Environmental Effects: Difference between revisions
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(→Water) |
(→Heat) |
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Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage. | Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage. | ||
unconscious]]ness begin taking lethal damage (1d4 points per hour). | |||
A character who takes any nonlethal damage from heat exposure now suffers from | A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is [[fatigued]]. These penalties end when the character recovers from the nonlethal damage she took from the heat. | ||