Armor and Shields: Difference between revisions

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Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. However, you can create masterwork armor spikes and shield spikes, which do confer their enhancement bonus on attack rolls to attacks made with the spikes.
Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. However, you can create masterwork armor spikes and shield spikes, which do confer their enhancement bonus on attack rolls to attacks made with the spikes.


===Sunders Against Armor===
{{:Sunders Against Armor}}
Armor is more difficult to [[Sunder]] than most worn or wielded objects, since its primary purpose is to protect the wearer.  Armor has a durability score akin to unattended objects, meaning it has a number of points of Siege Points equal to its Durability score.  As a result, it often requires more than one successful Sunder attempt to inflict the Broken condition upon the armor, and it is possible for extremely durable armors to even withstand hits from some smaller siege weapons. 


:* Light armor has a durability of 2 (requires 2 points of Siege damage to inflict Broken)
{{:Sunders Against Shields}}
:* Medium armor has a durability of 3 (requires 3 points of Siege Damage to inflict Broken)
:* Heavy armor has a durability of 4 (requires 4 points of Siege Damage to inflict Broken)
:* The durability of armor is increased by 1 if the armor is made entirely of metal.


===Sunders Against Shields===
===Sunders Against Shields===

Revision as of 14:38, 15 July 2017