Environmental Effects: Difference between revisions

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Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage.
Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage.


unconsciousness]] begin taking lethal damage (1d4 points per hour).
unconscious]]ness begin taking lethal damage (1d4 points per hour).






A character who takes any nonlethal damage from heat exposure now suffers from [[heatstroke]] and is [[fatigued]]. These penalties end when the character recovers from the nonlethal damage she took from the heat.
A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is [[fatigued]]. These penalties end when the character recovers from the nonlethal damage she took from the heat.





Revision as of 15:42, 7 June 2017