Glossary of Terms: Difference between revisions

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Below is a list of terms which are used frequently in Epic Path, or in d20-based games in general.  This is meant as a quick reference guide for players new to Epic Path.
Below is a list of terms which are used frequently in Epic Path, or in d20-based games in general.  This is meant as a quick reference guide for players new to Epic Path.


==Table: Glossary of Terms==
== [[Ability Scores|Ability Score]] ==
{| class="ep-default"
:* '''AKA:''' Stat, Attribute
|- style="Background:#DEB887; Color:#000;"
One of the six primary statistics defining a character's general attributes. These are Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS) and Charisma (CHA).  Some campaigns feature one or more additional ability scores, though these are campaign specific.  See also [[Ability Scores]], [[Character Creation]].
! width="15%" | Term || width="15%" | A.K.A. || Definition
 
|-
== [[Ability_Scores#Ability_Modifiers|Ability Modifier]] ==
| [[Ability Scores|Ability Score]] || Stat, attribute || One of the six primary statistics defining a character's general attributes. These are Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS) and Charisma (CHA).  Some campaigns feature one or more additional ability scores, though these are campaign specific.  See also [[Ability Scores]], [[Character Creation]].
:* '''AKA:''' Stat Mod, Mod
|-
The modifier produced by the ability score.  This is calculated as (ability score - 10)/2 (round down).  Thus, a score of 12 has a modifier of +1, while a score of 14 has a modifier of +2.   
| [[Ability_Scores#Ability_Modifiers|Ability Modifier]] || stat mod, mod || The modifier produced by the ability score.  This is calculated as (ability score - 10)/2 (round down).  Thus, a score of 12 has a modifier of +1, while a score of 14 has a modifier of +2.   
 
|-
== Ally ==
| Ally || - || A member of your party, including yourself (unless specifically excluded), or an NPC that is assisting you in a battle. Bystander NPC's who are not hostile, but are also not actively helping, are not considered allies.
:* '''AKA:''' -
|-
A member of your party, including yourself (unless specifically excluded), or a friendly NPC that is assisting you in a battle. Bystander NPC's who are not hostile, but are also not actively helping, are not considered allies.
| [[Character_Creation#Calculating_To-Hit|Base Attack Bonus]] || BAB || Each character class has a base attack bonus, which increases with your level in that class.  This bonus is added to all to-hit rolls when calculating your attack bonus.
 
|}
== [[Character_Creation#Calculating_To-Hit|Base Attack Bonus]] ==
:* '''AKA:''' BAB
Each character class has a base attack bonus, which increases with your level in that class.  This bonus is added to all to-hit rolls when calculating your attack bonus.


* [[Maneuver Offense]]
* [[Maneuver Offense]]
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* Skill Ranks
* Skill Ranks
* Skill Bonus (skill total)
* Skill Bonus (skill total)
* Ability Check - [[Ability check]]
* Skill Basis
* Natural Talent
* Ability Check - [[Ability check]] - DEPRECATED - to be removed from game
* Attack Roll (to-hit roll) - [[Attack roll]]
* Attack Roll (to-hit roll) - [[Attack roll]]
* Damage Roll
* Damage Roll
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* Linked Skills
* Linked Skills
* Trained Skills
* Trained Skills
* Class Skills
* Class Skills - DEPRECATED - no longer in game
* Critical Threat
* Critical Threat
* Critical Hit - [[Critical hit]]
* Critical Hit - [[Critical hit]]
* Crit Range
* Crit Range
* Crit Multiplier
* Crit Multiplier
* Base Land Speed - [[Base speed]]
* Base Land Speed - [[Base speed]] - Walk
* Monster Lore
* Monster Lore
* Auramancy
* Auramancy
* True Dweomers
* True Dweomers
* Dweomermetals
* Dweomermetals
* Traits
* Racial Traits
* Monster Blueprint
* Monster Blueprint
* Monster Template
* Monster Template
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* Monster Type
* Monster Type
* Lay Magic
* Lay Magic
* Basic Energy Types
* Common Energy Damage (Fire, Sonic, Electric, Acid, Negative (etc?))
* Exotic Energy Types
* Uncommon Energy Damage (Cold, Quiescence (stifling, silence, stilling) Stilling, Inertia (enverating?) Stasis, Dessicating, Positive)
* Exotic Energy Damage (Light / Dark, Force / Void, Psychic / Organic, Daylight / Moonlight -and/or-, Solar / Lunar)
* Primal Damage - irresistible energy damage
* Physical Damage
* Retraining
* Retraining
* [[Action Point]]s
* [[Action Point]]s
* Forced Movement
* Forced Movement - Push, Pull, Slide
* Secret [[Language]]s
* Secret [[Language]]s
* Fluency
* [[Alignment]]
* [[Alignment]]
* At-Will
* At-Will
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* Non-Proficiency (Armor/Shield)
* Non-Proficiency (Armor/Shield)


==Bonus Types==
== Bonus Types ==
* Armor Bonus to AC
* Armor Bonus to AC
* Shield Bonus
* Shield Bonus

Revision as of 15:49, 23 January 2018