limitations:'''
::* Cannot make attacks of opportunity
::* Cannot take immediate actions
::* Does not threaten squares
::* Cannot flank
::* Cannot inflict critical hits


<h2 class="bestiary">Movement</h2>
<h2 class="bestiary">Movement</h2>
Line 56: Line 67:
::* Standard Attack
::* Standard Attack
::* Double Move
::* Double Move
#ifeq:{{{Hide-Role-Reminder-1}}}|Y||{{Bogey Role|transcludesection={{{Role}}}Reminder1}}
}}{{
#ifeq:{{{Hide-Role-Reminder-2}}}|Y||{{Bogey Role|transcludesection={{{Role}}}Reminder2}}
}}{{
#ifeq:{{{Hide-Role-Reminder-3}}}|Y||{{Bogey Role|transcludesection={{{Role}}}Reminder3}}
}}{{
#ifeq:{{{Hide-Role-Reminder-4}}}|Y||{{Bogey Role|transcludesection={{{Role}}}Reminder4}}
}}


<h2 class="bestiary">Combat Tactics</h2>
<h2 class="bestiary">Combat Tactics</h2>

Revision as of 15:52, 5 February 2017

x

Bogey Name (CR -)

? - Medium - ?
No description found.

General

Lore Check: Knowledge (Logic) (Basic: DC 1; Full: DC 16)
Init: +0
Senses:
Perception: +0

Defense

CMD: 0
Durability: 1
Vehicle DR: -
Crew DR: -
Special Defenses:
  • Immune to critical hits
  • Immune to most status conditions (but not forced movement)
  • Always succeeds on all saving throws, including saving throws against harmless or beneficial effects
Special Limitations:
  • Cannot make attacks of opportunity
  • Cannot take immediate actions
  • Does not threaten squares
  • Cannot flank
  • Cannot inflict critical hits


Movement

Speed: 3 squares
Maneuverability Profile: Poor

Offense

Weapon Ranges:
  • Close Range: 1 - 2
  • Medium Range: 3 - 4
  • Long Range: 5 - 6
Quick Attack: +CMB (Siege Dmg) notes
Standard Attack: +CMB (Siege Dmg) notes
Action Points: 0

Special Abilities

Swift Actions:
  • Quick Attack
  • Focus Action
(used for: additional facing changes, firing outside of forward firing arc, activating special abilities)
Standard Actions:
  • Standard Attack
  • Double Move
  1. ifeq:{{{Hide-Role-Reminder-1}}}|Y||

}}

Combat Tactics

-

Out of Combat

-

Rewards

XP: 0
Salvage: Sell value of 0 gp.



* - indicates value has been adjusted from the base value for the bogey's CR.