Bailiwick: Difference between revisions
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Every class has access to one ''bailiwick'' skill representing specialized knowledge gained by being a member of that class, which is not available to people outside of those classes. The six ''bailiwick'' skills are: [[Divinity]], [[Naturalism]], [[Reason]], [[Spellcraft]], [[Spycraft]] and [[Warfare]]. | Every class has access to one ''bailiwick'' skill representing specialized knowledge gained by being a member of that class, which is not available to people outside of those classes. The six ''bailiwick'' skills are: [[Divinity]], [[Naturalism]], [[Reason]], [[Spellcraft]], [[Spycraft]] and [[Warfare]]. | ||
Characters are always [[Natural Talent|naturally talented]] in their own ''bailiwick'' skill, meaning they can re-map it to the ability modifier of their choice. Once the modifier for their ''bailiwick'' skill is selected, it may not be changed, except through the [[Character | Characters are always [[Natural Talent|naturally talented]] in their own ''bailiwick'' skill, meaning they can re-map it to the ability modifier of their choice. Once the modifier for their ''bailiwick'' skill is selected, it may not be changed, except through the [[Character Retraining]] rules. Note that naturally talented skills, and thus ''bailiwick'' skills, never suffer an armor check penalty, even if they are mapped to STR or DEX modifiers. | ||
Characters may not place ranks in ''bailiwick'' skills which are not specifically available to them via their character class (or in some cases, from a racial trait). Characters cannot train fellow party members in their ''bailiwick'' skills, as the knowledge provided by these skills is gained by spending every hour of every day performing the actions of the classes which offer those skills. It's too specialized to teach to an outsider. | Characters may not place ranks in ''bailiwick'' skills which are not specifically available to them via their character class (or in some cases, from a racial trait). Characters cannot train fellow party members in their ''bailiwick'' skills, as the knowledge provided by these skills is gained by spending every hour of every day performing the actions of the classes which offer those skills. It's too specialized to teach to an outsider. |
Revision as of 16:32, 3 March 2017
Bailiwick
Every class has access to one bailiwick skill representing specialized knowledge gained by being a member of that class, which is not available to people outside of those classes. The six bailiwick skills are: Divinity, Naturalism, Reason, Spellcraft, Spycraft and Warfare.
Characters are always naturally talented in their own bailiwick skill, meaning they can re-map it to the ability modifier of their choice. Once the modifier for their bailiwick skill is selected, it may not be changed, except through the Character Retraining rules. Note that naturally talented skills, and thus bailiwick skills, never suffer an armor check penalty, even if they are mapped to STR or DEX modifiers.
Characters may not place ranks in bailiwick skills which are not specifically available to them via their character class (or in some cases, from a racial trait). Characters cannot train fellow party members in their bailiwick skills, as the knowledge provided by these skills is gained by spending every hour of every day performing the actions of the classes which offer those skills. It's too specialized to teach to an outsider.