Bogey Lore Checks: Difference between revisions

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==Bogey Lore Checks==
==Bogey Lore Checks==
If the optional [[Vehicle Combat]] rules are being used, player characters can use certain knowledge skills to identify enemy bogeys and recall details about their special powers or vulnerabilities.  As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry.  If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety.
If the optional [[Vehicle Combat]] rules are being used, player characters can use certain knowledge skills to identify enemy bogeys (NPC-controlled vehicles) and recall details about their special powers or vulnerabilities.  As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry.  If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety.


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Revision as of 23:01, 21 February 2017

Bogey Lore Checks

If the optional Vehicle Combat rules are being used, player characters can use certain knowledge skills to identify enemy bogeys (NPC-controlled vehicles) and recall details about their special powers or vulnerabilities. As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry. If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety.

Basic Bogey Lore: DC = double the bogey's CR
Complete Bogey Lore: DC = 15 + double the bogey's CR
Knowledge Skill Bogey Type
Engineering Subaquatic, Subterranean
Geography Ground, Aerial
Logic Aether
Nobility Naval