Cleric: Difference between revisions

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'''Starting Wealth:''' 4d6 x 10 gp (average: 140 gp)
'''Starting Wealth:''' 4d6 x 10 gp (average: 140 gp)


'''Natural Talent:''' Every character has at least two skills in which they are naturally talented.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  At character creation, Clerics get ''natural talent'' with their [[Divinity]] bailiwick skill, and one additional skill of their choiceYou can gain the natural talent benefit for additional skills via racial traits, feats, or the [[Character Retraining]] rules.
'''[[Bailiwick|Bailiwick Skill]]:''' [[Divinity]]
 
'''[[Natural Talent]]:''' At character creation, all characters get ''natural talent'' with their bailiwick skill, and one additional skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class)''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.


'''Skill Ranks Per Level:''' 7 + Int modifier.
'''Skill Ranks Per Level:''' 7 + Int modifier.

Revision as of 16:58, 3 March 2017