Dweomermetals: Difference between revisions
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | - || align="right" | | | - || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-15 }} / 10 }}}} gp/missile | ||
|- | |- | ||
! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | | | -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-50 }}}}}} gp | ||
|- | |- | ||
! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | | | -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-10 }}}}}} gp | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | | | -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-45 }}}}}} gp | ||
|- | |- | ||
! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| - || align="left" | || align="right" | | | - || align="left" | || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-50 }}}}}} gp | ||
|} | |} | ||