Atticus Librewyrm: Difference between revisions

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==Spells==
==Spells==


Spells: 0:3 1:3+1  
Spells: 0:4 1:4+1  


===Spell Book===
===Spell Book===
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Lvl 1
Lvl 1
# [http://www.d20pfsrd.com/magic/all-spells/a/alarm Alarm]
# [http://www.d20pfsrd.com/magic/all-spells/a/alarm Alarm]
# [http://www.d20pfsrd.com/magic/all-spells/b/burning-hands Burning Hands] DC17 3d4+1
# [http://www.d20pfsrd.com/magic/all-spells/b/burning-hands Burning Hands] DC17 4d4+1
# [http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages Comprehend Languages]
# [http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages Comprehend Languages]
# [http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person Enlarge Person]
# [http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person Enlarge Person]
# [http://www.d20pfsrd.com/magic/all-spells/f/feather-fall Feather Fall]
# [http://www.d20pfsrd.com/magic/all-spells/f/feather-fall Feather Fall]
# [http://www.d20pfsrd.com/magic/all-spells/m/mage-armor Mage Armor]
# [http://www.d20pfsrd.com/magic/all-spells/m/mage-armor Mage Armor]
# [http://www.d20pfsrd.com/magic/all-spells/s/shocking-grasp Shocking Grasp] 1d6+1
# [http://www.d20pfsrd.com/magic/all-spells/s/shocking-grasp Shocking Grasp] 2d6+1
# [http://www.d20pfsrd.com/magic/all-spells/v/vanish Vanish]
# [http://www.d20pfsrd.com/magic/all-spells/v/vanish Vanish]


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* Read Magic
* Read Magic
* Light
* Light
* Mending (new)


Powerful Cantrip
Powerful Cantrip
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* Mage Armor
* Mage Armor
* Vanish
* Vanish
* Enlarge Person
* Enlarge Person (new)
* Feather Fall
* Feather Fall
* Shocking Grasp

Revision as of 02:59, 1 October 2013

Description

Name: Atticus Librewyrm

Class: Wizard 1 (Evoker, Enchant and Necromancy)

Race: Male Human

Height: 5'11"

Weight: 185 lbs

Hair: Brown

Eyes: Brown

Alignment: NG

Languages: Common, and several others

XP: 3380/7500

Abilities

Ability Score Modifier Damaged Current
Str 10
Dex 14 +2
Con 12 +1
Int 20 +5
Wis 12 +1
Cha 12 +1

HP: 17 + 5 = 22

Damage: 6

Initiative: +4

Speed: 30

Defenses

AC: 12, Touch: 12, Flat-footed: 10

Saves

Fortitude: 0 + 1 = 1

Reflex: 0 + 2 = 2

Will: 2 + 1 = 3

Attacks

BAB: +0

CMB: 0

CMD: 12

Weapon Attack Bonus Damage Critical Range Ammunition
MW Quaterstaff (bonded item) +1 1d6 20/x2

Feats

Trait: Reactionary +2 init

Trait: Focused Mind +2 concentration

Spell Focus Evocation

Spell Specialization - Buring Hands

Class Features

Concentration: d20+8 (+1 level +5 int +2 trait)

Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell

Scribe Scroll

Arcane School - Evocation

  • Intense Spells - +1/2 level on evocation damage (min 1)
    Bonus at 20th level
  • Force Missile - 3+int mod/day - as magic missile - 1d4 + Intense Spells Damage (1d4+1)
  • Elemental Wall (at 8th level)

Racial Abilities

Bonus Feat


Skills

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 2 2
Appraise 5 5 (class)
Bluff 0
Climb 0 0
Diplomacy 0
Disguise 0
Escape Artist 2 2
Fly 2 2
Handle Animal 1 1
Heal
Intimidate
Knowledge Arcana 9 1 5 +3 class
Knowledge Dungeoneering 9 1 5 +3 class
Knowledge Engineering 9 1 5 +3 class
Knowledge Planes 9 1 5 +3 class
Knowledge Religion 9 1 5 +3 class
Linguistics 9 1 5 +3 class
Perception 2 1 1
Ride 2
Sense Motive 0
Spellcraft 9 1 5 +3 class
Stealth 2 2
Survival 0
Swim 0
Use Magical Device 1 1

Items

Clothes - warm weather outfit - plain clothes

Spell Book with Spells

MW Quarterstaff - Bonded item

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

Ioun Light

Spells

Spells: 0:4 1:4+1

Spell Book

Lvl 0

  1. All

Lvl 1

  1. Alarm
  2. Burning Hands DC17 4d4+1
  3. Comprehend Languages
  4. Enlarge Person
  5. Feather Fall
  6. Mage Armor
  7. Shocking Grasp 2d6+1
  8. Vanish

Spells Prepared

Lvl 0

  • Detect Magic
  • Read Magic
  • Light
  • Mending (new)

Powerful Cantrip

  • Burning Hands

Lvl 1

  • Mage Armor
  • Vanish
  • Enlarge Person (new)
  • Feather Fall
  • Shocking Grasp