Template:Bloodied-Hit-Points: Difference between revisions
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Revision as of 21:47, 6 January 2018
Outputs the bloodied (half) hit point value of a monster (e.g. 15) based on its CR. Primarily used inside the Monster template. Call as follows:
{{Bloodied-Hit-Points}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers skill DC by 2 before outputting the value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter n's value. Default is addition (with negative numbers subtracting).
Examples:
- {{Bloodied-Hit-Points|-2}} - outputs the monster's bloodied hit point value as though CR was two lower than actual.
- {{Bloodied-Hit-Points|n = 2|op = mult}} - outputs double the normal bloodied hit point value for a monster of that CR.